/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/c++/4.8.3/parallel/ |
numeric | 220 // No parallelism for input iterators.
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/prebuilts/go/darwin-x86/src/go/doc/testdata/ |
testing.go | 68 parallel = flag.Int("test.parallel", runtime.GOMAXPROCS(0), "maximum test parallelism")
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/prebuilts/go/linux-x86/src/go/doc/testdata/ |
testing.go | 68 parallel = flag.Int("test.parallel", runtime.GOMAXPROCS(0), "maximum test parallelism")
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/prebuilts/ndk/r10/sources/cxx-stl/gnu-libstdc++/4.9/include/parallel/ |
numeric | 220 // No parallelism for input iterators.
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/prebuilts/ndk/r11/sources/cxx-stl/gnu-libstdc++/4.9/include/parallel/ |
numeric | 218 // No parallelism for input iterators.
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/prebuilts/ndk/r13/sources/cxx-stl/gnu-libstdc++/4.9/include/parallel/ |
numeric | 218 // No parallelism for input iterators.
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/external/libnl/lib/ |
hash.c | 93 This allows some parallelism. Read-after-writes are good at doubling 95 direction as the goal of parallelism. I did what I could. Rotates
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/hardware/qcom/msm8998/json-c/ |
linkhash.c | 150 This allows some parallelism. Read-after-writes are good at doubling 152 direction as the goal of parallelism. I did what I could. Rotates
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/libcore/ojluni/src/main/java/java/util/stream/ |
DoubleStream.java | 69 * parallelism. 288 * would sacrifice the benefit of parallelism. For any given element, the [all...] |
IntStream.java | 67 * parallelism. 283 * would sacrifice the benefit of parallelism. For any given element, the [all...] |
LongStream.java | 71 * parallelism. 287 * would sacrifice the benefit of parallelism. For any given element, the [all...] |
/toolchain/binutils/binutils-2.25/libiberty/ |
hashtab.c | 865 structure that could supported 2x parallelism, like so: 874 of that parallelism. They've also turned some of those single-cycle
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/external/llvm/lib/Transforms/Scalar/ |
LoopInterchange.cpp | [all...] |
/prebuilts/go/darwin-x86/test/ |
run.go | 36 verbose = flag.Bool("v", false, "verbose. if set, parallelism is set to 1.") 81 // Disable parallelism if printing or if using a simulator.
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/prebuilts/go/linux-x86/test/ |
run.go | 36 verbose = flag.Bool("v", false, "verbose. if set, parallelism is set to 1.") 81 // Disable parallelism if printing or if using a simulator.
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/bionic/ |
README.md | 216 in particular for test isolation and parallelism (both on by default).
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/bionic/libm/x86/ |
s_cos.S | 113 // small, so we exploit parallelism to the fullest.
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s_sin.S | 113 // small, so we exploit parallelism to the fullest.
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/external/libvorbis/doc/ |
01-introduction.tex | 379 as allowing a greater level of easy parallelism in encode and
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/external/llvm/lib/Analysis/ |
LoopInfo.cpp | 270 // that all the memory instructions in the loop contain parallelism metadata
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/external/llvm/utils/ |
llvm-compilers-check | 58 # The user may control parallelism via the --jobs and --threads
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_qir_schedule.c | 482 * they appear late in the program and we get more parallelism
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vc4_qpu_schedule.c | 547 * parallelism between shaders. [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_gs_visitor.cpp | 48 * execute the algorithm before the FF_SYNC message to maximize parallelism.
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/external/skia/site/dev/contrib/ |
simd.md | 4 Most hot software paths in Skia are implemented with processor-specific SIMD instructions. For graphics performance, the parallelism from SIMD is essential: there is simply no realistic way to eek the same performance out of portable C++ code as we can from the SSE family of instruction sets on x86 or from NEON on ARM or from MIPS32's DSP instructions. Depending on the particular code path and math involved, we see 2, 4, 8, or even ~16x performance increases over portable code when really exploiting the processor-specific SIMD instructions.
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