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    Searched refs:TYPE_FLOAT_VEC4 (Results 26 - 50 of 75) sorted by null

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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 1094 m_shaderSpec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1095 m_shaderSpec.outputs.push_back(Symbol("sampledCoord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1096 m_shaderSpec.inputs .push_back(Symbol("coord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1099 m_shaderSpec.inputs .push_back(Symbol("dPdx", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1100 m_shaderSpec.inputs .push_back(Symbol("dPdy", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
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  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4);
365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4);
494 Texture2DArrayShader arrayTexShader (glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4);
620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4);
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
748 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
    [all...]
es3fFboRenderTest.cpp 537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
    [all...]
es3fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
es3fFragmentOutputTests.cpp     [all...]
es3fShaderOperatorTests.cpp 800 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
    [all...]
es3fDefaultVertexAttributeTests.cpp 576 { "vec4", glu::TYPE_FLOAT_VEC4, false },
es3fInstancedRenderingTests.cpp 680 glu::TYPE_FLOAT_VEC4,
es3fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
  /external/deqp/modules/gles2/functional/
es2fShaderOperatorTests.cpp 521 bool isResFloatVec = de::inRange<int>(spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
    [all...]
es2fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
es2fDefaultVertexAttributeTests.cpp 499 { "vec4", glu::TYPE_FLOAT_VEC4, false },
es2fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrViewTests.cpp 416 spec.outputs.push_back(Symbol("result0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
417 spec.outputs.push_back(Symbol("result1", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
vktYCbCrFormatTests.cpp 264 spec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 141 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4);
es31fUniformBlockTests.cpp 139 glu::TYPE_FLOAT_VEC4,
es31fProgramUniformTests.cpp 83 glu::TYPE_FLOAT_VEC4,
181 return glu::TYPE_FLOAT_VEC4;
481 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL };
518 case glu::TYPE_FLOAT_VEC4:
    [all...]
es31fUniformLocationTests.cpp 179 return TYPE_FLOAT_VEC4;
589 case glu::TYPE_FLOAT_VEC4: gl.uniform4fv(gotLoc, 1, floatBuf); break;
711 TYPE_FLOAT_VEC4,
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es31fShaderPackingFunctionTests.cpp 753 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision)));
867 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
    [all...]
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 209 typeCandidates.push_back(glu::TYPE_FLOAT_VEC4);
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderPackingFunctionTests.cpp 965 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision)))
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp 784 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
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