/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 374 gl.depthMask(GL_FALSE);
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 271 depthMask,
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es3pStateChangeTests.cpp | 589 gl.depthMask(GL_FALSE); 591 gl.depthMask(GL_TRUE); [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 278 bool depthMask;
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Context.cpp | 110 mState.depthMask = true; 849 if(mState.depthMask != mask) 851 mState.depthMask = mask; 1105 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; [all...] |
/frameworks/rs/cpp/ |
rsDispatch.h | 110 typedef RsProgramStore (*ProgramStoreCreateFnPtr) (RsContext rsc, bool colorMaskR, bool colorMaskG, bool colorMaskB, bool colorMaskA, bool depthMask, bool ditherEnable, RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc, RsDepthFunc depthFunc);
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/frameworks/rs/ |
rsApiStubs.h | 137 extern "C" RsProgramStore rsProgramStoreCreate (RsContext rsc, bool colorMaskR, bool colorMaskG, bool colorMaskB, bool colorMaskA, bool depthMask, bool ditherEnable, RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc, RsDepthFunc depthFunc);
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rsApiStubs.cpp | 789 bool depthMask, bool ditherEnable, 796 depthMask, ditherEnable, srcFunc, destFunc, depthFunc); [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 383 gl.depthMask (GL_TRUE); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 126 glDepthMaskFunc depthMask; [all...] |
glwInitES30.inl | 63 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitES32Direct.inl | 79 gl->depthMask = &glDepthMask;
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glwInitES31.inl | 69 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitES32.inl | 79 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); [all...] |
glwInitGL30.inl | 64 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitGL31.inl | 65 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitGL32.inl | 67 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitGL33.inl | 70 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 120 mState.depthMask = true; 671 if(mState.depthMask != mask) 673 mState.depthMask = mask; 1192 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; [all...] |
Context.h | 486 bool depthMask;
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/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 532 GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE)); 544 GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 505 gl.depthMask(GL_FALSE); 507 gl.depthMask(GL_TRUE); [all...] |
/external/skia/src/gpu/gl/ |
GrGLTestInterface.cpp | 57 fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.h | 399 bool depthMask;
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/system/core/libpixelflinger/ |
pixelflinger.cpp | 768 GGL_INIT_PROC(procs, depthMask);
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