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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_buffer_objects.h 63 * the GPU as vertex data, tranform feedback output, buffer textures, etc.,
  /external/mesa3d/src/mesa/state_tracker/
st_nir_lower_tex_src_plane.c 25 * for planar YUV textures, into separate samplers, matching the logic
  /external/skia/resources/
slides_content2.lua 98 -- pre-uploading of textures
  /external/skia/src/gpu/
GrCoordTransform.h 123 // The textures' effect is to optionally normalize the final matrix, so a blind
  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 418 GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
419 this->genGenericIds(n, textures);
742 // We currently only use FramebufferAttachment objects for a sample count, and all textures
743 // in Skia have one sample, so there is no need as of yet to track individual textures. This
GrGLTexture.cpp 39 // Integer textures in GL can use GL_NEAREST_MIPMAP_NEAREST. This is a mode we don't support
  /external/skia/src/gpu/vk/
GrVkImage.h 152 // for wrapped textures
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.h 253 CPVRTArray<SPVRTPFXParserEffectTexture> Textures;
442 @brief Returns the number of textures referenced in the PFX.
553 @brief Parses the TEXTURES section of the PFX file.
650 the RENDER tag (found in [TEXTURES].
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
GlRectDrawerTest.java 154 // Upload the YUV byte buffer data as textures.
208 * with creating OES textures in the following way:
222 * Stub class to convert RGB ByteBuffers to OES textures by drawing onto a SurfaceTexture.
269 // Create resources for generating OES textures.
  /external/webrtc/webrtc/modules/video_render/mac/
video_render_nsopengl.h 112 // Allocates textures
  /frameworks/base/libs/hwui/
Debug.h 74 // Turn on to display debug info about textures
GradientCache.h 123 * Clears the cache. This causes all textures to be deleted.
TextDropShadowCache.h 137 * Clears the cache. This causes all textures to be deleted.
TreeInfo.h 78 // textures if we run out of cache space.
  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.h 40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 398 int[] textures,
404 java.nio.IntBuffer textures
516 int[] textures,
522 java.nio.IntBuffer textures
  /frameworks/base/rs/java/android/renderscript/
ProgramFragment.java 25 * shader string containing the program body, textures inputs, and a Type object
  /frameworks/native/opengl/libs/GLES_CM/
gl_api.in 184 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
185 CALL_GL_API(glDeleteTextures, n, textures);
244 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
245 CALL_GL_API(glGenTextures, n, textures);
  /frameworks/rs/driver/
rsdProgram.cpp 52 const Allocation *a = p->mHal.state.textures[ct];
  /packages/services/Car/evs/app/
RenderDirectView.cpp 68 // TODO: If start/stop costs become a problem, we could share video textures
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 311 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, local
313 textures.add(0);
318 textures);
  /external/deqp/doc/testspecs/GLES2/
functional.fbo.completeness.txt 45 some renderbuffers and/or textures and attach them to the FBO, and then call
95 The "attachment_combination.*" test cases attach some textures and/or
  /external/deqp/doc/testspecs/GLES31/
functional.image_load_store.txt 25 + 2d, cube, 3d, 2d array and buffer (GL_EXT_texture_buffer) textures
69 their corresponding textures all have the same format. The results are compared
  /external/deqp/modules/glshared/
glsFboUtil.cpp 578 for (TextureMap::const_iterator it = fboConfig.textures.begin();
579 it != fboConfig.textures.end(); it++)
659 return de::lookupDefault(textures, imgName, DE_NULL);
670 textures[texName] = &texCfg;
744 for (TextureMap::const_iterator it = cfg.textures.begin();
745 it != cfg.textures.end(); ++it)
940 for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++)
  /external/mesa3d/docs/relnotes/
10.0.4.html 81 <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
97 <li>i965: Validate (and resolve) all the bound textures.</li>

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