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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp     [all...]
glsLongStressTestUtil.cpp 57 // Specializes certain template patterns in templ for GLSL version m_glslVersion; params in additionalParams (optional) are also included in the substitution.
  /external/mesa3d/prebuilt-intermediates/nir/
nir_constant_expressions.c 39 /* From section 8.4 of the GLSL 4.30 spec:
61 /* From section 8.4 of the GLSL ES 3.00 spec:
83 /* From section 8.4 of the GLSL 4.30 spec:
101 /* From section 8.4 of the GLSL ES 3.00 spec:
119 /* From section 8.4 of the GLSL 4.30 spec:
138 /* From section 8.4 of the GLSL ES 3.00 spec:
157 /* From section 8.4 of the GLSL 4.30 spec:
175 /* From section 8.4 of the GLSL ES 3.00 spec:
    [all...]
  /external/mesa3d/src/mesa/main/
enable.c 869 * GLSL vertex shaders on desktop.
    [all...]
debug_output.c 182 * GLSL compiler.
    [all...]
  /external/vulkan-validation-layers/tests/
vkrenderframework.cpp     [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
Types.h     [all...]
  /prebuilts/ndk/r13/sources/third_party/vulkan/src/layers/
vk_validation_layer_details.md 125 | Inconsistent shader | Flag error if an inconsistent SPIR-V image is detected. Possible cases include broken type definitions which the layer fails to walk. | INCONSISTENT_SPIRV | vkCreateGraphicsPipelines | TODO | All current tests use the reference compiler to produce valid SPIRV images from GLSL. |
126 | Non-SPIRV shader | Flag warning if a non-SPIR-V shader image is detected. This can occur if early drivers are ingesting GLSL. VK_LAYER_LUNARG_ShaderChecker cannot analyze non-SPIRV shaders, so this suppresses most other checks. | NON_SPIRV_SHADER | vkCreateGraphicsPipelines | TODO | NA |
    [all...]
  /external/deqp/framework/common/
tcuMatrix.hpp 491 // GLSL-style naming \note CxR.
  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 83 , shadingLanguageVersion ("OpenGL ES GLSL ES 3.2")
  /external/mesa3d/docs/relnotes/
10.5.0.html 83 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
  /external/mesa3d/src/compiler/glsl/
lower_packed_varyings.cpp 27 * This lowering pass generates GLSL code that manually packs varyings into
  /external/mesa3d/src/compiler/glsl/tests/
array_refcount_test.cpp 654 /* Given GLSL code:
  /external/mesa3d/src/compiler/nir/
nir_loop_analyze.c 501 /* An explanation from the GLSL unrolling pass:
nir_lower_double_ops.c 95 * zeros, but GLSL doesn't require it.
nir_lower_tex.c 371 * coordinate must use the quotient rule. The high level GLSL code is as
nir_opt_algebraic.py 434 # ldexp(FLT_MAX, -278) to get it to flush all the way to zero. The GLSL
  /external/mesa3d/src/compiler/spirv/
vtn_glsl450.c 29 #include "GLSL.std.450.h"
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_screen.c 74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir.c 523 * shader out of GLSL or some other source. While it is geared towards i965,
  /external/mesa3d/src/mesa/program/
prog_print.c 325 "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
  /external/skia/src/gpu/glsl/
GrGLSLBlend.cpp 9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
  /external/skia/src/gpu/instanced/
InstanceProcessor.cpp 14 #include "glsl/GrGLSLGeometryProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramBuilder.h"
17 #include "glsl/GrGLSLVarying.h"
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  /external/skia/src/shaders/gradients/
SkLinearGradient.cpp 330 #include "glsl/GrGLSLFragmentShaderBuilder.h"
  /external/skia/src/sksl/
SkSLCFGGenerator.cpp 599 // note that unlike GLSL, our grammar requires the default case to be last

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