HomeSort by relevance Sort by last modified time
    Searched refs:Round (Results 76 - 100 of 136) sorted by null

1 2 34 5 6

  /external/vixl/src/aarch64/
simulator-aarch64.cc 857 static const char* rmode[] = {"0b00 (Round to Nearest)",
858 "0b01 (Round towards Plus Infinity)",
859 "0b10 (Round towards Minus Infinity)",
860 "0b11 (Round towards Zero)"};
2246 FPRounding round = ReadRMode(); local
2437 FPRounding round = ReadRMode(); local
    [all...]
  /prebuilts/go/darwin-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/
tables.go     [all...]
  /prebuilts/go/linux-x86/src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/
tables.go     [all...]
  /prebuilts/go/darwin-x86/src/math/big/
rat.go 65 // nearest to the quotient a/b, using round-to-even in
141 // Round q using round-half-to-even.
163 // nearest to the quotient a/b, using round-to-even in
239 // Round q using round-half-to-even.
ratconv_test.go 316 // Round to even (down).
318 // Slightly lower; still round down.
320 // Slightly higher; round up.
  /prebuilts/go/linux-x86/src/math/big/
rat.go 65 // nearest to the quotient a/b, using round-to-even in
141 // Round q using round-half-to-even.
163 // nearest to the quotient a/b, using round-to-even in
239 // Round q using round-half-to-even.
ratconv_test.go 316 // Round to even (down).
318 // Slightly lower; still round down.
320 // Slightly higher; round up.
  /external/swiftshader/src/Shader/
ShaderCore.cpp 288 y = y - Round(y);
1052 // Note: this version doesn't round to the nearest even in case of a tie as defined by IEEE 754-2008, it rounds to +inf
1091 // round(clamp(c, -1.0, 1.0) * 32767.0)
1092 d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) |
1093 ((Int4(Round(Min(Max(s0.y, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) << 16));
1098 // round(clamp(c, 0.0, 1.0) * 65535.0)
1099 d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) |
1100 ((Int4(Round(Min(Max(s0.y, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) << 16));
1169 void ShaderCore::round(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
    [all...]
  /device/linaro/bootloader/edk2/IntelFspWrapperPkg/Library/SecPeiFspPlatformSecLibSample/Ia32/
SecEntry.asm 172 ; Round up to 8 byte alignment
  /device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/FspSupport/Library/SecFspPlatformSecLibVlv2/Ia32/
SecEntry.asm 171 ; Round up to 8 byte alignment
  /prebuilts/go/darwin-x86/src/go/doc/testdata/
benchmark.go 167 // Round up to something easy to read.
  /prebuilts/go/darwin-x86/src/syscall/
route_bsd.go 19 // Round the length of a raw sockaddr up to align it properly.
  /prebuilts/go/linux-x86/src/go/doc/testdata/
benchmark.go 167 // Round up to something easy to read.
  /prebuilts/go/linux-x86/src/syscall/
route_bsd.go 19 // Round the length of a raw sockaddr up to align it properly.
  /prebuilts/go/darwin-x86/src/time/
time.go 173 // calendrical calculations we want these divisions to round down, even
179 // ago that all the times we care about will be positive, and then round
180 // to zero and round down coincide. These presentation routines already
357 // round incorrectly.
    [all...]
  /prebuilts/go/linux-x86/src/time/
time.go 173 // calendrical calculations we want these divisions to round down, even
179 // ago that all the times we care about will be positive, and then round
180 // to zero and round down coincide. These presentation routines already
357 // round incorrectly.
    [all...]
  /device/linaro/bootloader/edk2/NetworkPkg/IpSecDxe/Ikev2/
Utility.c     [all...]
  /external/dng_sdk/source/
dng_negative.cpp 876 fAnalogBalance.Round (1000000.0);
934 fCameraNeutral.Round (1000000.0);
1013 fCameraCalibration1.Round (10000);
1024 fCameraCalibration2.Round (10000);
    [all...]
  /external/libmojo/third_party/jinja2/
filters.py 599 just the other way round. It returns a list of lists with the
629 """Round the number to a given precision. The first
641 {{ 42.55|round }}
643 {{ 42.55|round(1, 'floor') }}
651 {{ 42.55|round|int }}
657 return round(value, precision)
757 way round.
982 'round': do_round,
  /external/pdfium/xfa/fxfa/fm2js/
xfa_fm2jscontext.cpp 264 {"Round", CXFA_FM2JSContext::Round},
    [all...]
xfa_fm2jscontext.h 48 static void Round(CFXJSE_Value* pThis,
  /prebuilts/go/darwin-x86/src/strconv/
extfloat.go 143 // Round up.
246 // Round up.
323 // the mantissa round differently for the conversion to double,
  /prebuilts/go/linux-x86/src/strconv/
extfloat.go 143 // Round up.
246 // Round up.
323 // the mantissa round differently for the conversion to double,
  /external/llvm/test/MC/PowerPC/
vsx.s     [all...]
  /external/toolchain-utils/cros_utils/
tabulator.py 520 def Round(self):
521 """Round RGBA values to the nearest integer."""
601 ret.Round()
    [all...]

Completed in 842 milliseconds

1 2 34 5 6