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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java 107 final Vector2 position = record.object.getPosition();
120 final Vector2 otherPosition = other.object.getPosition();
201 Vector2 attackPosition,
202 Vector2 vulnerabilityPosition,
233 final Vector2 position = record.object.getPosition();
InputTouchScreen.java 57 public final void setVector(int index, Vector2 vector) {
LaunchProjectileComponent.java 49 private Vector2 mWorkingVector;
57 mWorkingVector = new Vector2();
DrawableBitmap.java 216 public boolean visibleAtPosition(Vector2 position) {
PlayerComponent.java 74 private Vector2 mHotSpotTestPoint;
92 mHotSpotTestPoint = new Vector2();
140 Vector2 impulse = pool.allocate();
NPCComponent.java 38 private Vector2 mPreviousPosition;
79 mPreviousPosition = new Vector2();
HitReactionComponent.java 179 Vector2 newVelocity = pool.allocate(parent.getPosition());
Game.java 538 public Vector2 getLastDeathPosition() {
  /external/eigen/Eigen/src/Geometry/
OrthoMethods.h 145 typedef Matrix<Scalar,2,1> Vector2;
155 RealScalar invnm = RealScalar(1)/(Vector2() << src.coeff(sndi),src.coeff(maxi)).finished().norm();
  /external/eigen/test/
geo_transformations.cpp 95 typedef Matrix<Scalar,2,1> Vector2;
265 Vector2 v20 = Vector2::Random();
266 Vector2 v21 = Vector2::Random();
sparse_basic.cpp 20 typedef Matrix<StorageIndex,2,1> Vector2;
42 std::vector<Vector2> zeroCoords;
43 std::vector<Vector2> nonzeroCoords;
  /frameworks/base/libs/hwui/
TessellationCache.cpp 238 Vector2 centroid = ShadowTessellator::centroid2d(
239 reinterpret_cast<const Vector2*>(&casterVertices2d.front()),
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVInstruction.h     [all...]

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