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  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.2.4/
gradle-api-2.2.4.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0/
gradle-api-2.3.0.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-alpha1/
gradle-api-2.3.0-alpha1.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta1/
gradle-api-2.3.0-beta1.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta2/
gradle-api-2.3.0-beta2.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta3/
gradle-api-2.3.0-beta3.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta4/
gradle-api-2.3.0-beta4.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.1/
gradle-api-2.3.1.jar 
  /prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.3/
gradle-api-2.3.3.jar 
  /prebuilts/tools/common/m2/repository/com/android/tools/build/gradle-api/2.0.0-beta2/
gradle-api-2.0.0-beta2.jar 
  /prebuilts/tools/common/m2/repository/com/android/tools/build/gradle-api/2.2.0/
gradle-api-2.2.0.jar 
  /prebuilts/tools/common/offline-m2/com/android/tools/build/gradle-api/2.2.0/
gradle-api-2.2.0.jar 
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp 4418 Inputs<In> inputs = generateInputs(m_samplings, m_caseCtx.floatFormat, m_caseCtx.precision, m_caseCtx.numRandoms, 0xdeadbeefu + m_caseCtx.testContext.getCommandLine().getBaseSeed()); local
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  /build/blueprint/proptools/
clone_test.go 28 // Valid inputs
267 // Valid inputs
  /build/soong/genrule/
genrule.go 65 // All files used must be declared as inputs (to ensure proper up-to-date checks).
66 // Use "$(in)" directly in Cmd to ensure that all inputs used are declared.
257 Inputs: task.in,
  /external/clang/lib/Tooling/
CompilationDatabase.cpp 113 // all inputs, direct and indirect, of compile jobs.
119 SmallVector<std::string, 2> Inputs;
133 Inputs.push_back(IA->getInputArg().getSpelling());
142 for (const driver::Action *AI : A->inputs())
254 // since Link jobs point to Assemble jobs as inputs.
259 if (CompileAnalyzer.Inputs.empty()) {
269 Args.begin(), Args.end(), MatchesAny(CompileAnalyzer.Inputs));
271 // Remove all inputs deemed unused for compilation.
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawInstancedTests.cpp 157 void shadeVertices (const rr::VertexAttrib* inputs,
164 const tcu::Vec4 position = rr::readVertexAttribFloat(inputs[0], instanceNdx, packets[packetNdx]->vertexNdx);
165 const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], instanceNdx, packets[packetNdx]->vertexNdx);
166 const tcu::Vec4 color2 = rr::readVertexAttribFloat(inputs[2], instanceNdx, packets[packetNdx]->vertexNdx);
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
  /external/mesa3d/src/compiler/nir/
nir_lower_drawpixels.c 48 nir_foreach_variable(var, &state->shader->inputs) {
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_tgsi_aos.c 193 LLVMValueRef res = bld->inputs[reg->Register.Index];
946 const LLVMValueRef *inputs,
969 bld.inputs = inputs;
996 /* Inputs already interpolated */
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_emit.c 360 if (vp->inputs[i].sysval)
362 if (vp->inputs[i].compmask) {
388 OUT_RING(ring, A5XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vp->inputs[i].compmask) |
389 A5XX_VFD_DEST_CNTL_INSTR_REGID(vp->inputs[i].regid));
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_group.c 37 /* bleh.. we need to do the same group_n() thing for both inputs/outputs
195 /* a bit of sadness.. we can't have "holes" in inputs from PoV of
231 /* shader inputs/outputs themselves must be contiguous as well:
233 * NOTE: group inputs first, since we only insert mov's
235 * for inputs). By doing inputs first, we should never
236 * have a conflict on inputs.. pushing any conflict to
241 * NOTE: we assume here inputs/outputs are grouped in vec4.
246 pad_and_group_input(&ir->inputs[i], 4);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.c 694 const struct lp_shader_input *inputs,
733 bld->inputs = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) bld->attribs[1];
739 /* Inputs */
741 bld->mask[1 + attrib] = inputs[attrib].usage_mask;
742 bld->interp[1 + attrib] = inputs[attrib].interp;
804 * Advance the position and inputs to the given quad within the block.
lp_rast_tri.c 46 lp_rast_shade_quads_all(task, &tri->inputs, x, y);
347 &tri->inputs,
428 &tri->inputs,
645 &tri->inputs,
  /external/mesa3d/src/gallium/drivers/r300/
r300_vs.c 117 c->code->inputs[i] = i;

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