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  /external/skia/tests/
GpuLayerCacheTest.cpp 112 // locking & unlocking textures).
166 // Unlock the textures
342 // Unlock the textures
GLProgramsTest.cpp 261 // setup dummy textures
279 SkDebugf("Could not allocate dummy textures");
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 80 // Fragment shader converts YUV values from input textures into a final RGB
159 // of 3 textures are used here, one for each of the Y, U and V planes. Having
316 // Set parameters for each of the textures we created.
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 288 int[] textures = new int[1]; local
289 GLES20.glGenTextures(1, textures, 0);
291 mTextureID = textures[0];
  /packages/services/Car/evs/app/
RenderTopView.cpp 150 // Set up streaming video textures for our associated cameras
166 // Release our video textures
168 // TODO: If start/stop costs become a problem, we could share video textures
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 133 // The fragment shader calculates the average of a set of textures.
613 // Make the textures.
631 // Generate textures.
825 // Setup textures.
900 GLU_EXPECT_NO_ERROR(context.getError(), "Set textures");
917 GLU_EXPECT_NO_ERROR(context.getError(), "Delete textures");
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  /external/mesa3d/src/mapi/glapi/tests/
check_table.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 65 virtual void genTextures (int numTextures, deUint32* textures);
66 virtual void deleteTextures (int numTextures, const deUint32* textures);
  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_context.h 114 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
204 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; member in struct:nvc0_context
nvc0_miptree.c 199 /* For 3D textures, a mipmap is spanned by all the layers, for array
200 * textures and cube maps, each layer contains its own mipmaps.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.c 161 /* check if any of the tex_cache textures are this texture */
246 * Alloc caches for accessing drawing surfaces and textures.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_tss.c 220 * Rebind textures.
225 * non-dirty textures are properly paged-in.
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_context.h 95 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:vc4_texture_stateobj
318 * Primarily for flushing jobs rendering to textures that are now
  /external/mesa3d/src/gallium/state_trackers/nine/
cubetexture9.c 141 * cube textures in which order the faces/levels should be in memory
159 /* Textures start initially dirty */
  /external/mesa3d/src/intel/blorp/
blorp.c 117 /* 3-D textures don't support base_array layer and neither do 2-D
118 * multisampled textures on IVB so we need to pass it through the
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_mipmap_tree.h 170 * textures.
183 * must be allocated in order to accommodate cubemap textures.
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.c 220 * the default textures.
362 /* yuv textures don't work with some chips - R200 / rv280 okay so far
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 145 DebugLog.d("AndouKun", "Textures Loaded.");
152 DebugLog.d("AndouKun", "Textures Unloaded.");
  /external/skia/src/gpu/
GrResourceProvider.h 49 // Textures
96 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
  /external/swiftshader/src/OpenGL/libGLES_CM/
libGLES_CM.hpp 82 void (*glDeleteTextures)(GLsizei n, const GLuint* textures);
108 void (*glGenTextures)(GLsizei n, GLuint* textures);
  /frameworks/base/libs/hwui/debug/
NullGlesDriver.h 32 virtual void glGenTextures_(GLsizei n, GLuint *textures) override;
76 virtual void glDeleteTextures_(GLsizei n, const GLuint *textures) override {}
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 32 // containers for this: Textures and Frame Buffer Objects (FBOs). Textures are
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
GLLogWrapper.java     [all...]
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 287 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
291 int[] textures,
295 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
299 java.nio.IntBuffer textures
451 // C function void glGenTextures ( GLsizei n, GLuint *textures )
455 int[] textures,
459 // C function void glGenTextures ( GLsizei n, GLuint *textures )
463 java.nio.IntBuffer textures
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