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  /external/deqp/framework/referencerenderer/
design.txt 10 - flat, noperspective shading
  /external/mesa3d/src/compiler/spirv/
spirv_info.c 110 DECORATION(NoPerspective),
  /external/skia/src/sksl/ir/
SkSLModifiers.h 68 result += "noperspective ";
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_interpolation_map.c 71 /* HPOS always wants noperspective. setting it up here allows
brw_clip_util.c 155 * need noperspective interpolation. Doing it early has no
183 /* If we have noperspective attributes,
brw_eu.h 484 bool noperspective,
brw_ir_fs.h 371 bool pi_noperspective:1; /**< Pixel interpolator noperspective flag */
  /external/skia/src/sksl/
sksl.flex 92 noperspective { return SkSL::Token::NOPERSPECTIVE; }
SkSLToken.h 106 NOPERSPECTIVE,
  /external/deqp/modules/gles3/scripts/
gen-keywords.py 79 "resource", "atomic_uint", "noperspective", "patch", "sample", "subroutine", "common",
  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 102 fDefaultInterpolationModifier = "noperspective";
GrGLSLVarying.h 89 * varyings to use the "noperspective" keyword, which means the GPU can use cheaper math for
GrGLSLShaderBuilder.h 263 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature.
  /external/mesa3d/src/compiler/glsl/
ast_type.cpp 58 || this->flags.q.noperspective;
235 input_layout_mask.flags.q.noperspective = 1;
738 bad.flags.q.noperspective ? " noperspective" : "",
glsl_lexer.ll 317 noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
ir_print_visitor.cpp 201 const char *const interp[] = { "", "smooth", "flat", "noperspective" };
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang_tab.cpp.h 111 NOPERSPECTIVE = 321,
Scan.cpp 553 (*KeywordMap)["noperspective"] = NOPERSPECTIVE;
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  /external/mesa3d/docs/relnotes/
9.1.1.html 70 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60938">Bug 60938</a> - [softpipe] piglit interpolation-noperspective-gl_BackColor-flat-fixed regression</li>
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVNameMapEnum.h 315 add(DecorationNoPerspective, "NoPerspective");
  /external/swiftshader/src/OpenGL/compiler/
glslang.l 201 "noperspective" |
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/
hlslScanContext.cpp 112 (*KeywordMap)["noperspective"] = EHTokNoperspective;
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/
spirv.json 386 "NoPerspective": 13,
    [all...]
spirv.py 319 'NoPerspective' : 13,
  /external/deqp/data/gles3/shaders/
keywords.test 1468 case noperspective
1481 float noperspective = 1.0;
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