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  /external/skia/src/gpu/
SkGpuDevice.cpp 364 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr, local
368 std::move(vertices), &primitiveType);
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GrTessellator.cpp 23 * 2) Build a mesh of edges connecting the vertices (build_edges()).
24 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()).
25 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplify()).
33 * 5c) Simplify boundaries to remove "pointy" vertices that cause inversions (simplify_boundary()).
35 * new vertices, and set zero alpha on the exterior and one alpha on the interior. Build a new
36 * antialiased mesh from those vertices (stroke_boundary()).
40 * of vertices (and the necessity of inserting new vertices on intersection).
44 * left-to-right based on the point where both edges are active (when both top vertices
45 * have been seen, so the "lower" top vertex of the two). If the top vertices are equa
500 VertexList vertices; local
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  /external/skia/src/gpu/ops/
GrDashOp.cpp 160 void setup_dashed_rect_common(const SkRect& rect, const SkMatrix& matrix, T* vertices, int idx,
167 vertices[idx].fDashPos = SkPoint::Make(startDashX , startDashY);
168 vertices[idx + 1].fDashPos = SkPoint::Make(startDashX, endDashY);
169 vertices[idx + 2].fDashPos = SkPoint::Make(endDashX, endDashY);
170 vertices[idx + 3].fDashPos = SkPoint::Make(endDashX, startDashY);
172 vertices[idx].fPos = SkPoint::Make(rect.fLeft, rect.fTop);
173 vertices[idx + 1].fPos = SkPoint::Make(rect.fLeft, rect.fBottom);
174 vertices[idx + 2].fPos = SkPoint::Make(rect.fRight, rect.fBottom);
175 vertices[idx + 3].fPos = SkPoint::Make(rect.fRight, rect.fTop);
177 matrix.mapPointsWithStride(&vertices[idx].fPos, sizeof(T), 4)
593 void* vertices = helper.init(target, gp->getVertexStride(), totalRectCount); variable
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GrOvalOpFactory.cpp 54 * vec2f : position in device space of the bounding geometry vertices
840 char* vertices = (char*)target->makeVertexSpace(vertexStride, fVertCount, &vertexBuffer, variable
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 2802 float vertices[][3] = {{x0, y0, Zw}, local
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
Types.h 901 int vertices; // both for tessellation "vertices" and geometry "max_vertices" member in struct:glslang::TShaderQualifiers
917 vertices = TQualifier::layoutNotSet;
944 if (src.vertices != TQualifier::layoutNotSet)
945 vertices = src.vertices;
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  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 946 float[] vertices = new float[] { local
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  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiCopiesAndBlittingTests.cpp 2634 std::vector<tcu::Vec4> vertices; local
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  /external/zxing/core/
core.jar 
  /external/owasp/sanitizer/tools/findbugs/lib/
findbugs.jar 
  /prebuilts/tools/common/m2/repository/com/google/code/findbugs/findbugs/2.0.1/
findbugs-2.0.1.jar 
  /prebuilts/tools/common/m2/repository/com/google/code/findbugs/findbugs/2.0.3/
findbugs-2.0.3.jar 
  /prebuilts/tools/common/m2/repository/com/google/code/findbugs/findbugs/3.0.0/
findbugs-3.0.0.jar 

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