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  /external/deqp/modules/glshared/
glsShaderLibraryCase.hpp 50 const char* caseName,
glsShaderConstExprTests.cpp 145 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName));
172 (caseName + "_vertex").c_str(),
193 (caseName + "_fragment").c_str(),
  /external/deqp/executor/tools/
xeBatchResultToJUnit.cpp 114 std::string caseName = result.casePath.substr(sepPos+1);
119 << Writer::Attribute("name", caseName)
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageTests.cpp 386 std::ostringstream caseName;
393 caseName << size.x() << "x" << size.y();
397 caseName << size.x() << "x" << size.y() << "x" << size.z();
403 caseName << size.x() << "x" << size.y() << "_array_of_" << arraySize;
411 return caseName.str();
572 std::ostringstream caseName;
573 caseName << "count_" << imageCounts[countNdx];
574 de::MovePtr<tcu::TestCaseGroup> countGroup(new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
vktPipelineVertexInputTests.cpp     [all...]
vktPipelineSamplerTests.cpp 655 std::ostringstream caseName;
662 caseName << "all_";
663 caseName << de::toLower(fullName.substr(19));
667 caseName << "_" << borderColorNames[border];
680 caseName << "uvw"
686 return caseName.str();
    [all...]
vktPipelineMultisampleTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationLimitsTests.cpp 119 std::string caseName;
134 addFunctionCase<LimitsCaseDefinition>(group.get(), cases[i].caseName, "", deviceLimitsTestCase, cases[i].caseDef);
vktTessellationShaderInputOutputTests.cpp 351 std::string caseName;
805 const std::string caseName = "patch_vertices_" + de::toString(inSize) + "_in_" + de::toString(outSize) + "_out";
808 inSize, outSize, "vulkan/data/tessellation/" + caseName + "_ref.png"
811 addFunctionCaseWithPrograms(group.get(), caseName, "Test input and output patch vertex counts",
833 addFunctionCaseWithPrograms(group.get(), cases[caseNdx].caseName, cases[caseNdx].caseDescription,
842 std::string caseName;
851 addFunctionCaseWithPrograms(group.get(), cases[caseNdx].caseName, "Pass gl_Position between VS and TCS, or between TCS and TES",
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 87 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \
112 return CASENAME; \
121 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \
146 return CASENAME; \
155 #define GEN_DIRECT_INTEGER_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \
180 return CASENAME; \
189 #define GEN_INDIRECT_INTEGER_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \
214 return CASENAME; \
es3fShaderIndexingTests.cpp 221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_ (…)
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es3fShaderDerivateTests.cpp     [all...]
es3fShaderApiTests.cpp 926 const std::string caseName = name + "_" + shaderTypeName;
929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
    [all...]
  /external/deqp/modules/gles3/scripts/
gen-swizzle-math-operations.py 179 caseName = "%s_%s_%s_%s" % (precision, dataType, swizzle1, swizzle2)
181 case = SwizzleCase( caseName,
  /art/tools/checker/file_format/checker/
parser.py 172 for caseName, caseLines, startLineNo, testData in \
176 testCase = TestCase(checkerFile, caseName, startLineNo, testArch, forDebuggable)
  /external/deqp/framework/common/
tcuCommandLine.cpp 532 bool matches (const string& caseName, bool allowPrefix=false) const;
614 bool CasePaths::matches (const string& caseName, bool allowPrefix) const
616 const vector<string> components = de::splitString(caseName, '.');
628 caseName.begin(), caseName.end(), allowPrefix))
902 bool CommandLine::checkTestCaseName (const char* caseName) const
905 return m_casePaths->matches(caseName, false);
907 return tcu::checkTestCaseName(m_caseTree, caseName);
tcuTestHierarchyUtil.cpp 93 const string caseName = node->getName();
98 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 255 const std::string& caseName,
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
385 const std::string& caseName,
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
501 const std::string& caseName,
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
672 const std::string& caseName,
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
877 const std::string& caseName,
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentS (…)
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es2fShaderBuiltinVarTests.cpp 676 const char* caseName;
693 const char* caseName = builtinConstants[ndx].caseName;
697 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
698 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
es2fShaderApiTests.cpp 866 const std::string caseName = name + "_" + shaderTypeName;
869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex");
1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType));
1079 const std::string caseName = "split_source_"
1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
es2fShaderAlgorithmTests.cpp 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fDefaultVertexAttributeTests.cpp 85 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \
110 return CASENAME; \
119 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \
144 return CASENAME; \
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 544 string caseName = string("") + uploadFunctions[uploadFunc].nameLower + "_" + textureCombinations[texCombination].name;
550 textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.c_str(), "", function, format, type, size));
551 textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseName.c_str(), "", function, format, type, size));
es2pShaderCompilationCases.cpp     [all...]

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