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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen8_draw_upload.c 129 /* If the VS doesn't read any inputs (calculating vertex position from
220 if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
262 * shader inputs as 128-bit vertex elements, instead of 256-bits.
  /external/skia/src/effects/
SkDisplacementMapEffect.cpp 127 sk_sp<SkImageFilter> inputs[2] = { std::move(displacement), std::move(color) }; local
130 scale, inputs, cropRect));
136 sk_sp<SkImageFilter> inputs[2],
138 : INHERITED(inputs, 2, cropRect)
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.cpp 228 this->appendDecls(fInputs, &this->inputs());
  /external/swiftshader/third_party/LLVM/utils/lit/lit/
main.py 319 def load_test_suite(inputs):
336 # Load the tests from the inputs.
340 for input in inputs:
452 parser.error('No inputs specified')
469 inputs = args
494 # Expand '@...' form in inputs.
496 for input in inputs:
510 # Load the tests from the inputs.
  /external/v8/src/compiler/
code-assembler.cc 573 Node* const* inputs) {
587 Node* return_value = raw_assembler()->CallN(desc, input_count, inputs);
631 int input_count, Node* const* inputs) {
633 return raw_assembler()->CallN(desc, input_count, inputs);
liveness-analyzer.cc 165 for (Node* value_node : values->inputs()) {
169 // Index of the next variable is its furure index in the inputs buffer,
js-native-context-specialization.cc 1669 Node* inputs[] = {stub_code, receiver, name_node, value, slot_node, local
2107 Node* inputs[11] = { local
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  /external/webrtc/webrtc/common_audio/signal_processing/
filter_ar_fast_q12_armv7.S 29 @ r5: data_out[j] as multiplication inputs
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 97 bool Process(const std::vector<const GLFrame*>& inputs, GLFrame* output);
  /frameworks/compile/mclinker/lib/Script/
InputCmd.cpp 203 m_InputTree.merge<InputTree::Inclusive>(input, archive.inputs());
  /frameworks/ml/nn/runtime/test/generated/vts_models/
lstm.model.cpp 253 .inputs = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22},
lstm2.model.cpp 253 .inputs = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22},
lstm3.model.cpp 253 .inputs = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22},
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/system/
InputsFragment.java 83 setPreferencesFromResource(R.xml.inputs, null);
  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/
op.go 30 resultNotInArgs bool // outputs must not be allocated to the same registers as inputs
50 inputs []inputInfo // ordered in register allocation order
  /prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/
op.go 30 resultNotInArgs bool // outputs must not be allocated to the same registers as inputs
50 inputs []inputInfo // ordered in register allocation order
  /external/vixl/test/aarch32/
test-simulator-cond-rd-rn-operand-imm12-t32.cc 126 // `Inputs` have various layouts across generated tests so they absolutely
141 struct Inputs {
158 const Inputs* inputs; member in struct:vixl::aarch32::__anon38350::TestLoopData
161 static const Inputs kRdIsRn[] = {{0x00000000, 0x00000000},
193 static const Inputs kRdIsNotRn[] = {{0x00000000, 0x00000000},
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test-simulator-cond-rd-operand-rn-shift-rs-a32.cc 132 // `Inputs` have various layouts across generated tests so they absolutely
148 struct Inputs {
167 const Inputs* inputs; member in struct:vixl::aarch32::__anon38344::TestLoopData
170 static const Inputs kCondition[] = {{NFlag, 0xabababab, 0xabababab, 0},
186 static const Inputs kRdIsRn[] = {{NoFlag, 0x00000000, 0x00000000, 0},
218 static const Inputs kRdIsNotRn[] = {{NoFlag, 0x00000002, 0xcccccccc, 0},
419 static const Inputs kShiftTypes[] = {{NoFlag, 0xabababab, 0x00000000, 0},
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  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmGraphicsShaderTestUtil.cpp 227 InstanceContext::InstanceContext (const RGBA (&inputs)[4],
252 inputColors[0] = inputs[0];
253 inputColors[1] = inputs[1];
254 inputColors[2] = inputs[2];
255 inputColors[3] = inputs[3];
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  /external/deqp/framework/opengl/
gluShaderLibrary.cpp 66 const vector<Value>& values = storageNdx == 0 ? block.inputs :
140 if (!spec.values.inputs.empty() && !spec.values.outputs.empty() &&
141 spec.values.inputs[0].elements.size() / spec.values.inputs[0].type.getScalarSize() != spec.values.outputs[0].elements.size() / spec.values.outputs[0].type.getScalarSize())
1028 dstBlock = &valueBlock.inputs;
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  /external/fmtlib/test/
util-test.cc 738 const char *inputs[] = {"foo", "fop", "fo"}; local
739 std::size_t num_inputs = sizeof(inputs) / sizeof(*inputs);
742 StringRef lhs(inputs[i]), rhs(inputs[j]);
  /external/mesa3d/src/intel/blorp/
blorp_genX_exec.h 162 * where 'n' stands for number of varying inputs expressed as vec4s.
208 uint32_t *inputs = data; local
210 /* Copy in the VS inputs */
212 memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
213 inputs += 4;
227 memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
229 inputs += 4;
336 * Flat inputs are program constants that are not interpolated. Moreover
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  /external/skia/src/gpu/gl/
GrGLGpu.cpp 3524 SkSL::Program::Inputs inputs; local
3682 SkSL::Program::Inputs inputs; local
3757 SkSL::Program::Inputs inputs; local
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  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
143 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx);
144 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx);
197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
203 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx);
204 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx);
279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
285 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx);
286 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx);
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  /external/mesa3d/src/gallium/drivers/ilo/shader/
toy_tgsi.c     [all...]

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