/prebuilts/ndk/r11/sources/android/ndk_helper/ |
tapCamera.h | 74 Mat4 mat_rotation_; 75 Mat4 mat_transform_; 90 Mat4& GetRotationMatrix(); 91 Mat4& GetTransformMatrix();
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vecmath.cpp | 38 Vec4 Vec4::operator*( const Mat4& rhs ) const 49 // mat4 51 Mat4::Mat4() 57 Mat4::Mat4( const float* mIn ) 63 Mat4 Mat4::operator*( const Mat4& rhs ) const 65 Mat4 ret [all...] |
vecmath.h | 37 class Mat4; 52 friend class Mat4; 256 friend class Mat4; 497 friend class Mat4; 695 Vec4 operator*( const Mat4& rhs ) const; 746 class Mat4 756 Mat4(); 757 Mat4( const float* ); 759 Mat4 operator*( const Mat4& rhs ) const [all...] |
tapCamera.cpp | 134 mat_transform_ = Mat4::Translation( vec ); 137 Mat4& TapCamera::GetRotationMatrix() 142 Mat4& TapCamera::GetTransformMatrix()
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/prebuilts/ndk/r13/sources/android/ndk_helper/ |
tapCamera.h | 74 Mat4 mat_rotation_; 75 Mat4 mat_transform_; 90 Mat4& GetRotationMatrix(); 91 Mat4& GetTransformMatrix();
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vecmath.cpp | 38 Vec4 Vec4::operator*( const Mat4& rhs ) const 49 // mat4 51 Mat4::Mat4() 57 Mat4::Mat4( const float* mIn ) 63 Mat4 Mat4::operator*( const Mat4& rhs ) const 65 Mat4 ret [all...] |
vecmath.h | 37 class Mat4; 52 friend class Mat4; 256 friend class Mat4; 497 friend class Mat4; 695 Vec4 operator*( const Mat4& rhs ) const; 746 class Mat4 756 Mat4(); 757 Mat4( const float* ); 759 Mat4 operator*( const Mat4& rhs ) const [all...] |
tapCamera.cpp | 134 mat_transform_ = Mat4::Translation( vec ); 137 Mat4& TapCamera::GetRotationMatrix() 142 Mat4& TapCamera::GetTransformMatrix()
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/external/deqp/modules/gles2/scripts/ |
gen-swizzles.py | 50 # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? 90 "mat4": 16 203 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 204 Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), 205 #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0) 237 "mat4": inMat4
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gen-conversions.py | 67 # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? 247 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 248 Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), 249 #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0)
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genutil.py | 524 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); 667 class Mat4(Mat):
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/external/deqp/modules/gles3/scripts/ |
gen-swizzles.py | 50 # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? 90 "mat4": 16 207 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 208 Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), 209 #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0) 241 "mat4": inMat4
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gen-conversions.py | 67 # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? 270 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 271 Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), 272 #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0)
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/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 51 using tcu::Mat4; 185 static Mat4 matExtend3To4 (const Mat3& mat) 187 Mat4 res; 219 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; 287 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation) 353 vector<Mat4> m_transformations; 460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * 491 Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transformation from planar to cube map coordinates, including the transformation just generated. 492 Mat4 planarTrans4x4 = matExtend3To4(planarTrans); 509 Mat4 transformation(transData) [all...] |
es3fShaderMatrixTests.cpp | 75 using tcu::Mat4; 276 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 509 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } 595 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) 598 tcu::Mat4 m; 619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); } 839 return Mat4(result); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderMatrixTests.cpp | 67 using tcu::Mat4; 96 static const Mat4 s_constInMat4[2] = { tcu::translationMatrix(tcu::Vec3(0.2f, -0.3f, 0.15f)), tcu::Mat4(s_constInMat41) }; 162 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat4[inputNdx]; } 370 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) 373 tcu::Mat4 m; 388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); } 880 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4[inNdx])); break; [all...] |
es2fShaderTextureFunctionTests.cpp | 286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); 301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans));
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 71 using tcu::Mat4; 271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); 504 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } 590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) 593 tcu::Mat4 m; 614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); } 834 return Mat4(result); [all...] |
vktShaderRender.hpp | 426 MAT4 532 std::vector<tcu::Mat4> m_userAttribTransforms;
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/external/deqp/framework/opengl/ |
gluShaderUtil.hpp | 265 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } 165 vector<Mat4> m_userAttribTransforms; 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
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glsShaderRenderCase.hpp | 251 std::vector<tcu::Mat4> m_userAttribTransforms;
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glsLongStressTestUtil.cpp | 35 using tcu::Mat4; 143 "uniform mediump mat4 u_posTrans;\n" 277 "uniform highp mat4 u_mvpMatrix${NS};\n" 278 "uniform mediump mat4 u_modelViewMatrix${NS};\n" 280 "uniform mediump mat4 u_texCoordMatrix0${NS};\n" 445 "uniform highp mat4 u_mvpMatrix${NS};\n" 446 "uniform highp mat4 u_modelViewMatrix${NS};\n" 448 "uniform mediump mat4 u_texCoordMatrix0${NS};\n"
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 54 using tcu::Mat4; 788 "uniform highp mat4 u_mvpMatrix${NAME_SPEC};\n" 789 "uniform highp mat4 u_modelViewMatrix${NAME_SPEC};\n" 791 "uniform mediump mat4 u_texCoordMatrix0${NAME_SPEC};\n" [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 54 using tcu::Mat4; 789 "uniform highp mat4 u_mvpMatrix${NAME_SPEC};\n" 790 "uniform highp mat4 u_modelViewMatrix${NAME_SPEC};\n" 792 "uniform mediump mat4 u_texCoordMatrix0${NAME_SPEC};\n" [all...] |