HomeSort by relevance Sort by last modified time
    Searched full:glsl (Results 676 - 700 of 773) sorted by null

<<21222324252627282930>>

  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 727 return (const GrGLubyte*)"4.20.8 Debug GLSL";
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_OSX.mm 340 which is usually abbreviated to simply "GLSL ES".
  /external/vulkan-validation-layers/libs/glm/detail/
setup.hpp 733 # pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
  /external/vulkan-validation-layers/libs/glm/gtc/
type_precision.hpp 37 /// @ref core_precision defines types based on GLSL's precision qualifiers. This
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.hpp 307 //! From GLSL 1.30.08 specification, section 8.3
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 62 * the samplerExternalOES GLSL sampler type.
  /frameworks/base/libs/hwui/
GlopBuilder.cpp 292 // the [0..1] range to apply the vector in GLSL
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation.
  /frameworks/compile/libbcc/
README.html 339 Renderscript, GLSL (pixelflinger2).</p>
  /frameworks/rs/rsov/compiler/spirit/
module.cpp 195 if (strcmp(extName, "GLSL.std.450") == 0) {
  /prebuilts/ndk/r13/sources/third_party/shaderc/
NOTICE 350 The files glslang/SPIRV/GLSL.std.450.h and
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
SpvBuilder.h 461 std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
SpvBuilder.h 461 std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmGraphicsShaderTestUtil.cpp 446 // It corresponds roughly to this GLSL:
531 // It roughly corresponds to the following GLSL.
672 // It roughly corresponds to the following glsl.
    [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp     [all...]
  /external/mesa3d/src/compiler/nir/
nir.h 31 #include "compiler/glsl/list.h"
763 * This is kind of a mixture of GLSL "precise" and "invariant" and not
    [all...]
nir_validate.c 959 * TODO validate some things ir_validate.cpp does (requires more GLSL type
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd.c 707 * Shader constants are analogous to uniform variables in GLSL,
773 * Shader constants are analogous to uniform variables in GLSL,
    [all...]
  /external/skia/src/sksl/
SkSLParser.cpp 271 // to be GLSL
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
Intermediate.cpp 942 // GLSL ES 2.0 does not support implicit type casting.
944 // GLSL ES 3.0 supports integer shift operands of different signedness.
    [all...]
  /external/vulkan-validation-layers/layers/
vk_validation_layer_details.md 142 | Inconsistent shader | Flag error if an inconsistent SPIR-V image is detected. Possible cases include broken type definitions which the layer fails to walk. | INCONSISTENT_SPIRV | vkCreateGraphicsPipelines | TODO | All current tests use the reference compiler to produce valid SPIRV images from GLSL. |
143 | Non-SPIRV shader | Flag warning if a non-SPIR-V shader image is detected. This can occur if early drivers are ingesting GLSL. VK_LAYER_LUNARG_ShaderChecker cannot analyze non-SPIRV shaders, so this suppresses most other checks. | NON_SPIRV_SHADER | vkCreateGraphicsPipelines | TODO | NA |
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 460 // set literals in the glsl to be in the representable range
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 462 // set literals in the glsl to be in the representable range
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_reg_allocate.cpp 95 * aggregates of scalar values at the GLSL level were split to scalar
    [all...]
brw_vec4_gs_visitor.cpp 605 /* The GLSL linker will have already matched up GS inputs and the outputs
    [all...]

Completed in 844 milliseconds

<<21222324252627282930>>