/external/skia/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 237 GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) override { 245 if (textures[j] == pTU->getTexture()->getID()) { 263 textures[i] == frameBuffer->getColor()->getID()) { 267 textures[i] == frameBuffer->getDepth()->getID()) { 271 textures[i] == frameBuffer->getStencil()->getID()) { 279 GrTextureObj *buffer = FIND(textures[i], GrTextureObj, kTexture_ObjTypes); 757 // we used to use this to query stuff about externally created textures, [all...] |
/external/mesa3d/src/mesa/main/ |
texstate.c | 95 * bind textures in the dest context according to id. For now, only 96 * copy bindings if the contexts share the same pool of textures to 212 /* Having alpha / luminance / intensity textures replace using the 634 * than one of these textures is enabled, the first one enabled 725 /* First, walk over our programs pulling in all the textures for them. 732 /* Also pull in any textures necessary for fixed function fragment shading. 770 * Allocate the proxy textures for the given context. 908 /* Allocate proxy textures */ 930 /* unreference current textures */
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shared.c | 363 * Free texture objects (after FBOs since some textures might have 367 /* the default textures */ 372 /* all other textures */
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 169 int[] textures = new int[1]; local 170 GLES20.glGenTextures(1, textures, 0); 172 mTextureID = textures[0];
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 165 int[] textures = new int[1]; local 166 GLES20.glGenTextures(1, textures, 0); 168 mTextureID = textures[0];
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 202 int[] textures = new int[1]; local 203 GLES20.glGenTextures(1, textures, 0); 205 mTextureID = textures[0];
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 176 int[] textures = new int[1]; local 177 gl.glGenTextures(1, textures, 0); 178 texture = textures[0];
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MatrixPaletteRenderer.java | 259 int[] textures = new int[1]; local 260 gl.glGenTextures(1, textures, 0); 262 mTextureID = textures[0];
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 78 int[] textures = new int[1]; local 79 gl.glGenTextures(1, textures, 0); 81 mTextureID = textures[0];
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/external/kernel-headers/original/uapi/drm/ |
mga_drm.h | 213 /* Counters for aging textures and for client-side throttling. 315 * an IOMMU) is being used for "AGP" textures. 318 unsigned long texture_handle; /**< Handle used to map AGP textures. */
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/external/libdrm/include/drm/ |
mga_drm.h | 209 /* Counters for aging textures and for client-side throttling. 311 * an IOMMU) is being used for "AGP" textures. 314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
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/external/mesa3d/docs/relnotes/ |
10.2.7.html | 136 <li>mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image</li> 145 <li>nvc0: don't make 1d staging textures linear</li>
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/external/mesa3d/src/gallium/docs/source/ |
screen.rst | 25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes, 31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically. 63 layers supported. If 0, the array textures are not supported at all and 271 textures. 274 textures. 333 rendering or textures. 388 applied to anisotropically filtered textures. 390 to filtered textures. [all...] |
/external/mesa3d/src/gallium/drivers/etnaviv/ |
etnaviv_texture.c | 141 /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */ 191 /* For 1D textures, we will have a height of 1, so we can use 2D 228 /* Workaround for npot textures -- it appears that only CLAMP_TO_EDGE is
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
fr.po | 306 #~ "Enable hack to allow larger textures with texture compression on radeon/" 309 #~ "Activer le hack permettant l'utilisation de textures de grande taille " 310 #~ "avec la compression de textures sur radeon/r200"
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/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 53 * to allocate storage for. For non-mipmapped textures, this will be zero. 94 /* only set this for OpenGL textures, not renderbuffers */ 207 /* Images with borders are never pulled into mipmap textures.
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/external/mesa3d/src/mesa/swrast/ |
s_texture.c | 74 /* For 1D array textures, the slices are all 1 pixel high, and Height is 357 * Map all textures for reading prior to software rendering. 374 * Unmap all textures for reading prior to software rendering.
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Renderbuffer.cpp | 84 // Textures need to maintain their own reference count for references via 156 // Textures need to maintain their own reference count for references via 229 // Textures need to maintain their own reference count for references via
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/Build/OSX/OGLES2HelloAPI.xcodeproj/ |
project.pbxproj | 151 DBE6ED4C15C2AB7E00275129 /* Textures */, 164 DBE6ED4C15C2AB7E00275129 /* Textures */ = { 168 name = Textures;
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/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 59 // Fragment shader converts YUV values from input textures into a final RGB 138 // of 3 textures are used here, one for each of the Y, U and V planes. Having 297 // Set parameters for each of the textures we created.
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 224 int[] textures = new int[1]; local 225 GLES20.glGenTextures(1, textures, 0); 227 mTextureID = textures[0];
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GLTextureViewActivity.java | 254 int[] textures = new int[1]; local 257 glGenTextures(1, textures, 0); 260 int texture = textures[0];
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 207 int[] textures = new int[1]; local 210 glGenTextures(1, textures, 0); 213 int texture = textures[0];
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 193 int[] textures = new int[1]; local 194 GLES20.glGenTextures(1, textures, 0); 196 mTextureID = textures[0];
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 209 /* Counters for aging textures and for client-side throttling. 311 * an IOMMU) is being used for "AGP" textures. 314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
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