HomeSort by relevance Sort by last modified time
    Searched refs:depthMask (Results 26 - 50 of 70) sorted by null

12 3

  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 374 gl.depthMask(GL_FALSE);
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 271 depthMask,
es3pStateChangeTests.cpp 589 gl.depthMask(GL_FALSE);
591 gl.depthMask(GL_TRUE);
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 278 bool depthMask;
Context.cpp 110 mState.depthMask = true;
849 if(mState.depthMask != mask)
851 mState.depthMask = mask;
1105 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break;
    [all...]
  /frameworks/rs/cpp/
rsDispatch.h 110 typedef RsProgramStore (*ProgramStoreCreateFnPtr) (RsContext rsc, bool colorMaskR, bool colorMaskG, bool colorMaskB, bool colorMaskA, bool depthMask, bool ditherEnable, RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc, RsDepthFunc depthFunc);
  /frameworks/rs/
rsApiStubs.h 137 extern "C" RsProgramStore rsProgramStoreCreate (RsContext rsc, bool colorMaskR, bool colorMaskG, bool colorMaskB, bool colorMaskA, bool depthMask, bool ditherEnable, RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc, RsDepthFunc depthFunc);
rsApiStubs.cpp 789 bool depthMask, bool ditherEnable,
796 depthMask, ditherEnable, srcFunc, destFunc, depthFunc);
    [all...]
  /external/deqp/framework/opengl/
gluStateReset.cpp 383 gl.depthMask (GL_TRUE);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 126 glDepthMaskFunc depthMask;
    [all...]
glwInitES30.inl 63 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitES32Direct.inl 79 gl->depthMask = &glDepthMask;
glwInitES31.inl 69 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitES32.inl 79 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
    [all...]
glwInitGL30.inl 64 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitGL31.inl 65 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitGL32.inl 67 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitGL33.inl 70 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 120 mState.depthMask = true;
671 if(mState.depthMask != mask)
673 mState.depthMask = mask;
1192 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break;
    [all...]
Context.h 486 bool depthMask;
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 532 GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE));
544 GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE));
    [all...]
  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 505 gl.depthMask(GL_FALSE);
507 gl.depthMask(GL_TRUE);
    [all...]
  /external/skia/src/gpu/gl/
GrGLTestInterface.cpp 57 fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 399 bool depthMask;
  /system/core/libpixelflinger/
pixelflinger.cpp 768 GGL_INIT_PROC(procs, depthMask);

Completed in 3259 milliseconds

12 3