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  /prebuilts/misc/windows/sdl2/test/
testscale.c 30 SDL_Rect sprite_rect;
95 SDL_Rect viewport;
testgamecontroller.c 219 const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
228 const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
232 const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
testviewport.c 33 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
35 SDL_Rect rect;
86 SDL_Rect viewport;
testrendertarget.c 28 SDL_Rect sprite_rect;
93 SDL_Rect viewport, R;
176 SDL_Rect viewport;
testautomation_render.c 111 SDL_Rect rect;
211 SDL_Rect rect;
353 SDL_Rect rect;
418 SDL_Rect rect;
486 SDL_Rect rect;
560 SDL_Rect rect;
609 SDL_Rect rect;
951 SDL_Rect rect;
    [all...]
testrendercopyex.c 28 SDL_Rect sprite_rect;
93 SDL_Rect viewport;
testshape.c 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
57 SDL_Rect texture_dimensions;;
testautomation_keyboard.c 379 void _testSetTextInputRect(SDL_Rect refRect)
381 SDL_Rect testRect;
401 SDL_Rect refRect;
testjoystick.c 35 const SDL_Rect area = { x, y, w, h };
testoverlay2.c 237 SDL_Rect displayrect;
controllermap.c 109 SDL_Rect dst;
testshader.c 283 SDL_Rect area;
testautomation_video.c     [all...]
testautomation_surface.c 96 SDL_Rect rect;
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_video.h 33 #include "SDL_rect.h"
289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
708 const SDL_Rect * rects,
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_video.h 33 #include "SDL_rect.h"
289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
708 const SDL_Rect * rects,
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_video.h 33 #include "SDL_rect.h"
289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
708 const SDL_Rect * rects,
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_video.h 33 #include "SDL_rect.h"
289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
708 const SDL_Rect * rects,
    [all...]

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