/external/deqp/modules/glshared/ |
glsShaderLibraryCase.hpp | 50 const char* caseName,
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glsShaderConstExprTests.cpp | 145 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName)); 172 (caseName + "_vertex").c_str(), 193 (caseName + "_fragment").c_str(),
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/external/deqp/executor/tools/ |
xeBatchResultToJUnit.cpp | 114 std::string caseName = result.casePath.substr(sepPos+1); 119 << Writer::Attribute("name", caseName)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageTests.cpp | 386 std::ostringstream caseName; 393 caseName << size.x() << "x" << size.y(); 397 caseName << size.x() << "x" << size.y() << "x" << size.z(); 403 caseName << size.x() << "x" << size.y() << "_array_of_" << arraySize; 411 return caseName.str(); 572 std::ostringstream caseName; 573 caseName << "count_" << imageCounts[countNdx]; 574 de::MovePtr<tcu::TestCaseGroup> countGroup(new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
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vktPipelineVertexInputTests.cpp | [all...] |
vktPipelineSamplerTests.cpp | 655 std::ostringstream caseName; 662 caseName << "all_"; 663 caseName << de::toLower(fullName.substr(19)); 667 caseName << "_" << borderColorNames[border]; 680 caseName << "uvw" 686 return caseName.str(); [all...] |
vktPipelineMultisampleTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationLimitsTests.cpp | 119 std::string caseName; 134 addFunctionCase<LimitsCaseDefinition>(group.get(), cases[i].caseName, "", deviceLimitsTestCase, cases[i].caseDef);
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vktTessellationShaderInputOutputTests.cpp | 351 std::string caseName; 805 const std::string caseName = "patch_vertices_" + de::toString(inSize) + "_in_" + de::toString(outSize) + "_out"; 808 inSize, outSize, "vulkan/data/tessellation/" + caseName + "_ref.png" 811 addFunctionCaseWithPrograms(group.get(), caseName, "Test input and output patch vertex counts", 833 addFunctionCaseWithPrograms(group.get(), cases[caseNdx].caseName, cases[caseNdx].caseDescription, 842 std::string caseName; 851 addFunctionCaseWithPrograms(group.get(), cases[caseNdx].caseName, "Pass gl_Position between VS and TCS, or between TCS and TES",
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 87 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \ 112 return CASENAME; \ 121 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \ 146 return CASENAME; \ 155 #define GEN_DIRECT_INTEGER_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \ 180 return CASENAME; \ 189 #define GEN_INDIRECT_INTEGER_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \ 214 return CASENAME; \
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es3fShaderIndexingTests.cpp | 221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_ (…) [all...] |
es3fShaderDerivateTests.cpp | [all...] |
es3fShaderApiTests.cpp | 926 const std::string caseName = name + "_" + shaderTypeName; 929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); [all...] |
/external/deqp/modules/gles3/scripts/ |
gen-swizzle-math-operations.py | 179 caseName = "%s_%s_%s_%s" % (precision, dataType, swizzle1, swizzle2) 181 case = SwizzleCase( caseName,
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/art/tools/checker/file_format/checker/ |
parser.py | 172 for caseName, caseLines, startLineNo, testData in \ 176 testCase = TestCase(checkerFile, caseName, startLineNo, testArch, forDebuggable)
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/external/deqp/framework/common/ |
tcuCommandLine.cpp | 532 bool matches (const string& caseName, bool allowPrefix=false) const; 614 bool CasePaths::matches (const string& caseName, bool allowPrefix) const 616 const vector<string> components = de::splitString(caseName, '.'); 628 caseName.begin(), caseName.end(), allowPrefix)) 902 bool CommandLine::checkTestCaseName (const char* caseName) const 905 return m_casePaths->matches(caseName, false); 907 return tcu::checkTestCaseName(m_caseTree, caseName);
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tcuTestHierarchyUtil.cpp | 93 const string caseName = node->getName(); 98 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | 255 const std::string& caseName, 381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); 385 const std::string& caseName, 497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true)); 501 const std::string& caseName, 652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); 672 const std::string& caseName, 839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); 877 const std::string& caseName, [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentS (…) [all...] |
es2fShaderBuiltinVarTests.cpp | 676 const char* caseName; 693 const char* caseName = builtinConstants[ndx].caseName; 697 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true)); 698 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
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es2fShaderApiTests.cpp | 866 const std::string caseName = name + "_" + shaderTypeName; 869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex"); 1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1079 const std::string caseName = "split_source_" 1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
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es2fShaderAlgorithmTests.cpp | 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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es2fDefaultVertexAttributeTests.cpp | 85 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \ 110 return CASENAME; \ 119 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \ 144 return CASENAME; \
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/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 544 string caseName = string("") + uploadFunctions[uploadFunc].nameLower + "_" + textureCombinations[texCombination].name; 550 textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.c_str(), "", function, format, type, size)); 551 textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseName.c_str(), "", function, format, type, size));
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es2pShaderCompilationCases.cpp | [all...] |