HomeSort by relevance Sort by last modified time
    Searched refs:GL_VERTEX_SHADER (Results 101 - 125 of 374) sorted by null

1 2 3 45 6 7 8 91011>>

  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
glslang.y 125 context->getShaderType() != GL_VERTEX_SHADER) { \
132 if (context->getShaderType() != GL_VERTEX_SHADER) { \
905 if (context->getShaderType() == GL_VERTEX_SHADER)
914 if (context->getShaderType() == GL_VERTEX_SHADER)
    [all...]
ValidateLimitations.cpp 497 bool skip = (mShaderType == GL_VERTEX_SHADER) &&
  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 111 if(shader->getType() == GL_VERTEX_SHADER)
138 if(shader->getType() == GL_VERTEX_SHADER)
1319 if(shader == GL_VERTEX_SHADER)
1383 if(shader == GL_VERTEX_SHADER)
    [all...]
  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp     [all...]
teglSwapBuffersTests.cpp 150 vertexShader = gl.createShader(GL_VERTEX_SHADER);
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 113 case GL_VERTEX_SHADER:
190 if(shader->getType() == GL_VERTEX_SHADER)
217 if(shader->getType() == GL_VERTEX_SHADER)
    [all...]
  /cts/tests/tests/graphics/jni/
android_graphics_cts_CameraGpuCtsActivity.cpp 448 GLuint vertShader = loadShader(GL_VERTEX_SHADER, kVertShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
CompressedTextureSurfaceView.java 355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 318 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/deqp/framework/opengl/
gluStrUtil.inl 553 case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER";
    [all...]
  /external/eigen/unsupported/test/
openglsupport.cpp 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 209 c_szVertShaderBinFile, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader, pErrorStr) != PVR_SUCCESS)
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/cmds/flatland/
GLHelper.cpp 413 result = compileShaderLines(GL_VERTEX_SHADER,
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
Swarm.java 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 191 * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
593 process_shader(&data->shader_vert, _shader_vert_src, GL_VERTEX_SHADER);
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 286 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 812 case GL_VERTEX_SHADER:

Completed in 977 milliseconds

1 2 3 45 6 7 8 91011>>