HomeSort by relevance Sort by last modified time
    Searched refs:GLES20 (Results 26 - 50 of 159) sorted by null

12 3 4 5 6 7

  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneProgramTest.java 21 import android.opengl.GLES20;
32 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
34 mProgram = GLES20.glCreateProgram();
35 int mProgramTwo = GLES20.glCreateProgram();
36 GLES20.glAttachShader(mProgram, mProgramTwo);
37 mError = GLES20.glGetError();
CompressedTextureSurfaceView.java 22 import android.opengl.GLES20;
143 GLES20.glUseProgram(mProgram);
146 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
147 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
150 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
153 GLES20.glEnableVertexAttribArray(maPositionHandle);
157 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false
    [all...]
RendererNineShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
37 GLES20.glAttachShader(mProgram, shaderOne);
39 mError = GLES20.glGetError();
RendererElevenShaderTest.java 22 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex);
33 mProgram = GLES20.glCreateProgram();
35 GLES20.glAttachShader(mProgram, vertexShader);
36 GLES20.glLinkProgram(mProgram);
38 mError = GLES20.glGetError();
RendererTenShaderTest.java 21 import android.opengl.GLES20;
32 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
34 mProgram = GLES20.glCreateProgram();
36 GLES20.glAttachShader(mProgram, fragmentShader);
37 GLES20.glLinkProgram(mProgram);
39 mError = GLES20.glGetError();
RendererOneColorBufferTest.java 30 import android.opengl.GLES20;
104 shader = GLES20.glCreateShader(type);
110 GLES20.glShaderSource(shader, shaderSrc);
113 GLES20.glCompileShader(shader);
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
119 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
120 GLES20.glDeleteShader(shader);
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr)
    [all...]
RendererFourShaderTest.java 21 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35 mProgram = GLES20.glCreateProgram();
39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
43 mError = GLES20.glGetError();
44 GLES20.glLinkProgram(mProgram);
RendererTwelveShaderTest.java 22 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
37 GLES20.glLinkProgram(mProgram);
39 mError = GLES20.glGetError();
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 18 import android.opengl.GLES20;
64 int shader = GLES20.glCreateShader(type);
65 GLES20.glShaderSource(shader, shaderCode);
66 GLES20.glCompileShader(shader);
81 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
82 GLES20.glUseProgram(mProgram);
84 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 24 import android.opengl.GLES20;
140 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
141 mOffsetHandle = GLES20.glGetUniformLocation(mProgram, "uOffset");
142 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
143 mTexCoord0Handle = GLES20.glGetAttribLocation(mProgram, "vTexCoord0");
144 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "sTexture");
162 GLES20.glUseProgram(mProgram);
163 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
164 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
    [all...]
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 36 import android.opengl.GLES20;
65 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
67 GLES20.glUseProgram(mProgram);
70 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices);
72 GLES20.glEnableVertexAttribArray(mvPositionHandle);
74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
    [all...]
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 32 import android.opengl.GLES20;
105 // Ignore the passed-in GL10 interface, and use the GLES20
107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
108 GLES20.glUseProgram(mProgram);
111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
    [all...]
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectContext.java 23 import android.opengl.GLES20;
117 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO);
118 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM);
119 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
124 GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM])
    [all...]
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 23 import android.opengl.GLES20;
94 GLES20.GL_VERTEX_SHADER,
97 GLES20.GL_FRAGMENT_SHADER,
100 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
103 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
114 GLES20.glUseProgram(mProgram);
117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
120 GLES20.glEnableVertexAttribArray(mPositionHandle)
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 8 import android.opengl.GLES20;
35 int shader = GLES20.glCreateShader(shaderType);
37 GLES20.glShaderSource(shader, source);
38 GLES20.glCompileShader(shader);
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
44 GLES20.glDeleteShader(shader);
53 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
    [all...]
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 24 import android.opengl.GLES20;
101 GLES20.GL_VERTEX_SHADER,
104 GLES20.GL_FRAGMENT_SHADER,
107 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
108 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
110 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
120 GLES20.glUseProgram(mProgram);
123 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
126 GLES20.glEnableVertexAttribArray(mPositionHandle)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 31 import android.opengl.GLES20;
141 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId);
146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
156 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0)
    [all...]
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 19 import android.opengl.GLES20;
73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
90 GLES20.glDeleteProgram(mProgram);
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
110 GLES20.glUseProgram(mProgram);
114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
118 GLES20.glDisable(GLES20.GL_BLEND)
    [all...]
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 19 import android.opengl.GLES20;
73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
90 GLES20.glDeleteProgram(mProgram);
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
110 GLES20.glUseProgram(mProgram);
114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
118 GLES20.glDisable(GLES20.GL_BLEND)
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 19 import android.opengl.GLES20;
73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
90 GLES20.glDeleteProgram(mProgram);
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
110 GLES20.glUseProgram(mProgram);
114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
118 GLES20.glDisable(GLES20.GL_BLEND)
    [all...]
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java 19 import android.opengl.GLES20;
73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram,
75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
90 GLES20.glDeleteProgram(mProgram);
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
110 GLES20.glUseProgram(mProgram);
114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight);
118 GLES20.glDisable(GLES20.GL_BLEND)
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TextureSource.java 21 import android.opengl.GLES20;
37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false);
41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
59 GLES20.glBindTexture(mTarget, mTexId);
82 GLES20.glBindTexture(mTarget, mTexId);
83 GLES20.glTexParameteri(mTarget,
84 GLES20.GL_TEXTURE_MIN_FILTER,
85 GLES20.GL_LINEAR_MIPMAP_LINEAR);
86 GLES20.glGenerateMipmap(mTarget);
87 GLES20.glBindTexture(mTarget, 0)
    [all...]
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 23 import android.opengl.GLES20;
120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords);
130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
140 int error = GLES20.glGetError();
141 if (error != GLES20.GL_NO_ERROR) {
156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
162 int shader = GLES20.glCreateShader(type);
169 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 23 import android.opengl.GLES20;
120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords);
130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
140 int error = GLES20.glGetError();
141 if (error != GLES20.GL_NO_ERROR) {
156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
162 int shader = GLES20.glCreateShader(type);
169 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 23 import android.opengl.GLES20;
120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords);
130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
140 int error = GLES20.glGetError();
141 if (error != GLES20.GL_NO_ERROR) {
156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
162 int shader = GLES20.glCreateShader(type);
169 GLES20.glShaderSource(shader, shaderCode)
    [all...]

Completed in 613 milliseconds

12 3 4 5 6 7