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Searched
refs:Vector2
(Results
51 - 63
of
63
) sorted by null
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/external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java
107
final
Vector2
position = record.object.getPosition();
120
final
Vector2
otherPosition = other.object.getPosition();
201
Vector2
attackPosition,
202
Vector2
vulnerabilityPosition,
233
final
Vector2
position = record.object.getPosition();
InputTouchScreen.java
57
public final void setVector(int index,
Vector2
vector) {
LaunchProjectileComponent.java
49
private
Vector2
mWorkingVector;
57
mWorkingVector = new
Vector2
();
DrawableBitmap.java
216
public boolean visibleAtPosition(
Vector2
position) {
PlayerComponent.java
74
private
Vector2
mHotSpotTestPoint;
92
mHotSpotTestPoint = new
Vector2
();
140
Vector2
impulse = pool.allocate();
NPCComponent.java
38
private
Vector2
mPreviousPosition;
79
mPreviousPosition = new
Vector2
();
HitReactionComponent.java
179
Vector2
newVelocity = pool.allocate(parent.getPosition());
Game.java
538
public
Vector2
getLastDeathPosition() {
/external/eigen/Eigen/src/Geometry/
OrthoMethods.h
145
typedef Matrix<Scalar,2,1>
Vector2
;
155
RealScalar invnm = RealScalar(1)/(
Vector2
() << src.coeff(sndi),src.coeff(maxi)).finished().norm();
/external/eigen/test/
geo_transformations.cpp
95
typedef Matrix<Scalar,2,1>
Vector2
;
265
Vector2
v20 =
Vector2
::Random();
266
Vector2
v21 =
Vector2
::Random();
sparse_basic.cpp
20
typedef Matrix<StorageIndex,2,1>
Vector2
;
42
std::vector<
Vector2
> zeroCoords;
43
std::vector<
Vector2
> nonzeroCoords;
/frameworks/base/libs/hwui/
TessellationCache.cpp
238
Vector2
centroid = ShadowTessellator::centroid2d(
239
reinterpret_cast<const
Vector2
*>(&casterVertices2d.front()),
/external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVInstruction.h
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