/cts/tests/tests/opengl/libopengltest/ |
attach_shader_seven.cpp | 26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER); 27 GLuint vertexShaderTwo = glCreateShader(GL_VERTEX_SHADER);
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attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
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attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
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attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererSevenShaderTest.java | 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
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RendererElevenShaderTest.java | 32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex);
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RendererSixShaderTest.java | 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
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RendererThreeShaderTest.java | 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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RendererOneShaderTest.java | 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderStorageTests.cpp | 75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; 122 case GL_VERTEX_SHADER: 200 GL_VERTEX_SHADER, 208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); 236 case GL_VERTEX_SHADER: 289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources);
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es31fNegativeSSBOBlockTests.cpp | 240 case GL_VERTEX_SHADER: 380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); 484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
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/packages/services/Car/evs/app/ |
shader.cpp | 38 printf("Error compiling %s shader for %s\n", (type==GL_VERTEX_SHADER) ? "vtx":"pxl", name); 67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/external/mesa3d/src/compiler/glsl/ |
standalone_scaffolding.h | 83 case GL_VERTEX_SHADER:
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/external/swiftshader/src/OpenGL/compiler/ |
Compiler.h | 67 #define GL_VERTEX_SHADER 0x8B31
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTBackground.cpp | 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); 135 (PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 87 GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 92 GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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