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  /packages/apps/UnifiedEmail/res/raw/
template_conversation_upper.html 47 /* Animating the z-position is fast and does not actually change anything in the default
  /development/samples/devbytes/ui/ListViewDeletion/src/com/example/android/listviewdeletion/
ListViewDeletion.java 35 * This example shows how animating ListView views can lead to artifacts if those views are
86 // actually visible, and don't bother animating it if it's not.
105 // Not animating the view, but don't delete it yet to avoid making the
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
SystemBarScrimViews.java 72 * Prepares the scrim views for animating when entering Recents. This will be called before
115 * Starts animating the scrim views when entering Recents.
129 * Starts animating the scrim views when leaving Recents (either via launching a task, or
  /packages/apps/Messaging/src/com/android/messaging/ui/animation/
PopupTransitionAnimation.java 42 /** The view we're animating */
51 /** The rect that we're animating to. This can change during the animation */
63 /** The popup window that holds contains the animating view */
217 // has already ended while we were animating
249 * Sets up the PopupWindow that the view will animate in. Animating the size and position of a
  /packages/apps/Launcher3/src/com/android/launcher3/allapps/
AllAppsFastScrollHelper.java 106 * ourselves and animating the scroll on the recycler view.
125 // before animating the fast scroll state.
166 // Stop animating the fast scroll position and state
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
AnimatedVectorDrawableParameterizedTest.java 152 // content, to make sure the AVD is animating when set on HW layer.
168 + "likely not animating");
316 // content, to make sure the AVD is animating when set on HW layer.
326 + "likely not animating");
  /external/glide/library/src/main/java/com/bumptech/glide/
DrawableOptions.java 42 * views animating repeatedly. Use {@link #crossFade(int, int)}} instead, or be sure to call this method once
GifTypeRequest.java 45 // Default to animating.
  /external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java 22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
EnemyAnimationComponent.java 20 * A general-purpose animation selection system for animating enemy characters. Most enemy
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
Interpolators.java 48 * Interpolator to be used when animating a move based on a click. Pair with enough duration.
  /frameworks/support/design/base/android/support/design/widget/
FloatingActionButtonImpl.java 395 // If we not currently visible, return true if we're animating to be shown
398 // Otherwise if we're visible, return true if we're not animating to be hidden
405 // If we currently visible, return true if we're animating to be hidden
408 // Otherwise if we're not visible, return true if we're not animating to be shown
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
NonOverlappingLinearLayout.java 50 * Avoids creating a hardware layer when animating alpha.
  /packages/apps/DeskClock/src/com/android/deskclock/
AnimatorUtils.java 235 * @param from the bounds of the {@code target} before animating
236 * @param to the bounds of the {@code target} after animating
251 // Before animating, the content bounds of target must match the content bounds of from.
257 // After animating, the content bounds of target must match the content bounds of to.
  /external/proguard/src/proguard/gui/splash/
SplashPanel.java 54 * animating the Sprite (between 0 and 1).
67 * animating the Sprite (between 0 and 1).
  /frameworks/base/services/core/java/com/android/server/display/
RampAnimator.java 51 * Starts animating towards the specified value.
98 // Start animating.
  /frameworks/base/services/core/java/com/android/server/wm/
PinnedStackWindowController.java 92 // Get non-null fullscreen to-bounds for animating if the bounds are null
183 * @return whether the bounds are currently animating to fullscreen.
DimLayer.java 293 final boolean animating = isAnimating();
294 if ((animating && (mTargetAlpha != alpha || durationEndsEarlier(duration)))
295 || (!animating && mAlpha != alpha)) {
  /frameworks/base/graphics/java/android/graphics/drawable/
RippleForeground.java 384 * Property for animating radius between its initial and target values.
401 * Property for animating origin between its initial and target values.
419 * Property for animating opacity between 0 and its target value.
  /frameworks/support/core-ui/java/android/support/v4/widget/
SwipeProgressBar.java 175 // trigger. If the progress view is just still animating, let it
176 // continue animating.
224 // until after the bar has finished animating and appears to
  /cts/tests/accessibilityservice/src/android/accessibilityservice/cts/
AccessibilityGlobalActionsTest.java 71 // dismiss recents until they stop animating. Sigh...
  /development/samples/devbytes/animation/ListViewAnimations/src/com/example/android/listviewanimations/
ListViewAnimations.java 36 * This example shows how animating ListView items can lead to problems as views are recycled,
  /external/autotest/client/site_tests/ui_SystemTray/
ui_SystemTray.py 75 indicate the shelf has stop animating.
  /external/skia/gm/
animatedimageblurs.cpp 21 // This GM draws a lot of layers with animating BlurImageFilters
  /frameworks/base/core/java/android/view/
IPinnedStackListener.aidl 42 * to indicate the current target bounds of the pinned stack (the final bounds if animating,

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