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  /external/skia/src/gpu/
GrShaderCaps.cpp 137 r.appendf("--- GLSL-Specific ---\n");
  /external/skia/src/gpu/effects/
GrRRectEffect.cpp 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLProgramDataManager.h"
19 #include "glsl/GrGLSLUniformHandler.h"
    [all...]
  /external/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 11 #include "glsl/GrGLSLUniformHandler.h"
  /external/skia/src/sksl/ir/
SkSLLayout.h 33 // These are used by images in GLSL. We only support a subset of what GL supports.
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Build/WindowsVC2010/
OGLES3ColourGrading.vcxproj.filters 29 <Extensions>fsh;psh;glsl;frag;vert</Extensions>
  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 25 * GLSL code. This class allows for display of constant color, interpolated
ProgramVertexFixedFunction.java 25 * without writing any GLSL code.
  /frameworks/compile/libbcc/
README.rst 38 Renderscript, GLSL (pixelflinger2).
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
BaseTypes.h 63 // resource or GLSL storage qualifier. Expansion is deprecated.
  /external/mesa3d/docs/relnotes/
11.0.0.html 110 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
188 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91099">Bug 91099</a> - [llvmpipe] piglit glsl-max-varyings &gt;max_varying_components regression</li>
190 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91101">Bug 91101</a> - [softpipe] piglit glsl-1.50&#64;execution&#64;geometry&#64;max-input-components regression</li>
11.2.0.html 48 <li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
170 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldn?t be exposed in GLSL 1.20 and 1.30</li>
  /external/mesa3d/src/compiler/spirv/
spirv.h 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /external/mesa3d/src/gallium/drivers/r600/sb/
notes.markdown 132 GLSL:
154 GLSL:
198 GLSL:
  /external/skia/src/gpu/ccpr/
GrCCPRCubicProcessor.cpp 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
11 #include "glsl/GrGLSLGeometryShaderBuilder.h"
12 #include "glsl/GrGLSLVertexShaderBuilder.h"
  /external/skia/src/sksl/
SkSLGLSLCodeGenerator.cpp 10 #include "GLSL.std.450.h"
162 // note that this violates the GLSL left-to-right evaluation semantics. I doubt it will
275 // declaration varies in earlier GLSL specs. So it is simpler to omit it.
spirv.h 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
spirv.hpp 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
spirv.hpp 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/
spirv.h 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
spirv.hpp 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/
spirv.h 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
spirv.hpp 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
spirv.hpp 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
  /external/mesa3d/src/mesa/main/
context.c 143 #include "compiler/glsl/glsl_parser_extras.h"
507 /* Set GLSL datatype range/precision info assuming IEEE float values.
612 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
644 /* GLSL default if NativeIntegers == FALSE */
    [all...]
shader_query.cpp 26 * C-to-C++ bridge functions to query GLSL shader data
37 #include "compiler/glsl/glsl_symbol_table.h"
38 #include "compiler/glsl/ir.h"
39 #include "compiler/glsl/program.h"
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