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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TiledScreenNail.java 191 // In that case, we count it as animating state and we will draw
  /packages/apps/Launcher2/src/com/android/launcher2/
PagedViewWithDraggableItems.java 105 // Return early if we are still animating the pages
  /packages/apps/Launcher3/src/com/android/launcher3/
LauncherStateTransitionAnimation.java 155 // Only animate the search bar if animating from spring loaded mode back to all apps
331 // We are animating the content view alpha, so ensure we have a layer for it.
412 // Only animate the search bar if animating to spring loaded mode from all apps
646 // We are animating the content view alpha, so ensure we have a layer for it
  /packages/apps/Launcher3/src/com/android/launcher3/notification/
NotificationMainView.java 90 * Sets the content of this view, animating it after a new icon shifts up if necessary.
  /packages/apps/Launcher3/src/com/android/launcher3/util/
FlingAnimation.java 67 // Don't highlight the icon as it's animating
WallpaperOffsetInterpolator.java 144 // this parameter offsets it to keep the wallpaper from animating as well
  /packages/apps/Messaging/src/com/android/messaging/ui/mediapicker/
SoundLevels.java 64 // Indicates whether we should be animating the sound level.
MediaPickerPanel.java 53 * True if the MediaPicker is full screen or animating into it
154 // If we are animating and have an interim desired height, use the default height. We can't
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/dialog/old/
BaseScrollAdapterFragment.java 144 * is in the process of animating.
DialogFragment.java 36 * The DialogFragment will handle animating in and out.
  /packages/apps/UnifiedEmail/res/values/
constants.xml 47 <!-- Amount of time spent animating the popup and push down of the snack bar -->
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
AnimatedAdapter.java 134 // The view types have changed, since the animating views are gone.
417 // this cleaner / faster to determine if the view is animating.
535 // swipes, wait patiently before animating
    [all...]
OnePaneController.java 75 // Make sure that while we were animating, the mode did not change back
78 // Once the pager is done animating in, we are ready to remove the
  /frameworks/base/services/core/java/com/android/server/wm/
WindowStateAnimator.java 121 boolean mWasAnimating; // Were we animating going into the most recent animation step?
301 * Is the window or its container currently set to animate or currently animating?
317 /** Is the window animating the DummyAnimation? */
324 * Is this window currently set to animate or currently animating?
369 // we just started or just stopped animating by comparing mWasAnimating with isAnimationSet().
416 // When our app token is animating, we kind-of pretend like
420 // locally animating itself. The idea being that one that
444 // Done animating, clean up.
617 // Currently animating, persist current state of allDrawn until animation
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  /frameworks/support/v7/recyclerview/tests/src/android/support/v7/widget/
RecyclerViewCacheTest.java 676 // animating view should be observable as hidden, uncached...
678 assertNotNull("Animating view should be found, hidden",
690 // animating view still observable as hidden, uncached
692 assertNotNull("Animating view should be found, hidden",
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  /frameworks/support/wear/src/android/support/wear/widget/drawer/
WearableDrawerView.java 376 * Returns whether the drawer is either peeking or the peek view is animating open.
441 * Sets whether the drawer is either peeking or the peek view is animating open.
  /hardware/qcom/display/msm8996/sdm/include/core/
layer_stack.h 173 uint32_t animating : 1; //!< This flag shall be set by client to indicate that the member in struct:sdm::LayerStackFlags::__anon44884::__anon44885
174 //!< current frame is animating.i
  /hardware/qcom/display/msm8998/sdm/include/core/
layer_stack.h 233 uint32_t animating : 1; //!< This flag shall be set by client to indicate that the member in struct:sdm::LayerStackFlags::__anon44954::__anon44955
234 //!< current frame is animating.i
  /hardware/qcom/display/sdm845/sdm/include/core/
layer_stack.h 234 uint32_t animating : 1; //!< This flag shall be set by client to indicate that the member in struct:sdm::LayerStackFlags::__anon45032::__anon45033
235 //!< current frame is animating.i
  /developers/build/prebuilts/gradle/Interpolator/Application/src/main/java/com/example/android/interpolator/
InterpolatorFragment.java 154 // Animation path is based on whether animating in or out
  /developers/samples/android/ui/Interpolator/Application/src/main/java/com/example/android/interpolator/
InterpolatorFragment.java 154 // Animation path is based on whether animating in or out
  /development/samples/browseable/Interpolator/src/com.example.android.interpolator/
InterpolatorFragment.java 111 // Animation path is based on whether animating in or out
  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
ToonGame.java 46 * bouncing it while waiting for input, and animating its press and click behaviors
  /docs/source.android.com/en/devices/graphics/
arch-sh.html 40 generates buffers slowly enough -- maybe it's animating at 30fps on a 60fps
  /frameworks/base/core/java/com/android/internal/widget/
AbsActionBarView.java 185 * @return Current visibility or if animating, the visibility being animated to.

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