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/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | [all...] |
glsLongStressTestUtil.cpp | 57 // Specializes certain template patterns in templ for GLSL version m_glslVersion; params in additionalParams (optional) are also included in the substitution.
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/external/mesa3d/prebuilt-intermediates/nir/ |
nir_constant_expressions.c | 39 /* From section 8.4 of the GLSL 4.30 spec: 61 /* From section 8.4 of the GLSL ES 3.00 spec: 83 /* From section 8.4 of the GLSL 4.30 spec: 101 /* From section 8.4 of the GLSL ES 3.00 spec: 119 /* From section 8.4 of the GLSL 4.30 spec: 138 /* From section 8.4 of the GLSL ES 3.00 spec: 157 /* From section 8.4 of the GLSL 4.30 spec: 175 /* From section 8.4 of the GLSL ES 3.00 spec: [all...] |
/external/mesa3d/src/mesa/main/ |
enable.c | 869 * GLSL vertex shaders on desktop. [all...] |
debug_output.c | 182 * GLSL compiler. [all...] |
/external/vulkan-validation-layers/tests/ |
vkrenderframework.cpp | [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/ |
Types.h | [all...] |
/prebuilts/ndk/r13/sources/third_party/vulkan/src/layers/ |
vk_validation_layer_details.md | 125 | Inconsistent shader | Flag error if an inconsistent SPIR-V image is detected. Possible cases include broken type definitions which the layer fails to walk. | INCONSISTENT_SPIRV | vkCreateGraphicsPipelines | TODO | All current tests use the reference compiler to produce valid SPIRV images from GLSL. | 126 | Non-SPIRV shader | Flag warning if a non-SPIR-V shader image is detected. This can occur if early drivers are ingesting GLSL. VK_LAYER_LUNARG_ShaderChecker cannot analyze non-SPIRV shaders, so this suppresses most other checks. | NON_SPIRV_SHADER | vkCreateGraphicsPipelines | TODO | NA | [all...] |
/external/deqp/framework/common/ |
tcuMatrix.hpp | 491 // GLSL-style naming \note CxR.
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperContext.cpp | 83 , shadingLanguageVersion ("OpenGL ES GLSL ES 3.2")
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/external/mesa3d/docs/relnotes/ |
10.5.0.html | 83 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
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/external/mesa3d/src/compiler/glsl/ |
lower_packed_varyings.cpp | 27 * This lowering pass generates GLSL code that manually packs varyings into
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/external/mesa3d/src/compiler/glsl/tests/ |
array_refcount_test.cpp | 654 /* Given GLSL code:
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/external/mesa3d/src/compiler/nir/ |
nir_loop_analyze.c | 501 /* An explanation from the GLSL unrolling pass:
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nir_lower_double_ops.c | 95 * zeros, but GLSL doesn't require it.
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nir_lower_tex.c | 371 * coordinate must use the quotient rule. The high level GLSL code is as
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nir_opt_algebraic.py | 434 # ldexp(FLT_MAX, -278) to get it to flush all the way to zero. The GLSL
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/external/mesa3d/src/compiler/spirv/ |
vtn_glsl450.c | 29 #include "GLSL.std.450.h"
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/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_screen.c | 74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir.c | 523 * shader out of GLSL or some other source. While it is geared towards i965,
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/external/mesa3d/src/mesa/program/ |
prog_print.c | 325 "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
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/external/skia/src/gpu/glsl/ |
GrGLSLBlend.cpp | 9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
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/external/skia/src/gpu/instanced/ |
InstanceProcessor.cpp | 14 #include "glsl/GrGLSLGeometryProcessor.h" 15 #include "glsl/GrGLSLFragmentShaderBuilder.h" 16 #include "glsl/GrGLSLProgramBuilder.h" 17 #include "glsl/GrGLSLVarying.h" [all...] |
/external/skia/src/shaders/gradients/ |
SkLinearGradient.cpp | 330 #include "glsl/GrGLSLFragmentShaderBuilder.h"
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/external/skia/src/sksl/ |
SkSLCFGGenerator.cpp | 599 // note that unlike GLSL, our grammar requires the default case to be last
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