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  /prebuilts/go/linux-x86/src/runtime/
mbitmap.go 59 // The smallest possible allocation is 8 bytes. On a 32-bit machine, that
61 // checkmark bit. On a 64-bit machine, however, the 8-byte allocation is
64 // into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation
179 // We maintain one set of mark bits for allocation and one for
256 // As each 1 in s.allocCache was encountered and used for allocation
569 // make sure the underlying allocation contains pointers, usually
870 // heapBitsSetType records that the new allocation [x, x+size)
880 // There can only be one allocation from a given span active at a time,
    [all...]
chan.go 80 // buf points into the same allocation, elemtype is persistent.
88 // Also prevents us from pointing beyond the allocation (see issue 9401).
mgc.go 9 // non-generational and non-compacting. Allocation is done using size segregated per P allocation
42 // part of allocation. The write barrier shades both the
87 // to allocation. See description below.
89 // 6. When sufficient allocation has taken place, replay the sequence
125 // proportion to the allocation cost. Adjusting GOGC just changes the linear constant
159 // When there is a very small live set but a lot of allocation, simply
453 // start is delayed or if the allocation that pushed heap_live
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  /external/protobuf/src/google/protobuf/
arena_unittest.cc 231 uintptr_t allocation = reinterpret_cast<uintptr_t>(p); local
237 EXPECT_FALSE(allocation >= arena_start && allocation < arena_end);
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  /external/v8/
Android.v8.mk 11 src/allocation-site-scopes.cc \
12 src/allocation.cc \
355 src/profiler/allocation-tracker.cc \
  /device/linaro/bootloader/edk2/MdeModulePkg/Universal/DebugSupportDxe/X64/
AsmFuncs.S 74 # This allocation is coocked to insure
  /external/ImageMagick/www/api/
quantize.php 61 <p>For purposes of color allocation, an image is a set of n pixels, where each pixel is a point in RGB space. RGB space is a 3-dimensional vector space, and each pixel, Pi, is defined by an ordered triple of red, green, and blue coordinates, (Ri, Gi, Bi).</p>
63 <p>Each primary color component (red, green, or blue) represents an intensity which varies linearly from 0 to a maximum value, Cmax, which corresponds to full saturation of that color. Color allocation is defined over a domain consisting of the cube in RGB space with opposite vertices at (0,0,0) and (Cmax, Cmax, Cmax). QUANTIZE requires Cmax = 255.</p>
  /frameworks/rs/
rs_hal.h 80 class Allocation;
121 RS_BASE_OBJ(Allocation) rs_allocation;
172 const Allocation * ain,
173 Allocation * aout,
179 const Allocation ** ains, size_t inLen,
180 Allocation *aout,
202 Allocation *data);
211 const Allocation ** ains,
213 Allocation * aout,
221 bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero)
314 } allocation; member in struct:android::renderscript::__anon41657
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  /prebuilts/go/darwin-x86/src/encoding/json/
scanner.go 19 // scan is passed in for use by checkValid to avoid an allocation.
36 // scan is passed in for use by nextValue to avoid an allocation.
  /prebuilts/go/darwin-x86/src/runtime/
chan.go 80 // buf points into the same allocation, elemtype is persistent.
88 // Also prevents us from pointing beyond the allocation (see issue 9401).
mgc.go 9 // non-generational and non-compacting. Allocation is done using size segregated per P allocation
42 // part of allocation. The write barrier shades both the
87 // to allocation. See description below.
89 // 6. When sufficient allocation has taken place, replay the sequence
125 // proportion to the allocation cost. Adjusting GOGC just changes the linear constant
159 // When there is a very small live set but a lot of allocation, simply
453 // start is delayed or if the allocation that pushed heap_live
    [all...]
map_test.go 499 // Use large string keys to avoid small-allocation coalescing,
  /prebuilts/go/darwin-x86/src/strings/
strings.go 692 return s // avoid allocation
697 return s // avoid allocation
  /prebuilts/go/darwin-x86/src/text/template/
funcs.go 522 // Avoid allocation if we can.
599 // Avoid allocation if we can.
  /prebuilts/go/linux-x86/src/encoding/json/
scanner.go 19 // scan is passed in for use by checkValid to avoid an allocation.
36 // scan is passed in for use by nextValue to avoid an allocation.
  /prebuilts/go/linux-x86/src/strings/
strings.go 692 return s // avoid allocation
697 return s // avoid allocation
  /prebuilts/go/linux-x86/src/text/template/
funcs.go 522 // Avoid allocation if we can.
599 // Avoid allocation if we can.
  /external/valgrind/massif/
ms_main.c 59 // The other benchmarks don't do much allocation, and so give similar speeds
105 n1: 5 (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
147 100.00% (5B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
186 // call tree beneath all the allocation functions like malloc().
304 // custom allocation) there's not much point to having all these alloc
466 // which represents all allocation functions, eg:
468 // - user-specified allocation functions (using --alloc-fn);
469 // - custom allocation (MALLOCLIKE) points
534 // filter the whole stacktrace if this allocation has to be ignored.
538 VERB(4, "ignored allocation from fn %s\n", fnname)
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  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/gen/
main.go 222 // Compute input allocation order. We allocate from the
  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/
sparsetreemap.go 46 // A SparseTreeHelper contains indexing and allocation data
  /prebuilts/go/darwin-x86/src/crypto/aes/
gcm_s390x.go 93 // original slice has sufficient capacity then no allocation is performed.
  /prebuilts/go/darwin-x86/src/encoding/gob/
encoder.go 28 // buffer to assemble the message without another allocation.
  /prebuilts/go/darwin-x86/src/syscall/
syscall_linux_s390x.go 110 // socketcall assembly to avoid allocation on every system call.
syscall_plan9.go 157 // Implemented in assembly to avoid allocation.
  /prebuilts/go/darwin-x86/src/unsafe/
unsafe.go 84 // its original allocation:

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