/prebuilts/misc/windows/sdl2/test/ |
testscale.c | 30 SDL_Rect sprite_rect; 95 SDL_Rect viewport;
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testgamecontroller.c | 219 const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 }; 228 const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 }; 232 const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
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testviewport.c | 33 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) 35 SDL_Rect rect; 86 SDL_Rect viewport;
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testrendertarget.c | 28 SDL_Rect sprite_rect; 93 SDL_Rect viewport, R; 176 SDL_Rect viewport;
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testautomation_render.c | 111 SDL_Rect rect; 211 SDL_Rect rect; 353 SDL_Rect rect; 418 SDL_Rect rect; 486 SDL_Rect rect; 560 SDL_Rect rect; 609 SDL_Rect rect; 951 SDL_Rect rect; [all...] |
testrendercopyex.c | 28 SDL_Rect sprite_rect; 93 SDL_Rect viewport;
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testshape.c | 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) 57 SDL_Rect texture_dimensions;;
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testautomation_keyboard.c | 379 void _testSetTextInputRect(SDL_Rect refRect) 381 SDL_Rect testRect; 401 SDL_Rect refRect;
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testjoystick.c | 35 const SDL_Rect area = { x, y, w, h };
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testoverlay2.c | 237 SDL_Rect displayrect;
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controllermap.c | 109 SDL_Rect dst;
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testshader.c | 283 SDL_Rect area;
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testautomation_video.c | [all...] |
testautomation_surface.c | 96 SDL_Rect rect;
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_video.h | 33 #include "SDL_rect.h" 289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 708 const SDL_Rect * rects, [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_video.h | 33 #include "SDL_rect.h" 289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 708 const SDL_Rect * rects, [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_video.h | 33 #include "SDL_rect.h" 289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 708 const SDL_Rect * rects, [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_video.h | 33 #include "SDL_rect.h" 289 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 708 const SDL_Rect * rects, [all...] |