HomeSort by relevance Sort by last modified time
    Searched refs:vertexShaderSource (Results 1 - 25 of 40) sorted by null

1 2

  /external/deqp/modules/gles2/functional/
es2fLightAmountTest.cpp 150 string vertexShaderSource;
165 vertexShaderSource = vertexTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fNegativeVertexArrayApiTests.cpp 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0";
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fShaderIndexingTests.cpp 356 string vertexShaderSource = vertTemplate.specialize(params);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
469 string vertexShaderSource = vertTemplate.specialize(params);
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
617 string vertexShaderSource = vertTemplate.specialize(params);
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
803 string vertexShaderSource = vertTemplate.specialize(params);
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
975 string vertexShaderSource = vertTemplate.specialize(params);
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
    [all...]
es2fShaderAlgorithmTests.cpp 133 string vertexShaderSource = vertTemplate.specialize(params);
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fNegativeShaderApiTests.cpp 43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0";
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es2fShaderLoopTests.cpp 461 string vertexShaderSource = vertTemplate.specialize(params);
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n"
136 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
161 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
187 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
215 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
es31fNegativeTessellationTests.cpp 47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n"
121 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
140 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
164 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
181 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
215 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
244 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
333 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
es31fNegativeVertexArrayApiTests.cpp 49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n"
395 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
455 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
492 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
602 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
730 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::GeometrySource(geometryShaderSource));
747 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
815 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
    [all...]
es31fTextureMultisampleTests.cpp 330 const char* const vertexShaderSource = "#version 310 es\n"
345 << glu::VertexSource(vertexShaderSource)
412 const char* const vertexShaderSource = "#version 310 es\n"
429 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
757 const char* const vertexShaderSource = "#version 310 es\n"
789 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
802 const char* const vertexShaderSource = "#version 310 es\n"
819 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    [all...]
es31fNegativeShaderApiTests.cpp 50 static const char* vertexShaderSource = "#version 300 es\n"
343 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
389 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
390 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
467 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
468 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
507 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
845 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
881 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 329 string vertexShaderSource = vertTemplate.specialize(params);
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
435 string vertexShaderSource = vertTemplate.specialize(params);
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
579 string vertexShaderSource = vertTemplate.specialize(params);
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
761 string vertexShaderSource = vertTemplate.specialize(params);
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
948 string vertexShaderSource = vertTemplate.specialize(params);
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
    [all...]
es3fNegativeVertexArrayApiTests.cpp 42 static const char* vertexShaderSource = "#version 300 es\n"
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es3fNegativeShaderApiTests.cpp 44 static const char* vertexShaderSource = "#version 300 es\n"
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es3fShaderLoopTests.cpp 433 string vertexShaderSource = vertTemplate.specialize(params);
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
es3fPixelBufferObjectTests.cpp 238 const char* vertexShaderSource =
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
  /packages/services/Car/evs/sampleDriver/
GlWrapper.cpp 39 const char vertexShaderSource[] = ""
298 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 377 string vertexShaderSource = vertTemplate.specialize(params);
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
493 string vertexShaderSource = vertTemplate.specialize(params);
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
648 string vertexShaderSource = vertTemplate.specialize(params);
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
835 string vertexShaderSource = vertTemplate.specialize(params);
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
    [all...]
vktShaderRenderLoopTests.cpp 265 const std::string& vertexShaderSource,
269 m_vertShaderSource = vertexShaderSource;
513 std::string vertexShaderSource = vertTemplate.specialize(params);
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
    [all...]
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 123 const char* const vertexShaderSource =
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
teglPreservingSwapTests.cpp 125 const char* const vertexShaderSource =
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_OSX.mm 395 const char* const vertexShaderSource = "\
407 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
OGLES2HelloAPI_LinuxX11.cpp 493 const char* const vertexShaderSource = "\
505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
    [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 154 string vertexShaderSource = "";
157 vertexShaderSource.append( "precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 301 string vertexShaderSource =
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));

Completed in 558 milliseconds

1 2