/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureFilteringExplicitLodTests.cpp | 1094 m_shaderSpec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); 1095 m_shaderSpec.outputs.push_back(Symbol("sampledCoord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); 1096 m_shaderSpec.inputs .push_back(Symbol("coord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); 1099 m_shaderSpec.inputs .push_back(Symbol("dPdx", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); 1100 m_shaderSpec.inputs .push_back(Symbol("dPdy", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboColorbufferTests.cpp | 232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4); 365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4); 494 Texture2DArrayShader arrayTexShader (glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4); 620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4); 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 748 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); [all...] |
es3fFboRenderTest.cpp | 537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); 620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); 823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); 859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); [all...] |
es3fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
|
es3fFragmentOutputTests.cpp | [all...] |
es3fShaderOperatorTests.cpp | 800 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); [all...] |
es3fDefaultVertexAttributeTests.cpp | 576 { "vec4", glu::TYPE_FLOAT_VEC4, false },
|
es3fInstancedRenderingTests.cpp | 680 glu::TYPE_FLOAT_VEC4,
|
es3fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
|
/external/deqp/modules/gles2/functional/ |
es2fShaderOperatorTests.cpp | 521 bool isResFloatVec = de::inRange<int>(spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); [all...] |
es2fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
|
es2fDefaultVertexAttributeTests.cpp | 499 { "vec4", glu::TYPE_FLOAT_VEC4, false },
|
es2fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
|
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
vktYCbCrViewTests.cpp | 416 spec.outputs.push_back(Symbol("result0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); 417 spec.outputs.push_back(Symbol("result1", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
|
vktYCbCrFormatTests.cpp | 264 spec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
|
/external/deqp/modules/gles31/functional/ |
es31fFboColorbufferTests.cpp | 141 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4);
|
es31fUniformBlockTests.cpp | 139 glu::TYPE_FLOAT_VEC4,
|
es31fProgramUniformTests.cpp | 83 glu::TYPE_FLOAT_VEC4, 181 return glu::TYPE_FLOAT_VEC4; 481 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; 518 case glu::TYPE_FLOAT_VEC4: [all...] |
es31fUniformLocationTests.cpp | 179 return TYPE_FLOAT_VEC4; 589 case glu::TYPE_FLOAT_VEC4: gl.uniform4fv(gotLoc, 1, floatBuf); break; 711 TYPE_FLOAT_VEC4, [all...] |
es31fShaderPackingFunctionTests.cpp | 753 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision))); 867 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); [all...] |
/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 209 typeCandidates.push_back(glu::TYPE_FLOAT_VEC4);
|
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderPackingFunctionTests.cpp | 965 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC4, precision))) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderOperatorTests.cpp | 784 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); [all...] |