/packages/apps/Dialer/java/com/android/incallui/videotech/ims/ |
ImsVideoCallCallback.java | 165 // playing the incoming video stream. For the case where you're resuming a held call, its 166 // definitely a good signal to use to know that the video is resuming (though the video state
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/packages/providers/DownloadProvider/src/com/android/providers/downloads/ |
DownloadThread.java | 410 final boolean resuming = mInfoDelta.mCurrentBytes != 0; 455 addRequestHeaders(conn, resuming); 460 if (resuming) { 469 if (!resuming) { [all...] |
/external/apache-xml/src/main/java/org/apache/xml/dtm/ref/ |
CoroutineManager.java | 42 * <li>An active coroutine that gives up control by resuming another in 165 * reuse... since if two coroutines use the same ID number, resuming 213 * their first yield by simply resuming them; its's presumed that
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/external/ltp/testcases/kernel/syscalls/fcntl/ |
fcntl17.c | 200 tst_resm(TINFO, "child 1 resuming"); 232 tst_resm(TINFO, "child 2 resuming"); 270 tst_resm(TINFO, "child 3 resuming");
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/external/libunwind/src/x86/ |
Gos-linux.c | 305 Debug (8, "resuming at ip=%x via sigreturn(%p)\n", c->dwarf.ip, sc); 313 Debug (8, "resuming at ip=%x via setcontext()\n", c->dwarf.ip);
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/external/netperf/doc/examples/ |
runemomniaggdemo.sh | 43 echo "Resuming at $NOW for $TEST" | tee -a $TESTLOG 102 echo "Resuming at $THEN for $TEST" | tee -a $TESTLOG
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/external/swiftshader/src/Renderer/ |
Renderer.hpp | 455 Event *resume[16]; // Events for resuming threads 457 Event *resumeApp; // Event for resuming the application thread
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/system/update_engine/ |
libcurl_http_fetcher.h | 229 // In this class, resume refers to resuming a dropped HTTP connection, 230 // not to resuming an interrupted download.
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/system/update_engine/payload_consumer/ |
download_action.cc | 130 // How can this happen? It could be that we're resuming an update 210 // Resuming an update so fetch the update manifest metadata first.
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/cts/tests/tests/assist/service/src/android/voiceinteraction/service/ |
MainInteractionService.java | 84 Log.i(TAG, "Registered receiver for resuming activity");
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/external/apache-harmony/jdwp/src/test/java/org/apache/harmony/jpda/tests/jdwp/Events/ |
SingleStepWithLocationTest.java | 159 // Resuming debuggee before leaving.
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SingleStepWithPendingExceptionTest.java | 117 logWriter.println("==> Resuming debuggee");
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/external/apache-harmony/jdwp/src/test/java/org/apache/harmony/jpda/tests/jdwp/MultiSession/ |
ClassPrepareTest.java | 76 logWriter.println("=> Resuming debuggee");
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EnableCollectionTest.java | 124 logWriter.println("=> Resuming debuggee");
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ExceptionTest.java | 76 logWriter.println("=> Resuming debuggee");
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FieldAccessTest.java | 71 logWriter.println("=> Resuming debuggee");
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FieldModificationTest.java | 72 logWriter.println("=> Resuming debuggee");
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/external/compiler-rt/lib/builtins/ |
gcc_personality_v0.c | 185 /* After resuming from a cleanup we should also continue on to the next
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/external/kernel-headers/original/uapi/asm-mips/asm/ |
kvm.h | 125 * the CP0_Count and timer interrupt pending state, while also resuming
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/external/libunwind/src/x86_64/ |
Gos-linux.c | 144 Debug (8, "resuming at ip=%llx via sigreturn(%p)\n",
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/external/libunwind/tests/ |
Gtest-resume-sig.c | 121 printf ("resuming at 0x%lx, with SIGUSR2 pending\n",
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/external/mesa3d/docs/relnotes/ |
10.2.8.html | 108 <li>r600g,radeonsi: make sure there's enough CS space before resuming queries</li>
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/external/replicaisland/ |
README.TXT | 18 AndouKun.java spins up the game, handles input events, deals with pausing and resuming, and also manages the progression across game levels.
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/external/webrtc/webrtc/base/ |
dbus.h | 43 #define UP_SIG_RESUMING "Resuming"
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/external/webrtc/webrtc/test/ |
fake_encoder.cc | 62 // when resuming encoding after a suspension.
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