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  /external/deqp/modules/egl/
teglNativeCoordMappingTests.cpp 89 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
117 program = gl.createProgram();
118 vertexShader = gl.createShader(GL_VERTEX_SHADER);
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
124 gl.compileShader(vertexShader);
125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
128 gl.compileShader(fragmentShader)
559 glw::Functions gl; local
    [all...]
teglNativeColorMappingTests.cpp 88 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
117 program = gl.createProgram();
118 vertexShader = gl.createShader(GL_VERTEX_SHADER);
119 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
124 gl.compileShader(vertexShader);
125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
128 gl.compileShader(fragmentShader)
526 glw::Functions gl; local
    [all...]
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 220 static OutputIter namedBindingsToProgramLocations (const glw::Functions& gl, deUint32 program, InputIter first, InputIter end, OutputIter out)
228 int location = gl.getAttribLocation(program, binding.name.c_str());
323 void uploadBufferData (const glw::Functions& gl, deUint32 buffer, deUint32 usage, const VertexBufferLayout& layout, const VertexArrayPointer* srcArrays)
331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
332 gl.bufferData(GL_ARRAY_BUFFER, (int)localBuf.size(), &localBuf[0], usage);
333 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
334 GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading buffer data failed");
342 const glw::Functions& gl = context.getFunctions(); local
360 uploadBufferData(gl, m_object, usage, layout, &srcPtrs[0]);
376 const glw::Functions& gl = context.getFunctions() local
497 const glw::Functions& gl = context.getFunctions(); local
529 const glw::Functions& gl = context.getFunctions(); local
582 const glw::Functions& gl = context.getFunctions(); local
    [all...]
gluContextInfo.cpp 166 const glw::Functions& gl = context.getFunctions(); local
169 gl.getIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
173 gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]);
175 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) failed");
188 const glw::Functions& gl = context.getFunctions(); local
192 const char* result = (const char*)gl.getString(GL_EXTENSIONS);
193 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetString(GL_EXTENSIONS) failed");
201 gl.getIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
202 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_NUM_EXTENSIONS) failed");
206 m_extensions[ndx] = (const char*)gl.getStringi(GL_EXTENSIONS, ndx)
    [all...]
gluCallLogWrapper.hpp 23 * \brief GL call wrapper for logging.
41 CallLogWrapper (const glw::Functions& gl, tcu::TestLog& log);
44 // GL API is exposed as member functions
  /external/deqp/modules/gles31/functional/
es31fDebugTests.cpp 662 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
666 gl.enable(GL_DEBUG_OUTPUT);
667 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
668 gl.debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, DE_NULL, false); // disable all
669 gl.debugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DONT_CARE, 0, DE_NULL, true); // enable API errors
670 gl.debugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DONT_CARE, GL_DONT_CARE, 0, DE_NULL, true); // enable application messages
671 gl.debugMessageControl(GL_DEBUG_SOURCE_THIRD_PARTY, GL_DONT_CARE, GL_DONT_CARE, 0, DE_NULL, true); // enable third party messages
672 gl.debugMessageCallback(callbackHandle, this);
676 gl.debugMessageCallback(DE_NULL, DE_NULL);
677 gl.disable(GL_DEBUG_OUTPUT)
731 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
754 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
    [all...]
es31fShaderSharedVarTests.cpp 177 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
180 const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result");
181 const InterfaceBlockInfo outBlockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx);
183 gl.useProgram(program);
188 const int valLoc = gl.getUniformLocation(program, "u_val[0]");
189 const int refLoc = gl.getUniformLocation(program, "u_ref[0]");
190 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
206 if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]);
207 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]);
208 else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0])
    [all...]
