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full:glframebuffertexture2dmultisampleimg
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>>
/device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.cpp
186
glFramebufferTexture2DMultisampleIMG
= (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("
glFramebufferTexture2DMultisampleIMG
", userData);
[
all
...]
/frameworks/native/opengl/libs/GLES_CM/
glext_api.in
370
void API_ENTRY(
glFramebufferTexture2DMultisampleIMG
)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
371
CALL_GL_API(
glFramebufferTexture2DMultisampleIMG
, target, attachment, textarget, texture, level, samples);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Windows/x86_64/Lib/
libGLES_CM.lib
7
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