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Searched
full:glsl
(Results
676 - 700
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773
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/external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp
727
return (const GrGLubyte*)"4.20.8 Debug
GLSL
";
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_OSX.mm
340
which is usually abbreviated to simply "
GLSL
ES".
/external/vulkan-validation-layers/libs/glm/detail/
setup.hpp
733
# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the
GLSL
specification")
/external/vulkan-validation-layers/libs/glm/gtc/
type_precision.hpp
37
/// @ref core_precision defines types based on
GLSL
's precision qualifiers. This
/external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.hpp
307
//! From
GLSL
1.30.08 specification, section 8.3
/frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java
62
* the samplerExternalOES
GLSL
sampler type.
/frameworks/base/libs/hwui/
GlopBuilder.cpp
292
// the [0..1] range to apply the vector in
GLSL
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
42
// A ShaderProgram is a Program object that holds a
GLSL
shader implementation.
/frameworks/compile/libbcc/
README.html
339
Renderscript,
GLSL
(pixelflinger2).</p>
/frameworks/rs/rsov/compiler/spirit/
module.cpp
195
if (strcmp(extName, "
GLSL
.std.450") == 0) {
/prebuilts/ndk/r13/sources/third_party/shaderc/
NOTICE
350
The files glslang/SPIRV/
GLSL
.std.450.h and
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
SpvBuilder.h
461
std::vector<unsigned> swizzle; // each std::vector element selects the next
GLSL
component number
/prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
SpvBuilder.h
461
std::vector<unsigned> swizzle; // each std::vector element selects the next
GLSL
component number
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmGraphicsShaderTestUtil.cpp
446
// It corresponds roughly to this
GLSL
:
531
// It roughly corresponds to the following
GLSL
.
672
// It roughly corresponds to the following
glsl
.
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/external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp
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/external/mesa3d/src/compiler/nir/
nir.h
31
#include "compiler/
glsl
/list.h"
763
* This is kind of a mixture of
GLSL
"precise" and "invariant" and not
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nir_validate.c
959
* TODO validate some things ir_validate.cpp does (requires more
GLSL
type
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/external/mesa3d/src/gallium/drivers/svga/
svga_cmd.c
707
* Shader constants are analogous to uniform variables in
GLSL
,
773
* Shader constants are analogous to uniform variables in
GLSL
,
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/external/skia/src/sksl/
SkSLParser.cpp
271
// to be
GLSL
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/external/swiftshader/src/OpenGL/compiler/
Intermediate.cpp
942
//
GLSL
ES 2.0 does not support implicit type casting.
944
//
GLSL
ES 3.0 supports integer shift operands of different signedness.
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/external/vulkan-validation-layers/layers/
vk_validation_layer_details.md
142
| Inconsistent shader | Flag error if an inconsistent SPIR-V image is detected. Possible cases include broken type definitions which the layer fails to walk. | INCONSISTENT_SPIRV | vkCreateGraphicsPipelines | TODO | All current tests use the reference compiler to produce valid SPIRV images from
GLSL
. |
143
| Non-SPIRV shader | Flag warning if a non-SPIR-V shader image is detected. This can occur if early drivers are ingesting
GLSL
. VK_LAYER_LUNARG_ShaderChecker cannot analyze non-SPIRV shaders, so this suppresses most other checks. | NON_SPIRV_SHADER | vkCreateGraphicsPipelines | TODO | NA |
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/external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp
460
// set literals in the
glsl
to be in the representable range
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/external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp
462
// set literals in the
glsl
to be in the representable range
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/external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_reg_allocate.cpp
95
* aggregates of scalar values at the
GLSL
level were split to scalar
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all
...]
brw_vec4_gs_visitor.cpp
605
/* The
GLSL
linker will have already matched up GS inputs and the outputs
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