es31fInfoLogQueryShared.hpp 39 glu::CallLogWrapper& gl,
  /external/skia/bench/
GLVertexAttributesBench.cpp 16 #include "gl/GrGLContext.h"
17 #include "gl/GrGLInterface.h"
18 #include "gl/GrGLUtil.h"
23 * This is a native GL benchmark for determining the cost of uploading vertex attributes
156 const GrGLInterface* gl = ctx->interface(); local
157 fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight);
198 GR_GL_CALL(gl, GenBuffers(1, &fVBO));
202 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f));
203 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT));
206 GR_GL_CALL(gl, UseProgram(fProgram))
210 const GrGLInterface* gl = ctx->interface(); local
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  /external/deqp/modules/glshared/
glsStateQueryUtil.cpp 43 static bool checkError (tcu::ResultCollector& result, glu::CallLogWrapper& gl, const char* msg)
45 const glw::GLenum errorCode = gl.glGetError();
271 void queryState (tcu::ResultCollector& result, glu::CallLogWrapper& gl, QueryType type, glw::GLenum target, QueriedState& state)
277 const glw::GLboolean value = gl.glIsEnabled(target);
279 if (!checkError(result, gl, "glIsEnabled"))
292 gl.glGetBooleanv(target, &value);
294 if (!checkError(result, gl, "glGetBooleanv"))
309 gl.glGetIntegerv(target, &value);
311 if (!checkError(result, gl, "glGetIntegerv"))
324 gl.glGetInteger64v(target, &value)
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 278 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color");
280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
284 gl.clearDepthf (1.0f);
285 gl.clearStencil (0);
286 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f);
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
289 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears");
295 gl.enable(GL_SCISSOR_TEST);
296 gl.scissor(clear->scissor.x(), clear->scissor.y(), clear->scissor.z(), clear->scissor.w())
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 281 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color");
283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
287 gl.clearDepthf (1.0f);
288 gl.clearStencil (0);
289 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f);
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
292 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears");
298 gl.enable(GL_SCISSOR_TEST);
299 gl.scissor(clear->scissor.x(), clear->scissor.y(), clear->scissor.z(), clear->scissor.w())
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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 48 public void onSurfaceChanged(GL10 gl, int width, int height) {
61 public void onDrawFrame(GL10 gl) {
66 doOnDrawFrame(gl);
71 public void doOnDrawFrame(GL10 gl) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Projector.java 59 * @param gl
61 public void getCurrentProjection(GL10 gl) {
62 mGrabber.getCurrentProjection(gl);
69 * @param gl
71 public void getCurrentModelView(GL10 gl) {
72 mGrabber.getCurrentModelView(gl);
  /device/generic/goldfish-opengl/system/OpenglSystemCommon/
EGLImage.h 21 #include <GLES/gl.h>
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_extensionsstring.c 33 #include <GL/gl.h>
34 #include <GL/wglext.h>
stw_ext_swapinterval.c 33 #include <GL/gl.h>
34 #include <GL/wglext.h>
  /external/replicaisland/src/com/replica/replicaisland/
BufferLibrary.java 44 public void generateHardwareBuffers(GL10 gl) {
49 grid.generateHardwareBuffers(gl);
54 public void releaseHardwareBuffers(GL10 gl) {
59 grid.releaseHardwareBuffers(gl);
  /external/swiftshader/src/OpenGL/common/
Surface.hpp 15 // Surface.hpp: Defines the gl::Surface class, which is the abstract interface
16 // for an EGL surface as viewed by the GL implementation.
31 namespace gl namespace
  /external/swiftshader/src/OpenGL/libEGL/
Texture.hpp 27 class Texture : public gl::NamedObject
  /external/swiftshader/src/OpenGL/libGLES_CM/
Framebuffer.h 15 // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer
24 #include <GLES/gl.h>
74 gl::BindingPointer<Renderbuffer> mColorbufferPointer;
77 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;
80 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
main.h 26 #include <GLES/gl.h>
  /external/webrtc/webrtc/modules/video_render/mac/
cocoa_render_view.h 19 #import <OpenGL/gl.h>
  /frameworks/native/opengl/libagl/
dxt.h 23 #include <GLES/gl.h>
light.h 34 namespace gl { namespace in namespace:android

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