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  /external/mesa3d/src/compiler/glsl/
ir.h 656 * Several GLSL semantic checks require knowledge of whether or not a
671 * non-ast_to_hir.cpp (GLSL parsing) paths.
804 * The GLSL spec only allows the values 0 or 1 for the index in \b dual
812 * In desktop GLSL we do not care about precision qualifiers at all, in
911 * for glsl->tgsi/mesa IR we need to store the index into the
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link_uniform_blocks.cpp 481 /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
lower_tess_level.cpp 28 * and gl_TessLevelInner is declared in standard GLSL (as an array of
opt_dead_builtin_varyings.cpp 33 * This pass is necessary, because the Mesa GLSL linker cannot eliminate
  /external/skia/src/shaders/
SkPerlinNoiseShader.cpp 25 #include "glsl/GrGLSLFragmentProcessor.h"
26 #include "glsl/GrGLSLFragmentShaderBuilder.h"
27 #include "glsl/GrGLSLProgramDataManager.h"
28 #include "glsl/GrGLSLUniformHandler.h"
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ShaderLang.cpp 73 case EShSourceGlsl: return new TBuiltIns(); // GLSL builtIns
371 version = 450; // TODO: GLSL parser is still used for builtins.
552 int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
688 // only GLSL (bison triggered, really) needs an externally set scan context
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  /external/mesa3d/src/gallium/docs/source/
tgsi.rst 1586 Like GLSL bitfieldExtract. Extracts a set of bits from the input, and
1600 Like GLSL bitfieldExtract. Extracts a set of bits from the input, without
1614 Like GLSL bitfieldInsert. Replaces a bit region of 'base' with the low bits
1669 GLSL ISA
1672 These opcodes are part of :term:`GLSL`'s opcode set. Support for these
1673 opcodes is determined by a special capability bit, ``GLSL``.
1674 Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH).
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
GlslangToSpv.cpp 45 #include "GLSL.std.450.h"
674 stdBuiltins = builder.import("GLSL.std.450");
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  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
GlslangToSpv.cpp 45 #include "GLSL.std.450.h"
674 stdBuiltins = builder.import("GLSL.std.450");
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  /external/skia/src/gpu/gl/
GrGLCaps.cpp 220 // GLSL 1.40.
323 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
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  /external/skia/src/gpu/ops/
GrOvalOpFactory.cpp 18 #include "glsl/GrGLSLFragmentShaderBuilder.h"
19 #include "glsl/GrGLSLGeometryProcessor.h"
20 #include "glsl/GrGLSLProgramDataManager.h"
21 #include "glsl/GrGLSLUniformHandler.h"
22 #include "glsl/GrGLSLUtil.h"
23 #include "glsl/GrGLSLVarying.h"
24 #include "glsl/GrGLSLVertexShaderBuilder.h"
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  /external/skia/src/shaders/gradients/
SkTwoPointConicalGradient_gpu.cpp 14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramDataManager.h"
16 #include "glsl/GrGLSLUniformHandler.h"
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  /external/deqp/external/vulkancts/
README.md 113 For distribution, and platforms that don't support GLSL to SPIR-V compilation,
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageSizeTests.cpp 118 // GLSL imageSize() function returns:
  /external/deqp/framework/common/
tcuFloatFormat.cpp 81 * The GLSL spec does not define ULP. However, it refers to IEEE 754, which
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 21 * \brief GLSL ES 1.0 gl_FragData[] tests.
  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 21 * \brief GLSL Shared variable tests.
  /external/mesa3d/docs/relnotes/
12.0.4.html 150 <li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
  /external/mesa3d/src/mesa/
Makefile.sources 656 -I$(top_builddir)/src/compiler/glsl \
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_curbe.c 36 * Push constants are constant values (such as GLSL uniforms) that are
brw_vec4_copy_propagation.cpp 481 * src/glsl/opt_copy_propagation.cpp to track available copies.
  /external/mesa3d/src/mesa/program/
program.c 199 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 45 #include "compiler/glsl/ir_uniform.h"
  /external/mesa3d/src/mesa/swrast/
s_points.c 172 /* GLSL gl_PointCoord.xy (.zw undefined) */
  /external/mesa3d/src/mesa/tnl/
t_context.h 73 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.

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