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  /prebuilts/go/linux-x86/src/math/big/
rat.go 265 b := x.b.abs
269 f, exact = quotToFloat32(x.a.abs, b)
281 b := x.b.abs
285 f, exact = quotToFloat64(x.a.abs, b)
295 babs := b.abs
299 if &z.a == b || alias(z.a.abs, babs) {
302 z.a.abs = z.a.abs.set(a.abs)
303 z.b.abs = z.b.abs.set(babs
    [all...]
ratconv_test.go 347 return math.Abs(f) <= math.MaxFloat64
int.go 20 abs nat // absolute value of the integer
32 if len(x.abs) == 0 {
48 z.abs = z.abs.setUint64(uint64(x))
55 z.abs = z.abs.setUint64(x)
68 z.abs = z.abs.set(x.abs)
80 return x.abs
    [all...]
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/bfin/
arithmetic.s 2 .global abs
3 abs: label
4 a0 = abs a0;
5 A0 = ABS A1;
6 A1 = Abs a0;
7 a1 = aBs A1;
8 A1 = abs a1, a0 = ABS A0;
9 r0 = abs r2;
  /build/soong/cmd/pom2mk/
pom2mk.go 198 absDir, err := filepath.Abs(dir)
  /external/libvpx/libvpx/third_party/libyuv/source/
scale_argb.cc 26 static __inline int Abs(int v) {
705 src_width = Abs(src_width);
  /external/libyuv/files/source/
scale_argb.cc 26 static __inline int Abs(int v) {
833 src_width = Abs(src_width);
    [all...]
convert.cc 26 static __inline int Abs(int v) {
47 const int dst_y_width = Abs(src_y_width);
48 const int dst_y_height = Abs(src_y_height);
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r500_fragprog_emit.c 164 t |= inst->RGB.Arg[arg].Abs << 12;
177 t |= inst->Alpha.Arg[i].Abs << 6;
radeon_program_tex.c 292 * ADD temp, 1, -abs(temp) ; Now comes a neat trick: use abs to mirror the pattern.
316 * f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
322 * ADD temp, 1, -abs(temp)
373 inst_add->U.I.SrcReg[1].Abs = 1;
377 * Mirrored clamp modes are bloody simple, we just use abs
390 inst_mov->U.I.SrcReg[0].Abs = 1;
  /external/swiftshader/src/Shader/
SetupRoutine.cpp 438 Float bias = Max(Abs(Float(A.x)), Abs(Float(B.x)));
SamplerCore.cpp 572 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f)));
578 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f)));
    [all...]
VertexRoutine.cpp 127 Int4 finiteX = CmpLE(Abs(o[pos].x), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
128 Int4 finiteY = CmpLE(Abs(o[pos].y), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
129 Int4 finiteZ = CmpLE(Abs(o[pos].z), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
  /prebuilts/go/darwin-x86/src/math/big/
ratconv_test.go 347 return math.Abs(f) <= math.MaxFloat64
int.go 20 abs nat // absolute value of the integer
32 if len(x.abs) == 0 {
48 z.abs = z.abs.setUint64(uint64(x))
55 z.abs = z.abs.setUint64(x)
68 z.abs = z.abs.set(x.abs)
80 return x.abs
    [all...]
  /prebuilts/go/darwin-x86/src/math/
lgamma.go 224 nadj = Log(Pi / Abs(t*x))
  /prebuilts/go/linux-x86/src/math/
lgamma.go 224 nadj = Log(Pi / Abs(t*x))
  /external/llvm/lib/Target/AMDGPU/
R600ISelLowering.cpp     [all...]
  /external/opencv/cvaux/src/
cvscanlines.cpp 196 dx = abs( x1 - x2 ) + 1;
197 dy = abs( y1 - y2 ) + 1;
239 dx = abs( x1 - x2 ) + 1;
240 dy = abs( y1 - y2 ) + 1;
    [all...]
  /external/pdfium/third_party/base/numerics/
safe_math.h 47 // Abs() - Absolute value.
222 constexpr CheckedNumeric Abs() const {
  /external/pdfium/xfa/fxfa/fm2js/
xfa_fm2jscontext.cpp 256 {"Abs", CXFA_FM2JSContext::Abs},
511 void CXFA_FM2JSContext::Abs(CFXJSE_Value* pThis,
515 ToJSContext(pThis, nullptr)->ThrowParamCountMismatchException(L"Abs");
    [all...]
xfa_fm2jscontext.h 24 static void Abs(CFXJSE_Value* pThis,
  /external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
SimplifyLibCalls.cpp     [all...]
  /build/soong/cc/
binary.go 248 if p, err := filepath.Abs(path.String()); err == nil {
cmakelists.go 396 srcPath, _ := filepath.Abs(android.PathForSource(ctx).String())

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