HomeSort by relevance Sort by last modified time
    Searched refs:TYPE_FLOAT_VEC4 (Results 51 - 75 of 75) sorted by null

1 23

  /external/deqp/modules/gles3/functional/
es3fTransformFeedbackTests.cpp 442 attributes.push_back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride));
    [all...]
es3fUniformApiTests.cpp 79 glu::TYPE_FLOAT_VEC4,
177 return glu::TYPE_FLOAT_VEC4;
501 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL };
567 case glu::TYPE_FLOAT_VEC4:
    [all...]
es3fTextureSpecificationTests.cpp 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4);
465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
    [all...]
es3fTextureUnitTests.cpp 267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4);
268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 182 return glu::TYPE_FLOAT_VEC4;
629 if (outputType == TYPE_FLOAT_VEC4)
    [all...]
es31fProgramInterfaceQueryTestCase.cpp 398 { "gl_Position", glu::TYPE_FLOAT_VEC4 },
399 { "gl_FragCoord", glu::TYPE_FLOAT_VEC4 },
400 { "gl_PerVertex.gl_Position", glu::TYPE_FLOAT_VEC4 },
    [all...]
es31fTextureSpecificationTests.cpp 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
    [all...]
es31fSSBOLayoutCase.cpp 354 case glu::TYPE_FLOAT_VEC4:
813 case glu::TYPE_FLOAT_VEC4: return "bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n";
847 case glu::TYPE_FLOAT_VEC4:
    [all...]
es31fTextureGatherTests.cpp 871 return glu::TYPE_FLOAT_VEC4;
    [all...]
es31fTessellationTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 79 glu::TYPE_FLOAT_VEC4,
435 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL };
497 result.type = glu::TYPE_FLOAT_VEC4;
    [all...]
es2fFboRenderTest.cpp 71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutCase.cpp 266 case glu::TYPE_FLOAT_VEC4:
784 case glu::TYPE_FLOAT_VEC4: return "bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n";
818 case glu::TYPE_FLOAT_VEC4:
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp 327 case glu::TYPE_FLOAT_VEC4:
642 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n";
676 case glu::TYPE_FLOAT_VEC4:
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp 386 case glu::TYPE_FLOAT_VEC4:
691 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n";
725 case glu::TYPE_FLOAT_VEC4:
    [all...]
glsLongStressCase.cpp 786 case glu::TYPE_FLOAT_VEC4: glUniform4f(location, val[0], val[1], val[2], val[3]); break;
    [all...]
glsShaderLibraryCase.cpp 794 case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32); break;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineSpecConstantTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 344 return glu::TYPE_FLOAT_VEC4;
1025 if (outputType == glu::TYPE_FLOAT_VEC4)
    [all...]
vktShaderExecutor.cpp 559 case glu::TYPE_FLOAT_VEC4: return VK_FORMAT_R32G32B32A32_SFLOAT;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationUserDefinedIO.cpp 491 structType.addMember("y", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
    [all...]
  /external/deqp/framework/opengl/
gluShaderLibrary.cpp 807 case TOKEN_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrConversionTests.cpp 603 spec.outputs.push_back(Symbol("o_color", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 889 return glu::TYPE_FLOAT_VEC4;
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

Completed in 1201 milliseconds

1 23