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  /frameworks/rs/cpu_ref/
rsCpuIntrinsicConvolve3x3.cpp 91 float4 px = convert_float4(py0[x1]) * coeff[0] +
146 static void ConvolveOneF4(const RsExpandKernelDriverInfo *info, uint32_t x, float4 *out,
147 const float4 *py0, const float4 *py1, const float4 *py2,
330 const float4 *py0 = (const float4 *)(pin + stride * y2);
331 const float4 *py1 = (const float4 *)(pin + stride * info->current.y);
332 const float4 *py2 = (const float4 *)(pin + stride * y1)
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rsCpuIntrinsic3DLUT.cpp 72 const float4 m = (float4)(1.f / 255.f) * convert_float4(dims);
73 const int4 coordMul = convert_int4(m * (float4)0x8000);
  /frameworks/rs/script_api/include/
rs_convert.rsh 49 extern float4 __attribute__((const, overloadable))
50 convert_float4(float4 v);
58 extern float4 __attribute__((const, overloadable))
67 extern float4 __attribute__((const, overloadable))
76 extern float4 __attribute__((const, overloadable))
85 extern float4 __attribute__((const, overloadable))
94 extern float4 __attribute__((const, overloadable))
103 extern float4 __attribute__((const, overloadable))
113 convert_char4(float4 v);
176 convert_uchar4(float4 v)
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rs_value_types.rsh 36 * E.g. float4, int3, double2, ulong4.
66 * float4 v4;
275 * float4: Four 32 bit floats
280 typedef float __attribute__((ext_vector_type(4))) float4;
541 typedef float4 rs_quaternion;
  /frameworks/rs/tests/cpp_api/cppbasic/
mono.rs 52 float4 f4 = rsUnpackColor8888(*v_in);
  /frameworks/rs/tests/cpp_api/cppbasic-shared/
mono.rs 52 float4 f4 = rsUnpackColor8888(*v_in);
  /frameworks/rs/tests/java_api/ImageProcessing/src/com/android/rs/image/
fisheye.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
fisheye_approx.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
  /frameworks/rs/tests/java_api/ImageProcessing2/src/com/android/rs/image/
fisheye.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
fisheye_approx.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
  /frameworks/rs/tests/java_api/ImageProcessing_jb/src/com/android/rs/image/
fisheye.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
fisheye_approx.rsh 55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
  /frameworks/rs/tests/lldb/tests/testcases/
test_read_global.py 116 '(float4) float4_global = (3, 4.5, -5, -6.5)',
286 ['(float4)',
test_read_local.py 115 '(float4) float4_local = (3, 4.5, -5, -6.5)',
285 ['(float4)',
  /prebuilts/sdk/renderscript/include/
rs_convert.rsh 49 extern float4 __attribute__((const, overloadable))
50 convert_float4(float4 v);
58 extern float4 __attribute__((const, overloadable))
67 extern float4 __attribute__((const, overloadable))
76 extern float4 __attribute__((const, overloadable))
85 extern float4 __attribute__((const, overloadable))
94 extern float4 __attribute__((const, overloadable))
103 extern float4 __attribute__((const, overloadable))
113 convert_char4(float4 v);
176 convert_uchar4(float4 v)
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rs_value_types.rsh 36 * E.g. float4, int3, double2, ulong4.
66 * float4 v4;
275 * float4: Four 32 bit floats
280 typedef float __attribute__((ext_vector_type(4))) float4;
541 typedef float4 rs_quaternion;
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
intrinsic_convolve5x5.rs 39 float4 p0 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y0)) * gCoeffs[0]
45 float4 p1 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y1)) * gCoeffs[5]
51 float4 p2 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y2)) * gCoeffs[10]
57 float4 p3 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y3)) * gCoeffs[15]
63 float4 p4 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
213 float4 __attribute__((kernel)) convolve_F4(uint32_t x, uint32_t y) {
226 float4 p0 = rsGetElementAt_float4(gIn, x0, y0) * gCoeffs[0]
232 float4 p1 = rsGetElementAt_float4(gIn, x0, y1) * gCoeffs[5]
238 float4 p2 = rsGetElementAt_float4(gIn, x0, y2) * gCoeffs[10]
244 float4 p3 = rsGetElementAt_float4(gIn, x0, y3) * gCoeffs[15
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
grad.rs 101 float4 pixel = rsUnpackColor8888(in);
103 float4 wsum = pixel;
  /external/swiftshader/src/Renderer/
Matrix.hpp 22 struct float4;
75 float4 operator*(const float4 &v) const;
Blitter.hpp 85 bool read(Float4 &color, Pointer<Byte> element, Format format);
86 bool write(Float4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options);
89 static bool GetScale(float4& scale, Format format);
90 static bool ApplyScaleAndClamp(Float4& value, const BlitState& state);
  /frameworks/rs/driver/runtime/
rs_core.c 12 extern float4 __attribute__((overloadable)) convert_float4(uchar4 c);
16 extern float4 rsUnpackColor8888(uchar4 c)
276 PRIM_DEBUG(float4)
310 const float4 *f,
313 float4 f = convert_float4(h4);
  /cts/tests/tests/renderscript/src/android/renderscript/cts/generated/
TestConvert.rs 31 float4 __attribute__((kernel)) testConvertFloat4Float4Float4(float4 inV) {
43 float4 __attribute__((kernel)) testConvertFloat4Char4Float4(char4 inV) {
55 float4 __attribute__((kernel)) testConvertFloat4Uchar4Float4(uchar4 inV) {
67 float4 __attribute__((kernel)) testConvertFloat4Short4Float4(short4 inV) {
79 float4 __attribute__((kernel)) testConvertFloat4Ushort4Float4(ushort4 inV) {
91 float4 __attribute__((kernel)) testConvertFloat4Int4Float4(int4 inV) {
103 float4 __attribute__((kernel)) testConvertFloat4Uint4Float4(uint4 inV) {
115 char4 __attribute__((kernel)) testConvertChar4Float4Char4(float4 inV) {
199 uchar4 __attribute__((kernel)) testConvertUchar4Float4Uchar4(float4 inV)
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TestMax.rs 39 float4 __attribute__((kernel)) testMaxFloat4Float4Float4(float4 inA, unsigned int x) {
40 float4 inB = rsGetElementAt_float4(gAllocInB, x);
74 float4 __attribute__((kernel)) testMaxFloat4FloatFloat4(float4 inA, unsigned int x) {
TestMin.rs 39 float4 __attribute__((kernel)) testMinFloat4Float4Float4(float4 inA, unsigned int x) {
40 float4 inB = rsGetElementAt_float4(gAllocInB, x);
74 float4 __attribute__((kernel)) testMinFloat4FloatFloat4(float4 inA, unsigned int x) {
  /frameworks/native/libs/math/tests/
vec_test.cpp 78 float4 vf(2);
172 float4 fv(1, 2, 3, 4);
229 float4 vf(2);

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