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full:glsl
(Results
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/external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp
24
* \brief Tests for precision and range of
GLSL
builtins and types.
/external/mesa3d/docs/relnotes/
10.1.3.html
79
<li>
glsl
: fix bogus layout qualifier warnings</li>
10.3.3.html
64
<li>
glsl
: Fix crash due to negative array index</li>
65
<li>
glsl
: Use signed array index in update_max_array_access()</li>
202
<li>
glsl
: fix uniform location count used for
glsl
types</li>
10.5.1.html
48
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in
glsl
-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
64
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/
glsl
/functions/
glsl
-function-mix-float.html fails</li>
144
<li>
glsl
: Mark array access when copying to a temporary for the ?: operator.</li>
10.6.7.html
69
<li>
glsl
: Handle attribute aliasing in attribute storage limit check.</li>
7.5.2.html
61
<li>Fixed
GLSL
linker/preprocessor version directive issue seen in Wine
/external/mesa3d/src/compiler/
Android.mk
25
include $(LOCAL_PATH)/Android.
glsl
.mk
/external/mesa3d/src/compiler/glsl/
ir_function_detect_recursion.cpp
38
* The
GLSL
spec is a bit wishy-washy about recursion.
40
* From page 39 (page 45 of the PDF) of the
GLSL
1.10 spec:
88
* In
GLSL
1.10 the behavior of recursion is undefined. Compilers don't have
92
* From page 44 (page 50 of the PDF) of the
GLSL
1.20 spec:
ir_print_visitor.h
81
*
GLSL
IR permits multiple ir_variables to share the same name. This works
/external/mesa3d/src/glx/apple/
RELEASE_NOTES
8
This adds support for
GLSL
, and a variety of other features.
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po
46
msgid "Force
GLSL
extension default behavior to 'warn'"
54
msgid "Disable backslash-based line continuations in
GLSL
source"
63
"Force a default
GLSL
version for shaders that lack an explicit #version line"
67
msgid "Allow
GLSL
#extension directives in the middle of shaders"
fr.po
45
msgid "Force
GLSL
extension default behavior to 'warn'"
53
msgid "Disable backslash-based line continuations in
GLSL
source"
62
"Force a default
GLSL
version for shaders that lack an explicit #version line"
66
msgid "Allow
GLSL
#extension directives in the middle of shaders"
nl.po
45
msgid "Force
GLSL
extension default behavior to 'warn'"
53
msgid "Disable backslash-based line continuations in
GLSL
source"
62
"Force a default
GLSL
version for shaders that lack an explicit #version line"
66
msgid "Allow
GLSL
#extension directives in the middle of shaders"
sv.po
45
msgid "Force
GLSL
extension default behavior to 'warn'"
53
msgid "Disable backslash-based line continuations in
GLSL
source"
62
"Force a default
GLSL
version for shaders that lack an explicit #version line"
66
msgid "Allow
GLSL
#extension directives in the middle of shaders"
t_options.h
85
DRI_CONF_DESC(en,gettext("Force
GLSL
extension default behavior to 'warn'")) \
100
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in
GLSL
source")) \
110
DRI_CONF_DESC(en,gettext("Force a default
GLSL
version for shaders that lack an explicit #version line")) \
115
DRI_CONF_DESC(en,gettext("Allow
GLSL
#extension directives in the middle of shaders")) \
/external/skia/src/core/
SkColorMatrixFilterRowMajor255.cpp
179
#include "
glsl
/GrGLSLFragmentProcessor.h"
180
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
181
#include "
glsl
/GrGLSLProgramDataManager.h"
182
#include "
glsl
/GrGLSLUniformHandler.h"
/external/skia/src/gpu/
GrShaderVar.cpp
96
// Desktop
GLSL
has added precision qualifiers but they don't do anything.
/external/skia/src/gpu/effects/
GrConvexPolyEffect.cpp
11
#include "
glsl
/GrGLSLFragmentProcessor.h"
12
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
13
#include "
glsl
/GrGLSLProgramDataManager.h"
14
#include "
glsl
/GrGLSLUniformHandler.h"
GrDitherEffect.fp
59
// random number generator, we use the "
GLSL
rand" function
GrGaussianConvolutionFragmentProcessor.cpp
14
#include "
glsl
/GrGLSLFragmentProcessor.h"
15
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
16
#include "
glsl
/GrGLSLProgramDataManager.h"
17
#include "
glsl
/GrGLSLUniformHandler.h"
GrMatrixConvolutionEffect.cpp
11
#include "
glsl
/GrGLSLFragmentProcessor.h"
12
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
13
#include "
glsl
/GrGLSLProgramDataManager.h"
14
#include "
glsl
/GrGLSLUniformHandler.h"
GrYUVEffect.cpp
14
#include "
glsl
/GrGLSLFragmentProcessor.h"
15
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
16
#include "
glsl
/GrGLSLProgramDataManager.h"
17
#include "
glsl
/GrGLSLUniformHandler.h"
/external/skia/src/gpu/gl/
GrGLProgramDataManager.h
14
#include "
glsl
/GrGLSLProgramDataManager.h"
/external/skia/src/gpu/vk/
GrVkPipelineStateDataManager.h
11
#include "
glsl
/GrGLSLProgramDataManager.h"
GrVkUniformHandler.h
13
#include "
glsl
/GrGLSLUniformHandler.h"
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