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  /external/eigen/failtest/
eigensolver_int.cpp 13 EigenSolver<Matrix<SCALAR,Dynamic,Dynamic> > eig(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
fullpivlu_int.cpp 13 FullPivLU<Matrix<SCALAR,Dynamic,Dynamic> > lu(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
fullpivqr_int.cpp 13 FullPivHouseholderQR<Matrix<SCALAR,Dynamic,Dynamic> > qr(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
jacobisvd_int.cpp 13 JacobiSVD<Matrix<SCALAR,Dynamic,Dynamic> > qr(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
ldlt_int.cpp 13 LDLT<Matrix<SCALAR,Dynamic,Dynamic> > ldlt(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
llt_int.cpp 13 LLT<Matrix<SCALAR,Dynamic,Dynamic> > llt(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
partialpivlu_int.cpp 13 PartialPivLU<Matrix<SCALAR,Dynamic,Dynamic> > lu(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
qr_int.cpp 13 HouseholderQR<Matrix<SCALAR,Dynamic,Dynamic> > qr(Matrix<SCALAR,Dynamic,Dynamic>::Random(10,10));
  /external/eigen/doc/snippets/
FullPivLU_solve.cpp 0 Matrix<float,2,3> m = Matrix<float,2,3>::Random();
3 cout << "Here is the matrix m:" << endl << m << endl;
4 cout << "Here is the matrix y:" << endl << y << endl;
5 Matrix<float,3,2> x = m.fullPivLu().solve(y);
Tutorial_Map_rowmajor.cpp 3 cout << "Column-major:\n" << Map<Matrix<int,2,4> >(array) << endl;
4 cout << "Row-major:\n" << Map<Matrix<int,2,4,RowMajor> >(array) << endl;
6 Map<Matrix<int,2,4>, Unaligned, Stride<1,4> >(array) << endl;
LLT_solve.cpp 1 typedef Matrix<float,Dynamic,2> DataMatrix;
6 Matrix<float,2,1> xy
Tutorial_solve_multiple_rhs.cpp 3 Matrix<float,3,2> B;
5 Matrix<float,3,2> X;
  /external/swiftshader/src/Renderer/
Plane.hpp 22 struct Matrix;
35 friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply)
36 friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply)
Matrix.cpp 15 #include "Matrix.hpp"
22 Matrix Matrix::diag(float m11, float m22, float m33, float m44)
24 return Matrix(m11, 0, 0, 0,
30 Matrix::operator float*()
35 Matrix Matrix::operator+() const
40 Matrix Matrix::operator-() const
42 const Matrix &M = *this
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  /cts/tests/openglperf2/jni/reference/scene/
Scene.h 17 #include <graphics/Matrix.h>
37 virtual Matrix* setUpModelMatrix() = 0;
38 virtual Matrix* setUpViewMatrix() = 0;
39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0;
47 Matrix* mModelMatrix;
48 Matrix* mViewMatrix;
49 Matrix* mProjectionMatrix;
  /cts/tests/openglperf2/test/
MatrixTest.cpp 20 #include "Matrix.h"
35 Matrix m1;
36 Matrix m2;
42 Matrix* clone = new Matrix(m1);
49 // Create an identity matrix.
50 Matrix m;
57 checkValues(m.mData, expected, Matrix::MATRIX_SIZE);
61 // Create a matrix.
62 Matrix m1
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  /external/eigen/Eigen/src/Core/
Matrix.h 18 struct traits<Matrix<_Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols> >
55 /** \class Matrix
58 * \brief The matrix class, also used for vectors and row-vectors
60 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen.
63 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note").
81 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>)
82 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>)
83 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>)
85 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic>
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  /cts/tests/tests/graphics/src/android/graphics/cts/
CameraTest.java 24 import android.graphics.Matrix;
56 Matrix m = new Matrix();
67 Matrix m1 = new Matrix();
70 Matrix m2 = new Matrix();
83 Matrix m1 = new Matrix();
86 Matrix m2 = new Matrix()
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  /external/webrtc/webrtc/modules/audio_processing/beamformer/
matrix.h 41 // Matrix is a class for doing standard matrix operations on 2 dimensional
42 // matrices of any size. Results of matrix operations are stored in the
49 // 'In-place' operations that inherently change the size of the matrix (eg.
57 // Memory for storage is allocated when a matrix is resized only if the new
62 // matrix. TODO(claguna): albeit tricky, allow for data to be referenced
65 class Matrix {
67 Matrix() : num_rows_(0), num_columns_(0) {}
70 Matrix(size_t num_rows, size_t num_columns)
77 // Copies |data| into the new Matrix
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  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
  /cts/tests/openglperf2/jni/reference/scene/flocking/
FlockingScene.h 33 Matrix* setUpModelMatrix();
34 Matrix* setUpViewMatrix();
35 Matrix* setUpProjectionMatrix(float width, float height);
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h 18 #include <graphics/Matrix.h>
33 Matrix* mModelMatrix;
34 Matrix* mViewMatrix;
35 Matrix* mProjectionMatrix;
  /external/eigen/test/
bug1213_main.cpp 13 bool bug1213_2(const Eigen::Matrix<T,dim,1>& )
bug1213.h 5 bool bug1213_2(const Eigen::Matrix<T,dim,1>& x);
  /external/deqp/framework/common/
tcuMatrix.hpp 23 * \brief Templatized matrix class.
33 // Templated matrix class.
35 class Matrix
48 Matrix (void);
49 explicit Matrix (const T& src);
50 explicit Matrix (const T src[Rows*Cols]);
51 Matrix (const Vector<T, Rows>& src);
52 Matrix (const Matrix<T, Rows, Cols>& src);
53 ~Matrix (void)
122 namespace matrix namespace in namespace:tcu
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