/external/deqp/modules/gles2/functional/ |
es2fBlendTests.cpp | 76 Vec4 blendColor; 91 , blendColor (blendColor_) 227 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage; 233 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor.w())) [all...] |
es2fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); 195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
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/external/deqp/modules/gles3/functional/ |
es3fBlendTests.cpp | 88 Vec4 blendColor; 103 , blendColor (blendColor_) 275 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage; 281 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor.w())) [all...] |
es3fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); 195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
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/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 96 tcu::Vec4 blendColor;
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glsFragOpInteractionCase.cpp | 266 ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
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glsInteractionTestUtil.cpp | 213 state.blendColor = getRandomColor(rnd);
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 140 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState); 141 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
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rrRenderState.hpp | 256 tcu::Vec4 blendColor; //!< Components should be in range [0, 1]. 288 , blendColor (0.0f)
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rrFragmentOperations.cpp | 305 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState) 336 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2)) break; \ 337 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2)) break; \ 338 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) break; \ 339 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \ 356 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState) 387 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \ 388 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \ 389 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \ 390 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; [all...] |
/external/skia/gm/ |
pathopsinverse.cpp | 26 SkColor blendColor = blend(oneColor, twoColor); 30 makePaint(&fOpPaint[kIntersect_SkPathOp], blendColor);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 13 gl->blendColor = &glBlendColor;
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glwInitES20.inl | 13 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
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glwInitES30Direct.inl | 20 gl->blendColor = &glBlendColor;
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glwInitES31Direct.inl | 24 gl->blendColor = &glBlendColor;
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glwFunctions.inl | 36 glBlendColorFunc blendColor; [all...] |
glwInitES30.inl | 20 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
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/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 69 mState.blendColor.red = 0; 70 mState.blendColor.green = 0; 71 mState.blendColor.blue = 0; 72 mState.blendColor.alpha = 0; 425 if(mState.blendColor.red != red || 426 mState.blendColor.green != green || 427 mState.blendColor.blue != blue || 428 mState.blendColor.alpha != alpha) 430 mState.blendColor.red = red; 431 mState.blendColor.green = green [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 71 mState.blendColor.red = 0; 72 mState.blendColor.green = 0; 73 mState.blendColor.blue = 0; 74 mState.blendColor.alpha = 0; 451 if(mState.blendColor.red != red || 452 mState.blendColor.green != green || 453 mState.blendColor.blue != blue || 454 mState.blendColor.alpha != alpha) 456 mState.blendColor.red = red; 457 mState.blendColor.green = green [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 24 dst->blendColor = src.blendColor;
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gluStateReset.cpp | 368 gl.blendColor (0.0f, 0.0f, 0.0f, 0.0f); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 130 virtual void blendColor (float red, float green, float blue, float alpha) = DE_NULL;
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sglrContextWrapper.cpp | 341 m_curCtx->blendColor(red, green, blue, alpha);
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sglrGLContext.hpp | 142 virtual void blendColor (float red, float green, float blue, float alpha);
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 384 ctx.blendColor(0, 0, 0, 0);
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