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  /dalvik/libdex/
DexUtf.cpp 50 u4 DEX_MEMBER_VALID_LOW_ASCII[4] = {
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.10/Modules/cjkcodecs/
multibytecodec.h 30 ucs4_t u4[2]; member in union:__anon5475
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Modules/cjkcodecs/
multibytecodec.h 30 ucs4_t u4[2]; member in union:__anon5808
  /external/clang/test/SemaCXX/
dcl_init_aggr.cpp 178 u u4 = { 0, "asdf" }; // expected-error{{excess elements in union initializer}} variable
  /external/python/cpython2/Modules/cjkcodecs/
multibytecodec.h 30 ucs4_t u4[2]; member in union:__anon30302
  /build/make/tools/ijar/
zip_main.cc 58 virtual void Process(const char* filename, const u4 attr,
60 virtual bool Accept(const char* filename, const u4 attr) {
113 void UnzipProcessor::Process(const char* filename, const u4 attr,
classfile.cc 255 Constant_IntegerOrFloat(u1 tag, u4 bytes) :
266 u4 bytes_;
272 Constant_LongOrDouble(u1 tag, u4 high_bytes, u4 low_bytes) :
284 u4 low_bytes_;
318 Constant_Utf8(u4 length, const u1 *utf8) :
333 u4 length_;
576 u4 length_;
1115 u4) {
1147 u4 attribute_length)
    [all...]
  /frameworks/base/libs/hwui/
FontRenderer.h 154 float x4, float y4, float u4, float v4, CacheTexture* texture);
158 float x4, float y4, float u4, float v4, CacheTexture* texture);
162 float x4, float y4, float u4, float v4, CacheTexture* texture);
  /dalvik/dexgen/src/com/android/dexgen/dex/code/
InsnFormat.java 232 case 32: sb.append(Hex.u4((int) bits)); break;
252 return (address == (char) address) ? Hex.u2(address) : Hex.u4(address);
303 sb.append(Hex.u4(index));
  /dalvik/dx/src/com/android/dx/cf/direct/
CodeObserver.java 145 String targetStr = (length <= 3) ? Hex.u2(target) : Hex.u4(target);
158 sb.append(" // padding: " + Hex.u4(padding));
279 String optArg = (length != 1) ? " #" + Hex.u4(bits) : "";
DirectClassFile.java 481 observer.parsed(bytes, 0, 4, "magic: " + Hex.u4(getMagic0()));
493 throw new ParseException("bad class file magic (" + Hex.u4(getMagic0()) + ")");
578 "at offset " + Hex.u4(at));
  /dalvik/dexgen/src/com/android/dexgen/dex/file/
EncodedField.java 143 " field_idx: " + Hex.u4(fieldIdx));
UniformListItem.java 194 out.annotate(4, " size: " + Hex.u4(size));
ValueEncoder.java 277 out.annotate(" size: " + Hex.u4(size));
318 out.annotate(" type_idx: " + Hex.u4(typeIdx) + " // " +
328 out.annotate(" size: " + Hex.u4(size));
342 out.annotate(" name_idx: " + Hex.u4(nameIdx) + " // " +
CatchStructs.java 211 "bogus exception range: " + Hex.u4(start) + ".." +
212 Hex.u4(end));
CodeItem.java 249 out.annotate(4, " debug_off: " + Hex.u4(debugOff));
250 out.annotate(4, " insns_size: " + Hex.u4(insnsSz));
MixedItemSection.java 153 out.annotate(4, name + "_size:" + spaces + Hex.u4(sz));
154 out.annotate(4, name + "_off: " + spaces + Hex.u4(offset));
  /dalvik/dx/src/com/android/dx/dex/code/
CstInsn.java 231 sb.append(Hex.u4(index));
MultiCstInsn.java 249 sb.append(Hex.u4(currentIndex));
  /dalvik/dx/src/com/android/dx/dex/file/
EncodedField.java 142 " field_idx: " + Hex.u4(fieldIdx));
UniformListItem.java 192 out.annotate(4, " size: " + Hex.u4(size));
ValueEncoder.java 299 out.annotate(" size: " + Hex.u4(size));
340 out.annotate(" type_idx: " + Hex.u4(typeIdx) + " // " +
350 out.annotate(" size: " + Hex.u4(size));
364 out.annotate(" name_idx: " + Hex.u4(nameIdx) + " // " +
  /external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
Vector3D.java 162 * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4
170 * @param u4 fourth base (unscaled) vector
173 double a3, Vector3D u3, double a4, Vector3D u4) {
174 this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x + a4 * u4.x;
175 this.y = a1 * u1.y + a2 * u2.y + a3 * u3.y + a4 * u4.y;
176 this.z = a1 * u1.z + a2 * u2.z + a3 * u3.z + a4 * u4.z;
  /external/clang/test/CodeGen/
xcore-stringtype.c 147 // CHECK: !{{[0-9]+}} = !{void (%union.U4*)* @unionType4,
148 // CHECK: !"f{0}(u(U4){m(u1){u(U1){m(pu2){p(u(U2){m(pu3){p(u(U3){m(u1){u(U1){}}})}})}}}})"}
159 union U4{union U1 u1;};
163 void unionType4(union U4 u4) {}
  /frameworks/rs/driver/
rsdGL.h 93 float x4, float y4, float z4, float u4, float v4);

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