/prebuilts/go/linux-x86/src/runtime/ |
mbitmap.go | 59 // The smallest possible allocation is 8 bytes. On a 32-bit machine, that 61 // checkmark bit. On a 64-bit machine, however, the 8-byte allocation is 64 // into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation 179 // We maintain one set of mark bits for allocation and one for 256 // As each 1 in s.allocCache was encountered and used for allocation 569 // make sure the underlying allocation contains pointers, usually 870 // heapBitsSetType records that the new allocation [x, x+size) 880 // There can only be one allocation from a given span active at a time, [all...] |
chan.go | 80 // buf points into the same allocation, elemtype is persistent. 88 // Also prevents us from pointing beyond the allocation (see issue 9401).
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mgc.go | 9 // non-generational and non-compacting. Allocation is done using size segregated per P allocation 42 // part of allocation. The write barrier shades both the 87 // to allocation. See description below. 89 // 6. When sufficient allocation has taken place, replay the sequence 125 // proportion to the allocation cost. Adjusting GOGC just changes the linear constant 159 // When there is a very small live set but a lot of allocation, simply 453 // start is delayed or if the allocation that pushed heap_live [all...] |
/external/protobuf/src/google/protobuf/ |
arena_unittest.cc | 231 uintptr_t allocation = reinterpret_cast<uintptr_t>(p); local 237 EXPECT_FALSE(allocation >= arena_start && allocation < arena_end); [all...] |
/external/v8/ |
Android.v8.mk | 11 src/allocation-site-scopes.cc \ 12 src/allocation.cc \ 355 src/profiler/allocation-tracker.cc \
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/device/linaro/bootloader/edk2/MdeModulePkg/Universal/DebugSupportDxe/X64/ |
AsmFuncs.S | 74 # This allocation is coocked to insure
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/external/ImageMagick/www/api/ |
quantize.php | 61 <p>For purposes of color allocation, an image is a set of n pixels, where each pixel is a point in RGB space. RGB space is a 3-dimensional vector space, and each pixel, Pi, is defined by an ordered triple of red, green, and blue coordinates, (Ri, Gi, Bi).</p> 63 <p>Each primary color component (red, green, or blue) represents an intensity which varies linearly from 0 to a maximum value, Cmax, which corresponds to full saturation of that color. Color allocation is defined over a domain consisting of the cube in RGB space with opposite vertices at (0,0,0) and (Cmax, Cmax, Cmax). QUANTIZE requires Cmax = 255.</p>
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/frameworks/rs/ |
rs_hal.h | 80 class Allocation; 121 RS_BASE_OBJ(Allocation) rs_allocation; 172 const Allocation * ain, 173 Allocation * aout, 179 const Allocation ** ains, size_t inLen, 180 Allocation *aout, 202 Allocation *data); 211 const Allocation ** ains, 213 Allocation * aout, 221 bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero) 314 } allocation; member in struct:android::renderscript::__anon41657 [all...] |
/prebuilts/go/darwin-x86/src/encoding/json/ |
scanner.go | 19 // scan is passed in for use by checkValid to avoid an allocation. 36 // scan is passed in for use by nextValue to avoid an allocation.
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/prebuilts/go/darwin-x86/src/runtime/ |
chan.go | 80 // buf points into the same allocation, elemtype is persistent. 88 // Also prevents us from pointing beyond the allocation (see issue 9401).
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mgc.go | 9 // non-generational and non-compacting. Allocation is done using size segregated per P allocation 42 // part of allocation. The write barrier shades both the 87 // to allocation. See description below. 89 // 6. When sufficient allocation has taken place, replay the sequence 125 // proportion to the allocation cost. Adjusting GOGC just changes the linear constant 159 // When there is a very small live set but a lot of allocation, simply 453 // start is delayed or if the allocation that pushed heap_live [all...] |
map_test.go | 499 // Use large string keys to avoid small-allocation coalescing,
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/prebuilts/go/darwin-x86/src/strings/ |
strings.go | 692 return s // avoid allocation 697 return s // avoid allocation
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/prebuilts/go/darwin-x86/src/text/template/ |
funcs.go | 522 // Avoid allocation if we can. 599 // Avoid allocation if we can.
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/prebuilts/go/linux-x86/src/encoding/json/ |
scanner.go | 19 // scan is passed in for use by checkValid to avoid an allocation. 36 // scan is passed in for use by nextValue to avoid an allocation.
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/prebuilts/go/linux-x86/src/strings/ |
strings.go | 692 return s // avoid allocation 697 return s // avoid allocation
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/prebuilts/go/linux-x86/src/text/template/ |
funcs.go | 522 // Avoid allocation if we can. 599 // Avoid allocation if we can.
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/external/valgrind/massif/ |
ms_main.c | 59 // The other benchmarks don't do much allocation, and so give similar speeds 105 n1: 5 (heap allocation functions) malloc/new/new[], --alloc-fns, etc. 147 100.00% (5B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc. 186 // call tree beneath all the allocation functions like malloc(). 304 // custom allocation) there's not much point to having all these alloc 466 // which represents all allocation functions, eg: 468 // - user-specified allocation functions (using --alloc-fn); 469 // - custom allocation (MALLOCLIKE) points 534 // filter the whole stacktrace if this allocation has to be ignored. 538 VERB(4, "ignored allocation from fn %s\n", fnname) [all...] |
/prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/gen/ |
main.go | 222 // Compute input allocation order. We allocate from the
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/prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/ |
sparsetreemap.go | 46 // A SparseTreeHelper contains indexing and allocation data
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/prebuilts/go/darwin-x86/src/crypto/aes/ |
gcm_s390x.go | 93 // original slice has sufficient capacity then no allocation is performed.
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/prebuilts/go/darwin-x86/src/encoding/gob/ |
encoder.go | 28 // buffer to assemble the message without another allocation.
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/prebuilts/go/darwin-x86/src/syscall/ |
syscall_linux_s390x.go | 110 // socketcall assembly to avoid allocation on every system call.
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syscall_plan9.go | 157 // Implemented in assembly to avoid allocation.
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/prebuilts/go/darwin-x86/src/unsafe/ |
unsafe.go | 84 // its original allocation:
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