/dalvik/libdex/ |
DexUtf.cpp | 50 u4 DEX_MEMBER_VALID_LOW_ASCII[4] = {
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.10/Modules/cjkcodecs/ |
multibytecodec.h | 30 ucs4_t u4[2];
member in union:__anon5475
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Modules/cjkcodecs/ |
multibytecodec.h | 30 ucs4_t u4[2];
member in union:__anon5808
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/external/clang/test/SemaCXX/ |
dcl_init_aggr.cpp | 178 u u4 = { 0, "asdf" }; // expected-error{{excess elements in union initializer}} variable
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/external/python/cpython2/Modules/cjkcodecs/ |
multibytecodec.h | 30 ucs4_t u4[2]; member in union:__anon30302
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/build/make/tools/ijar/ |
zip_main.cc | 58 virtual void Process(const char* filename, const u4 attr, 60 virtual bool Accept(const char* filename, const u4 attr) { 113 void UnzipProcessor::Process(const char* filename, const u4 attr,
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classfile.cc | 255 Constant_IntegerOrFloat(u1 tag, u4 bytes) : 266 u4 bytes_; 272 Constant_LongOrDouble(u1 tag, u4 high_bytes, u4 low_bytes) : 284 u4 low_bytes_; 318 Constant_Utf8(u4 length, const u1 *utf8) : 333 u4 length_; 576 u4 length_; 1115 u4) { 1147 u4 attribute_length) [all...] |
/frameworks/base/libs/hwui/ |
FontRenderer.h | 154 float x4, float y4, float u4, float v4, CacheTexture* texture); 158 float x4, float y4, float u4, float v4, CacheTexture* texture); 162 float x4, float y4, float u4, float v4, CacheTexture* texture);
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/dalvik/dexgen/src/com/android/dexgen/dex/code/ |
InsnFormat.java | 232 case 32: sb.append(Hex.u4((int) bits)); break; 252 return (address == (char) address) ? Hex.u2(address) : Hex.u4(address); 303 sb.append(Hex.u4(index));
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/dalvik/dx/src/com/android/dx/cf/direct/ |
CodeObserver.java | 145 String targetStr = (length <= 3) ? Hex.u2(target) : Hex.u4(target); 158 sb.append(" // padding: " + Hex.u4(padding)); 279 String optArg = (length != 1) ? " #" + Hex.u4(bits) : "";
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DirectClassFile.java | 481 observer.parsed(bytes, 0, 4, "magic: " + Hex.u4(getMagic0())); 493 throw new ParseException("bad class file magic (" + Hex.u4(getMagic0()) + ")"); 578 "at offset " + Hex.u4(at));
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/dalvik/dexgen/src/com/android/dexgen/dex/file/ |
EncodedField.java | 143 " field_idx: " + Hex.u4(fieldIdx));
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UniformListItem.java | 194 out.annotate(4, " size: " + Hex.u4(size));
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ValueEncoder.java | 277 out.annotate(" size: " + Hex.u4(size)); 318 out.annotate(" type_idx: " + Hex.u4(typeIdx) + " // " + 328 out.annotate(" size: " + Hex.u4(size)); 342 out.annotate(" name_idx: " + Hex.u4(nameIdx) + " // " +
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CatchStructs.java | 211 "bogus exception range: " + Hex.u4(start) + ".." + 212 Hex.u4(end));
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CodeItem.java | 249 out.annotate(4, " debug_off: " + Hex.u4(debugOff)); 250 out.annotate(4, " insns_size: " + Hex.u4(insnsSz));
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MixedItemSection.java | 153 out.annotate(4, name + "_size:" + spaces + Hex.u4(sz)); 154 out.annotate(4, name + "_off: " + spaces + Hex.u4(offset));
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/dalvik/dx/src/com/android/dx/dex/code/ |
CstInsn.java | 231 sb.append(Hex.u4(index));
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MultiCstInsn.java | 249 sb.append(Hex.u4(currentIndex));
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/dalvik/dx/src/com/android/dx/dex/file/ |
EncodedField.java | 142 " field_idx: " + Hex.u4(fieldIdx));
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UniformListItem.java | 192 out.annotate(4, " size: " + Hex.u4(size));
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ValueEncoder.java | 299 out.annotate(" size: " + Hex.u4(size)); 340 out.annotate(" type_idx: " + Hex.u4(typeIdx) + " // " + 350 out.annotate(" size: " + Hex.u4(size)); 364 out.annotate(" name_idx: " + Hex.u4(nameIdx) + " // " +
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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/ |
Vector3D.java | 162 * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4 170 * @param u4 fourth base (unscaled) vector 173 double a3, Vector3D u3, double a4, Vector3D u4) { 174 this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x + a4 * u4.x; 175 this.y = a1 * u1.y + a2 * u2.y + a3 * u3.y + a4 * u4.y; 176 this.z = a1 * u1.z + a2 * u2.z + a3 * u3.z + a4 * u4.z;
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/external/clang/test/CodeGen/ |
xcore-stringtype.c | 147 // CHECK: !{{[0-9]+}} = !{void (%union.U4*)* @unionType4, 148 // CHECK: !"f{0}(u(U4){m(u1){u(U1){m(pu2){p(u(U2){m(pu3){p(u(U3){m(u1){u(U1){}}})}})}}}})"} 159 union U4{union U1 u1;}; 163 void unionType4(union U4 u4) {}
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/frameworks/rs/driver/ |
rsdGL.h | 93 float x4, float y4, float z4, float u4, float v4);
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