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  /prebuilts/go/darwin-x86/src/image/
ycbcr.go 11 // YCbCrSubsampleRatio is the chroma subsample ratio used in a YCbCr image.
45 // that map to separate chroma samples.
  /prebuilts/go/linux-x86/src/image/color/
ycbcr.go 107 // one luma and two chroma components.
191 // 8 bits each for one luma, two chroma and one alpha component.
  /prebuilts/go/linux-x86/src/image/
ycbcr.go 11 // YCbCrSubsampleRatio is the chroma subsample ratio used in a YCbCr image.
45 // that map to separate chroma samples.
  /external/mesa3d/src/gallium/drivers/radeon/
radeon_vce_52.c 181 RVCE_CS(enc->chroma->level[0].nblk_x * enc->chroma->bpe); // encRefPicChromaPitch
245 enc->chroma->level[0].offset); // inputPictureChromaAddressHi/Lo
248 RVCE_CS(enc->chroma->level[0].nblk_x * enc->chroma->bpe); // encInputPicChromaPitch
radeon_uvd.c     [all...]
radeon_uvd.h 433 /* fill decoding target field from the luma and chroma surfaces */
435 struct radeon_surf *chroma);
radeon_vce.h 396 struct radeon_surf* chroma; member in struct:rvce_encoder
radeon_vce.c 275 enc->get_buffer(vid_buf->resources[1], NULL, &enc->chroma);
  /external/ImageMagick/tests/
validate.c 366 static inline void ConvertLCHabToXYZ(const double luma,const double chroma,
369 ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
373 static void ConvertLCHabToRGB(const double luma,const double chroma,
381 ConvertLCHabToXYZ(luma*100.0,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z);
421 const double Z,double *luma,double *chroma,double *hue)
428 *chroma=hypot(255.0*(a-0.5),255.0*(b-0.5))/255.0+0.5;
435 const double blue,double *luma,double *chroma,double *hue)
443 ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue);
1041 Reference: https://code.google.com/p/chroma
    [all...]
  /external/libhevc/common/arm/
ihevc_weighted_pred_bi_default.s 222 @ this is only for chroma module with input 2x2
318 @ this is only for chroma module with inpput 4x2
404 @ if the input is chroma with 8x2 block size
  /external/libavc/common/arm/
ih264_ihadamard_scaling_a9.s 165 @ * @brief This function performs a 2x2 inverse hadamard transform for chroma block
ih264_padding_neon.s 253 @* Padding (chroma block) at the left of a 2d array
527 @;* Padding (chroma block) at the right of a 2d array
ih264_default_weighted_pred_a9q.s 221 @* 8.4.2.3.1 titled "Default weighted sample prediction process" for chroma.
ih264_resi_trans_quant_a9.s 247 @* and quantization for 4x4 chroma block.
589 @* quantization for dc block of chroma for both planes
ih264_intra_pred_chroma_a9q.s 26 @* Contains function definitions for intra chroma prediction .
  /prebuilts/go/darwin-x86/src/image/jpeg/
reader.go 30 var errUnsupportedSubsamplingRatio = UnsupportedError("luma/chroma subsampling ratio")
343 return FormatError("luma/chroma subsampling ratio")
365 // 4:1:1 or 4:1:0 chroma subsampling ratios. This implies that the
369 // assume that the two chroma components have the same subsampling
reader_test.go 154 // occur with a 4:2:0 chroma subsampling and a 1x1 image. Baseline
scan.go 177 // The blocks are traversed one MCU at a time. For 4:2:0 chroma
writer.go 332 // We use 4:2:0 chroma subsampling.
  /prebuilts/go/linux-x86/src/image/jpeg/
reader.go 30 var errUnsupportedSubsamplingRatio = UnsupportedError("luma/chroma subsampling ratio")
343 return FormatError("luma/chroma subsampling ratio")
365 // 4:1:1 or 4:1:0 chroma subsampling ratios. This implies that the
369 // assume that the two chroma components have the same subsampling
reader_test.go 154 // occur with a 4:2:0 chroma subsampling and a 1x1 image. Baseline
scan.go 177 // The blocks are traversed one MCU at a time. For 4:2:0 chroma
writer.go 332 // We use 4:2:0 chroma subsampling.
  /hardware/intel/img/psb_video/src/
psb_overlay.c 950 unsigned char *data, *chroma, *buffer, *header; local
973 printf("Alloc chroma buffer fail\n");
977 chroma = data;
    [all...]
  /external/ImageMagick/www/api/
paint.php 227 <p>As there is one fuzz value for the all the channels, TransparentPaintImage() is not suitable for the operations like chroma, where the tolerance for similarity of two color component (RGB) can be different. Thus we define this method to take two target pixels (one low and one high) and all the pixels of an image which are lying between these two pixels are made transparent.</p>

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