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  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.hpp 24 * \brief Tests for precision and range of GLSL builtins and types.
  /external/mesa3d/docs/relnotes/
10.1.3.html 79 <li>glsl: fix bogus layout qualifier warnings</li>
10.3.3.html 64 <li>glsl: Fix crash due to negative array index</li>
65 <li>glsl: Use signed array index in update_max_array_access()</li>
202 <li>glsl: fix uniform location count used for glsl types</li>
10.5.1.html 48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
144 <li>glsl: Mark array access when copying to a temporary for the ?: operator.</li>
10.6.7.html 69 <li>glsl: Handle attribute aliasing in attribute storage limit check.</li>
7.5.2.html 61 <li>Fixed GLSL linker/preprocessor version directive issue seen in Wine
  /external/mesa3d/src/compiler/
Android.mk 25 include $(LOCAL_PATH)/Android.glsl.mk
  /external/mesa3d/src/compiler/glsl/
ir_function_detect_recursion.cpp 38 * The GLSL spec is a bit wishy-washy about recursion.
40 * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
88 * In GLSL 1.10 the behavior of recursion is undefined. Compilers don't have
92 * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec:
ir_print_visitor.h 81 * GLSL IR permits multiple ir_variables to share the same name. This works
  /external/mesa3d/src/glx/apple/
RELEASE_NOTES 8 This adds support for GLSL, and a variety of other features.
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po 46 msgid "Force GLSL extension default behavior to 'warn'"
54 msgid "Disable backslash-based line continuations in GLSL source"
63 "Force a default GLSL version for shaders that lack an explicit #version line"
67 msgid "Allow GLSL #extension directives in the middle of shaders"
fr.po 45 msgid "Force GLSL extension default behavior to 'warn'"
53 msgid "Disable backslash-based line continuations in GLSL source"
62 "Force a default GLSL version for shaders that lack an explicit #version line"
66 msgid "Allow GLSL #extension directives in the middle of shaders"
nl.po 45 msgid "Force GLSL extension default behavior to 'warn'"
53 msgid "Disable backslash-based line continuations in GLSL source"
62 "Force a default GLSL version for shaders that lack an explicit #version line"
66 msgid "Allow GLSL #extension directives in the middle of shaders"
sv.po 45 msgid "Force GLSL extension default behavior to 'warn'"
53 msgid "Disable backslash-based line continuations in GLSL source"
62 "Force a default GLSL version for shaders that lack an explicit #version line"
66 msgid "Allow GLSL #extension directives in the middle of shaders"
t_options.h 85 DRI_CONF_DESC(en,gettext("Force GLSL extension default behavior to 'warn'")) \
100 DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
110 DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
115 DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
  /external/skia/src/core/
SkColorMatrixFilterRowMajor255.cpp 179 #include "glsl/GrGLSLFragmentProcessor.h"
180 #include "glsl/GrGLSLFragmentShaderBuilder.h"
181 #include "glsl/GrGLSLProgramDataManager.h"
182 #include "glsl/GrGLSLUniformHandler.h"
  /external/skia/src/gpu/
GrShaderVar.cpp 96 // Desktop GLSL has added precision qualifiers but they don't do anything.
  /external/skia/src/gpu/effects/
GrConvexPolyEffect.cpp 11 #include "glsl/GrGLSLFragmentProcessor.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUniformHandler.h"
GrDitherEffect.fp 59 // random number generator, we use the "GLSL rand" function
GrGaussianConvolutionFragmentProcessor.cpp 14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h"
GrMatrixConvolutionEffect.cpp 11 #include "glsl/GrGLSLFragmentProcessor.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUniformHandler.h"
GrYUVEffect.cpp 14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h"
  /external/skia/src/gpu/gl/
GrGLProgramDataManager.h 14 #include "glsl/GrGLSLProgramDataManager.h"
  /external/skia/src/gpu/vk/
GrVkPipelineStateDataManager.h 11 #include "glsl/GrGLSLProgramDataManager.h"
GrVkUniformHandler.h 13 #include "glsl/GrGLSLUniformHandler.h"

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