/external/vixl/src/aarch64/ |
simulator-aarch64.cc | 857 static const char* rmode[] = {"0b00 (Round to Nearest)", 858 "0b01 (Round towards Plus Infinity)", 859 "0b10 (Round towards Minus Infinity)", 860 "0b11 (Round towards Zero)"}; 2246 FPRounding round = ReadRMode(); local 2437 FPRounding round = ReadRMode(); local [all...] |
/prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/ |
tables.go | [all...] |
/prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/ |
tables.go | [all...] |
/prebuilts/go/darwin-x86/src/math/big/ |
rat.go | 65 // nearest to the quotient a/b, using round-to-even in 141 // Round q using round-half-to-even. 163 // nearest to the quotient a/b, using round-to-even in 239 // Round q using round-half-to-even.
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ratconv_test.go | 316 // Round to even (down). 318 // Slightly lower; still round down. 320 // Slightly higher; round up.
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/prebuilts/go/linux-x86/src/math/big/ |
rat.go | 65 // nearest to the quotient a/b, using round-to-even in 141 // Round q using round-half-to-even. 163 // nearest to the quotient a/b, using round-to-even in 239 // Round q using round-half-to-even.
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ratconv_test.go | 316 // Round to even (down). 318 // Slightly lower; still round down. 320 // Slightly higher; round up.
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/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 288 y = y - Round(y); 1052 // Note: this version doesn't round to the nearest even in case of a tie as defined by IEEE 754-2008, it rounds to +inf 1091 // round(clamp(c, -1.0, 1.0) * 32767.0) 1092 d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) | 1093 ((Int4(Round(Min(Max(s0.y, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) << 16)); 1098 // round(clamp(c, 0.0, 1.0) * 65535.0) 1099 d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) | 1100 ((Int4(Round(Min(Max(s0.y, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) << 16)); 1169 void ShaderCore::round(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore [all...] |
/device/linaro/bootloader/edk2/IntelFspWrapperPkg/Library/SecPeiFspPlatformSecLibSample/Ia32/ |
SecEntry.asm | 172 ; Round up to 8 byte alignment
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/device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/FspSupport/Library/SecFspPlatformSecLibVlv2/Ia32/ |
SecEntry.asm | 171 ; Round up to 8 byte alignment
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/prebuilts/go/darwin-x86/src/go/doc/testdata/ |
benchmark.go | 167 // Round up to something easy to read.
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/prebuilts/go/darwin-x86/src/syscall/ |
route_bsd.go | 19 // Round the length of a raw sockaddr up to align it properly.
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/prebuilts/go/linux-x86/src/go/doc/testdata/ |
benchmark.go | 167 // Round up to something easy to read.
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/prebuilts/go/linux-x86/src/syscall/ |
route_bsd.go | 19 // Round the length of a raw sockaddr up to align it properly.
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/prebuilts/go/darwin-x86/src/time/ |
time.go | 173 // calendrical calculations we want these divisions to round down, even 179 // ago that all the times we care about will be positive, and then round 180 // to zero and round down coincide. These presentation routines already 357 // round incorrectly. [all...] |
/prebuilts/go/linux-x86/src/time/ |
time.go | 173 // calendrical calculations we want these divisions to round down, even 179 // ago that all the times we care about will be positive, and then round 180 // to zero and round down coincide. These presentation routines already 357 // round incorrectly. [all...] |
/device/linaro/bootloader/edk2/NetworkPkg/IpSecDxe/Ikev2/ |
Utility.c | [all...] |
/external/dng_sdk/source/ |
dng_negative.cpp | 876 fAnalogBalance.Round (1000000.0); 934 fCameraNeutral.Round (1000000.0); 1013 fCameraCalibration1.Round (10000); 1024 fCameraCalibration2.Round (10000); [all...] |
/external/libmojo/third_party/jinja2/ |
filters.py | 599 just the other way round. It returns a list of lists with the 629 """Round the number to a given precision. The first 641 {{ 42.55|round }} 643 {{ 42.55|round(1, 'floor') }} 651 {{ 42.55|round|int }} 657 return round(value, precision) 757 way round. 982 'round': do_round,
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/external/pdfium/xfa/fxfa/fm2js/ |
xfa_fm2jscontext.cpp | 264 {"Round", CXFA_FM2JSContext::Round}, [all...] |
xfa_fm2jscontext.h | 48 static void Round(CFXJSE_Value* pThis,
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/prebuilts/go/darwin-x86/src/strconv/ |
extfloat.go | 143 // Round up. 246 // Round up. 323 // the mantissa round differently for the conversion to double,
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/prebuilts/go/linux-x86/src/strconv/ |
extfloat.go | 143 // Round up. 246 // Round up. 323 // the mantissa round differently for the conversion to double,
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/external/llvm/test/MC/PowerPC/ |
vsx.s | [all...] |
/external/toolchain-utils/cros_utils/ |
tabulator.py | 520 def Round(self): 521 """Round RGBA values to the nearest integer.""" 601 ret.Round() [all...] |