/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
glslang.y | 125 context->getShaderType() != GL_VERTEX_SHADER) { \ 132 if (context->getShaderType() != GL_VERTEX_SHADER) { \ 905 if (context->getShaderType() == GL_VERTEX_SHADER) 914 if (context->getShaderType() == GL_VERTEX_SHADER) [all...] |
ValidateLimitations.cpp | 497 bool skip = (mShaderType == GL_VERTEX_SHADER) &&
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/external/swiftshader/src/OpenGL/libGL/ |
Program.cpp | 111 if(shader->getType() == GL_VERTEX_SHADER) 138 if(shader->getType() == GL_VERTEX_SHADER) 1319 if(shader == GL_VERTEX_SHADER) 1383 if(shader == GL_VERTEX_SHADER) [all...] |
/external/deqp/modules/egl/ |
teglGLES2SharingThreadedTests.cpp | [all...] |
teglSwapBuffersTests.cpp | 150 vertexShader = gl.createShader(GL_VERTEX_SHADER);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.cpp | 113 case GL_VERTEX_SHADER: 190 if(shader->getType() == GL_VERTEX_SHADER) 217 if(shader->getType() == GL_VERTEX_SHADER) [all...] |
/cts/tests/tests/graphics/jni/ |
android_graphics_cts_CameraGpuCtsActivity.cpp | 448 GLuint vertShader = loadShader(GL_VERTEX_SHADER, kVertShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 318 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | 553 case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER"; [all...] |
/external/eigen/unsupported/test/ |
openglsupport.cpp | 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
OGLES2DisplacementMap.cpp | 209 c_szVertShaderBinFile, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader, pErrorStr) != PVR_SUCCESS)
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 413 result = compileShaderLines(GL_VERTEX_SHADER,
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
Swarm.java | 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/prebuilts/misc/windows/sdl2/test/ |
testgles2.c | 191 * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER. 593 process_shader(&data->shader_vert, _shader_vert_src, GL_VERTEX_SHADER);
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/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 286 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
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/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 812 case GL_VERTEX_SHADER:
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