/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 188 mProgram = createProgram(VERTEX_SHADER, fragmentShader); 210 private int createProgram(String vertexSource, String fragmentSource) {
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 79 err = createProgram(&program, kVertexShader, kFragmentShader); 81 err = createProgram(&program, kVertexShader, kExtFragmentShader); 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader,
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 113 mProgramId = GLUtils::createProgram(&SP_VERTEX, const_cast<const char**>(&spFragment));
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/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); 253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
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es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); 315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); 369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); 585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader) [all...] |
es3fFboColorbufferTests.cpp | 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); 235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); 236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); 368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); 496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); 497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); 622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); 623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader) [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 88 glProgram = createProgram(VertexShaderSource(),
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WarpRenderer.cpp | 76 glProgram = createProgram(VertexShaderSource(),
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Renderer.cpp | 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
FlockingScene.cpp | 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 61 programId = GLUtils::createProgram(&vertex, &fragment);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
GlowingScene.cpp | 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 66 programId = GLUtils::createProgram(&vertex, &fragment);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 165 mProgram = createProgram(mVertexShader, mFragmentShader); 261 private int createProgram(String vertexSource, String fragmentSource) {
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 138 mProgram = createProgram(mVertexShader, mFragmentShader); 161 private int createProgram(String vertexSource, String fragmentSource) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 95 mProgram = createProgram(mVertexShader, mFragmentShader); 174 private int createProgram(String vertexSource, String fragmentSource) {
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 93 mProgram = createProgram(mVertexShader, mFragmentShader); 172 private int createProgram(String vertexSource, String fragmentSource) {
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, 105 GL_CALL_RET(programID, CreateProgram()); 185 return this->createProgram(programID); 268 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 153 mProgram = createProgram(mVertexShader, mFragmentShader); 186 private int createProgram(String vertexSource, String fragmentSource) {
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 59 public static int createProgram(String vertexSource, String fragmentSource) { 176 mGLProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 704 deUint32 shaderID = context.createProgram(&shader); 763 deUint32 texShaderID = ctx.createProgram(&texShader); 862 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); 863 deUint32 mixShaderID = context.createProgram(&mixShader); 950 deUint32 shaderID = context.createProgram(&shader); 1005 deUint32 shaderID = context.createProgram(&shader); [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 167 gProgram = createProgram(gVertexShader, gFragmentShader); 175 gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 106 mProgramId = GLUtils::createProgram(&FP_VERTEX, &FP_FRAGMENT);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
TextureRenderer.java | 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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