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full:animating
(Results
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324
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/packages/apps/UnifiedEmail/res/raw/
template_conversation_upper.html
47
/*
Animating
the z-position is fast and does not actually change anything in the default
/development/samples/devbytes/ui/ListViewDeletion/src/com/example/android/listviewdeletion/
ListViewDeletion.java
35
* This example shows how
animating
ListView views can lead to artifacts if those views are
86
// actually visible, and don't bother
animating
it if it's not.
105
// Not
animating
the view, but don't delete it yet to avoid making the
/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
SystemBarScrimViews.java
72
* Prepares the scrim views for
animating
when entering Recents. This will be called before
115
* Starts
animating
the scrim views when entering Recents.
129
* Starts
animating
the scrim views when leaving Recents (either via launching a task, or
/packages/apps/Messaging/src/com/android/messaging/ui/animation/
PopupTransitionAnimation.java
42
/** The view we're
animating
*/
51
/** The rect that we're
animating
to. This can change during the animation */
63
/** The popup window that holds contains the
animating
view */
217
// has already ended while we were
animating
249
* Sets up the PopupWindow that the view will animate in.
Animating
the size and position of a
/packages/apps/Launcher3/src/com/android/launcher3/allapps/
AllAppsFastScrollHelper.java
106
* ourselves and
animating
the scroll on the recycler view.
125
// before
animating
the fast scroll state.
166
// Stop
animating
the fast scroll position and state
/cts/tests/tests/graphics/src/android/graphics/drawable/cts/
AnimatedVectorDrawableParameterizedTest.java
152
// content, to make sure the AVD is
animating
when set on HW layer.
168
+ "likely not
animating
");
316
// content, to make sure the AVD is
animating
when set on HW layer.
326
+ "likely not
animating
");
/external/glide/library/src/main/java/com/bumptech/glide/
DrawableOptions.java
42
* views
animating
repeatedly. Use {@link #crossFade(int, int)}} instead, or be sure to call this method once
GifTypeRequest.java
45
// Default to
animating
.
/external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java
22
*
animating
sprites) in the dynamic collision world. Given a set of "attack" volumes and
EnemyAnimationComponent.java
20
* A general-purpose animation selection system for
animating
enemy characters. Most enemy
/frameworks/base/packages/SystemUI/src/com/android/systemui/
Interpolators.java
48
* Interpolator to be used when
animating
a move based on a click. Pair with enough duration.
/frameworks/support/design/base/android/support/design/widget/
FloatingActionButtonImpl.java
395
// If we not currently visible, return true if we're
animating
to be shown
398
// Otherwise if we're visible, return true if we're not
animating
to be hidden
405
// If we currently visible, return true if we're
animating
to be hidden
408
// Otherwise if we're not visible, return true if we're not
animating
to be shown
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
NonOverlappingLinearLayout.java
50
* Avoids creating a hardware layer when
animating
alpha.
/packages/apps/DeskClock/src/com/android/deskclock/
AnimatorUtils.java
235
* @param from the bounds of the {@code target} before
animating
236
* @param to the bounds of the {@code target} after
animating
251
// Before
animating
, the content bounds of target must match the content bounds of from.
257
// After
animating
, the content bounds of target must match the content bounds of to.
/external/proguard/src/proguard/gui/splash/
SplashPanel.java
54
*
animating
the Sprite (between 0 and 1).
67
*
animating
the Sprite (between 0 and 1).
/frameworks/base/services/core/java/com/android/server/display/
RampAnimator.java
51
* Starts
animating
towards the specified value.
98
// Start
animating
.
/frameworks/base/services/core/java/com/android/server/wm/
PinnedStackWindowController.java
92
// Get non-null fullscreen to-bounds for
animating
if the bounds are null
183
* @return whether the bounds are currently
animating
to fullscreen.
DimLayer.java
293
final boolean
animating
= isAnimating();
294
if ((
animating
&& (mTargetAlpha != alpha || durationEndsEarlier(duration)))
295
|| (!
animating
&& mAlpha != alpha)) {
/frameworks/base/graphics/java/android/graphics/drawable/
RippleForeground.java
384
* Property for
animating
radius between its initial and target values.
401
* Property for
animating
origin between its initial and target values.
419
* Property for
animating
opacity between 0 and its target value.
/frameworks/support/core-ui/java/android/support/v4/widget/
SwipeProgressBar.java
175
// trigger. If the progress view is just still
animating
, let it
176
// continue
animating
.
224
// until after the bar has finished
animating
and appears to
/cts/tests/accessibilityservice/src/android/accessibilityservice/cts/
AccessibilityGlobalActionsTest.java
71
// dismiss recents until they stop
animating
. Sigh...
/development/samples/devbytes/animation/ListViewAnimations/src/com/example/android/listviewanimations/
ListViewAnimations.java
36
* This example shows how
animating
ListView items can lead to problems as views are recycled,
/external/autotest/client/site_tests/ui_SystemTray/
ui_SystemTray.py
75
indicate the shelf has stop
animating
.
/external/skia/gm/
animatedimageblurs.cpp
21
// This GM draws a lot of layers with
animating
BlurImageFilters
/frameworks/base/core/java/android/view/
IPinnedStackListener.aidl
42
* to indicate the current target bounds of the pinned stack (the final bounds if
animating
,
Completed in 1316 milliseconds
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