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/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.2.4/ |
gradle-api-2.2.4.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0/ |
gradle-api-2.3.0.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-alpha1/ |
gradle-api-2.3.0-alpha1.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta1/ |
gradle-api-2.3.0-beta1.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta2/ |
gradle-api-2.3.0-beta2.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta3/ |
gradle-api-2.3.0-beta3.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.0-beta4/ |
gradle-api-2.3.0-beta4.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.1/ |
gradle-api-2.3.1.jar | |
/prebuilts/gradle-plugin/com/android/tools/build/gradle-api/2.3.3/ |
gradle-api-2.3.3.jar | |
/prebuilts/tools/common/m2/repository/com/android/tools/build/gradle-api/2.0.0-beta2/ |
gradle-api-2.0.0-beta2.jar | |
/prebuilts/tools/common/m2/repository/com/android/tools/build/gradle-api/2.2.0/ |
gradle-api-2.2.0.jar | |
/prebuilts/tools/common/offline-m2/com/android/tools/build/gradle-api/2.2.0/ |
gradle-api-2.2.0.jar | |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | 4418 Inputs<In> inputs = generateInputs(m_samplings, m_caseCtx.floatFormat, m_caseCtx.precision, m_caseCtx.numRandoms, 0xdeadbeefu + m_caseCtx.testContext.getCommandLine().getBaseSeed()); local [all...] |
/build/blueprint/proptools/ |
clone_test.go | 28 // Valid inputs 267 // Valid inputs
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/build/soong/genrule/ |
genrule.go | 65 // All files used must be declared as inputs (to ensure proper up-to-date checks). 66 // Use "$(in)" directly in Cmd to ensure that all inputs used are declared. 257 Inputs: task.in,
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/external/clang/lib/Tooling/ |
CompilationDatabase.cpp | 113 // all inputs, direct and indirect, of compile jobs. 119 SmallVector<std::string, 2> Inputs; 133 Inputs.push_back(IA->getInputArg().getSpelling()); 142 for (const driver::Action *AI : A->inputs()) 254 // since Link jobs point to Assemble jobs as inputs. 259 if (CompileAnalyzer.Inputs.empty()) { 269 Args.begin(), Args.end(), MatchesAny(CompileAnalyzer.Inputs)); 271 // Remove all inputs deemed unused for compilation.
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawInstancedTests.cpp | 157 void shadeVertices (const rr::VertexAttrib* inputs, 164 const tcu::Vec4 position = rr::readVertexAttribFloat(inputs[0], instanceNdx, packets[packetNdx]->vertexNdx); 165 const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], instanceNdx, packets[packetNdx]->vertexNdx); 166 const tcu::Vec4 color2 = rr::readVertexAttribFloat(inputs[2], instanceNdx, packets[packetNdx]->vertexNdx);
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
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/external/mesa3d/src/compiler/nir/ |
nir_lower_drawpixels.c | 48 nir_foreach_variable(var, &state->shader->inputs) {
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi_aos.c | 193 LLVMValueRef res = bld->inputs[reg->Register.Index]; 946 const LLVMValueRef *inputs, 969 bld.inputs = inputs; 996 /* Inputs already interpolated */
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
fd5_emit.c | 360 if (vp->inputs[i].sysval) 362 if (vp->inputs[i].compmask) { 388 OUT_RING(ring, A5XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vp->inputs[i].compmask) | 389 A5XX_VFD_DEST_CNTL_INSTR_REGID(vp->inputs[i].regid));
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_group.c | 37 /* bleh.. we need to do the same group_n() thing for both inputs/outputs 195 /* a bit of sadness.. we can't have "holes" in inputs from PoV of 231 /* shader inputs/outputs themselves must be contiguous as well: 233 * NOTE: group inputs first, since we only insert mov's 235 * for inputs). By doing inputs first, we should never 236 * have a conflict on inputs.. pushing any conflict to 241 * NOTE: we assume here inputs/outputs are grouped in vec4. 246 pad_and_group_input(&ir->inputs[i], 4);
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_interp.c | 694 const struct lp_shader_input *inputs, 733 bld->inputs = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) bld->attribs[1]; 739 /* Inputs */ 741 bld->mask[1 + attrib] = inputs[attrib].usage_mask; 742 bld->interp[1 + attrib] = inputs[attrib].interp; 804 * Advance the position and inputs to the given quad within the block.
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lp_rast_tri.c | 46 lp_rast_shade_quads_all(task, &tri->inputs, x, y); 347 &tri->inputs, 428 &tri->inputs, 645 &tri->inputs,
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_vs.c | 117 c->code->inputs[i] = i;
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