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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 189 void ContextWrapper::glFramebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level)
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sglrContextWrapper.hpp | 97 void glFramebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 83 gl->framebufferTexture2D = &glFramebufferTexture2D;
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glwInitES30.inl | 83 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
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glwInitES31Direct.inl | 94 gl->framebufferTexture2D = &glFramebufferTexture2D;
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glwInitES32Direct.inl | 110 gl->framebufferTexture2D = &glFramebufferTexture2D;
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glwInitGL30.inl | 86 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Windows/x86_64/Lib/ |
libGLESv2.lib | 11 ? ? ?| ?| ?? ?? ?< |