/external/mesa3d/src/compiler/glsl/ |
ir.h | 656 * Several GLSL semantic checks require knowledge of whether or not a 671 * non-ast_to_hir.cpp (GLSL parsing) paths. 804 * The GLSL spec only allows the values 0 or 1 for the index in \b dual 812 * In desktop GLSL we do not care about precision qualifiers at all, in 911 * for glsl->tgsi/mesa IR we need to store the index into the [all...] |
link_uniform_blocks.cpp | 481 /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
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lower_tess_level.cpp | 28 * and gl_TessLevelInner is declared in standard GLSL (as an array of
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opt_dead_builtin_varyings.cpp | 33 * This pass is necessary, because the Mesa GLSL linker cannot eliminate
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/external/skia/src/shaders/ |
SkPerlinNoiseShader.cpp | 25 #include "glsl/GrGLSLFragmentProcessor.h" 26 #include "glsl/GrGLSLFragmentShaderBuilder.h" 27 #include "glsl/GrGLSLProgramDataManager.h" 28 #include "glsl/GrGLSLUniformHandler.h" [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
ShaderLang.cpp | 73 case EShSourceGlsl: return new TBuiltIns(); // GLSL builtIns 371 version = 450; // TODO: GLSL parser is still used for builtins. 552 int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan 688 // only GLSL (bison triggered, really) needs an externally set scan context [all...] |
/external/mesa3d/src/gallium/docs/source/ |
tgsi.rst | 1586 Like GLSL bitfieldExtract. Extracts a set of bits from the input, and 1600 Like GLSL bitfieldExtract. Extracts a set of bits from the input, without 1614 Like GLSL bitfieldInsert. Replaces a bit region of 'base' with the low bits 1669 GLSL ISA 1672 These opcodes are part of :term:`GLSL`'s opcode set. Support for these 1673 opcodes is determined by a special capability bit, ``GLSL``. 1674 Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH). [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/ |
GlslangToSpv.cpp | 45 #include "GLSL.std.450.h" 674 stdBuiltins = builder.import("GLSL.std.450"); [all...] |
/prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/ |
GlslangToSpv.cpp | 45 #include "GLSL.std.450.h" 674 stdBuiltins = builder.import("GLSL.std.450"); [all...] |
/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 220 // GLSL 1.40. 323 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. [all...] |
/external/skia/src/gpu/ops/ |
GrOvalOpFactory.cpp | 18 #include "glsl/GrGLSLFragmentShaderBuilder.h" 19 #include "glsl/GrGLSLGeometryProcessor.h" 20 #include "glsl/GrGLSLProgramDataManager.h" 21 #include "glsl/GrGLSLUniformHandler.h" 22 #include "glsl/GrGLSLUtil.h" 23 #include "glsl/GrGLSLVarying.h" 24 #include "glsl/GrGLSLVertexShaderBuilder.h" [all...] |
/external/skia/src/shaders/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" 15 #include "glsl/GrGLSLProgramDataManager.h" 16 #include "glsl/GrGLSLUniformHandler.h" [all...] |
/external/deqp/external/vulkancts/ |
README.md | 113 For distribution, and platforms that don't support GLSL to SPIR-V compilation,
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageSizeTests.cpp | 118 // GLSL imageSize() function returns:
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/external/deqp/framework/common/ |
tcuFloatFormat.cpp | 81 * The GLSL spec does not define ULP. However, it refers to IEEE 754, which
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/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 21 * \brief GLSL ES 1.0 gl_FragData[] tests.
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 21 * \brief GLSL Shared variable tests.
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/external/mesa3d/docs/relnotes/ |
12.0.4.html | 150 <li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
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/external/mesa3d/src/mesa/ |
Makefile.sources | 656 -I$(top_builddir)/src/compiler/glsl \
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_curbe.c | 36 * Push constants are constant values (such as GLSL uniforms) that are
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brw_vec4_copy_propagation.cpp | 481 * src/glsl/opt_copy_propagation.cpp to track available copies.
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/external/mesa3d/src/mesa/program/ |
program.c | 199 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
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/external/mesa3d/src/mesa/state_tracker/ |
st_draw.c | 45 #include "compiler/glsl/ir_uniform.h"
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/external/mesa3d/src/mesa/swrast/ |
s_points.c | 172 /* GLSL gl_PointCoord.xy (.zw undefined) */
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/external/mesa3d/src/mesa/tnl/ |
t_context.h | 73 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
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