/external/deqp/modules/gles3/functional/ |
es3fTransformFeedbackTests.cpp | 442 attributes.push_back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride)); [all...] |
es3fUniformApiTests.cpp | 79 glu::TYPE_FLOAT_VEC4, 177 return glu::TYPE_FLOAT_VEC4; 501 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; 567 case glu::TYPE_FLOAT_VEC4: [all...] |
es3fTextureSpecificationTests.cpp | 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); 364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); 465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); 565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4); [all...] |
es3fTextureUnitTests.cpp | 267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); 268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 182 return glu::TYPE_FLOAT_VEC4; 629 if (outputType == TYPE_FLOAT_VEC4) [all...] |
es31fProgramInterfaceQueryTestCase.cpp | 398 { "gl_Position", glu::TYPE_FLOAT_VEC4 }, 399 { "gl_FragCoord", glu::TYPE_FLOAT_VEC4 }, 400 { "gl_PerVertex.gl_Position", glu::TYPE_FLOAT_VEC4 }, [all...] |
es31fTextureSpecificationTests.cpp | 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); [all...] |
es31fSSBOLayoutCase.cpp | 354 case glu::TYPE_FLOAT_VEC4: 813 case glu::TYPE_FLOAT_VEC4: return "bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n"; 847 case glu::TYPE_FLOAT_VEC4: [all...] |
es31fTextureGatherTests.cpp | 871 return glu::TYPE_FLOAT_VEC4; [all...] |
es31fTessellationTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 79 glu::TYPE_FLOAT_VEC4, 435 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; 497 result.type = glu::TYPE_FLOAT_VEC4; [all...] |
es2fFboRenderTest.cpp | 71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutCase.cpp | 266 case glu::TYPE_FLOAT_VEC4: 784 case glu::TYPE_FLOAT_VEC4: return "bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n"; 818 case glu::TYPE_FLOAT_VEC4: [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockCase.cpp | 327 case glu::TYPE_FLOAT_VEC4: 642 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n"; 676 case glu::TYPE_FLOAT_VEC4: [all...] |
/external/deqp/modules/glshared/ |
glsUniformBlockCase.cpp | 386 case glu::TYPE_FLOAT_VEC4: 691 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n"; 725 case glu::TYPE_FLOAT_VEC4: [all...] |
glsLongStressCase.cpp | 786 case glu::TYPE_FLOAT_VEC4: glUniform4f(location, val[0], val[1], val[2], val[3]); break; [all...] |
glsShaderLibraryCase.cpp | 794 case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32); break; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineSpecConstantTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 344 return glu::TYPE_FLOAT_VEC4; 1025 if (outputType == glu::TYPE_FLOAT_VEC4) [all...] |
vktShaderExecutor.cpp | 559 case glu::TYPE_FLOAT_VEC4: return VK_FORMAT_R32G32B32A32_SFLOAT; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationUserDefinedIO.cpp | 491 structType.addMember("y", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); [all...] |
/external/deqp/framework/opengl/ |
gluShaderLibrary.cpp | 807 case TOKEN_FLOAT_VEC4: return TYPE_FLOAT_VEC4; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
vktYCbCrConversionTests.cpp | 603 spec.outputs.push_back(Symbol("o_color", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP))); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderTextureGatherTests.cpp | 889 return glu::TYPE_FLOAT_VEC4; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |