/external/skia/src/gpu/ |
GrShaderCaps.cpp | 137 r.appendf("--- GLSL-Specific ---\n");
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/external/skia/src/gpu/effects/ |
GrRRectEffect.cpp | 16 #include "glsl/GrGLSLFragmentProcessor.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 18 #include "glsl/GrGLSLProgramDataManager.h" 19 #include "glsl/GrGLSLUniformHandler.h" [all...] |
/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 11 #include "glsl/GrGLSLUniformHandler.h"
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/external/skia/src/sksl/ir/ |
SkSLLayout.h | 33 // These are used by images in GLSL. We only support a subset of what GL supports.
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Build/WindowsVC2010/ |
OGLES3ColourGrading.vcxproj.filters | 29 <Extensions>fsh;psh;glsl;frag;vert</Extensions>
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/frameworks/base/rs/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 25 * GLSL code. This class allows for display of constant color, interpolated
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ProgramVertexFixedFunction.java | 25 * without writing any GLSL code.
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/frameworks/compile/libbcc/ |
README.rst | 38 Renderscript, GLSL (pixelflinger2).
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/ |
BaseTypes.h | 63 // resource or GLSL storage qualifier. Expansion is deprecated.
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/external/mesa3d/docs/relnotes/ |
11.0.0.html | 110 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES < 300</li> 188 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91099">Bug 91099</a> - [llvmpipe] piglit glsl-max-varyings >max_varying_components regression</li> 190 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91101">Bug 91101</a> - [softpipe] piglit glsl-1.50@execution@geometry@max-input-components regression</li>
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11.2.0.html | 48 <li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li> 82 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li> 170 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldn?t be exposed in GLSL 1.20 and 1.30</li>
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/external/mesa3d/src/compiler/spirv/ |
spirv.h | 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
notes.markdown | 132 GLSL: 154 GLSL: 198 GLSL:
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/external/skia/src/gpu/ccpr/ |
GrCCPRCubicProcessor.cpp | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLGeometryShaderBuilder.h" 12 #include "glsl/GrGLSLVertexShaderBuilder.h"
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/external/skia/src/sksl/ |
SkSLGLSLCodeGenerator.cpp | 10 #include "GLSL.std.450.h" 162 // note that this violates the GLSL left-to-right evaluation semantics. I doubt it will 275 // declaration varies in earlier GLSL specs. So it is simpler to omit it.
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spirv.h | 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
spirv.hpp | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/ |
spirv.hpp | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/ |
spirv.h | 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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spirv.hpp | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/ |
spirv.h | 38 ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 39 ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 40 ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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spirv.hpp | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/ |
spirv.hpp | 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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/external/mesa3d/src/mesa/main/ |
context.c | 143 #include "compiler/glsl/glsl_parser_extras.h" 507 /* Set GLSL datatype range/precision info assuming IEEE float values. 612 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that 644 /* GLSL default if NativeIntegers == FALSE */ [all...] |
shader_query.cpp | 26 * C-to-C++ bridge functions to query GLSL shader data 37 #include "compiler/glsl/glsl_symbol_table.h" 38 #include "compiler/glsl/ir.h" 39 #include "compiler/glsl/program.h" [all...] |