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  /external/vulkan-validation-layers/libs/glm/
mat4x2.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat4x2.hpp
34 namespace glm namespace
57 }//namespace glm
mat4x3.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat4x4.hpp
34 namespace glm namespace
57 }//namespace glm
mat2x2.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat2x2.hpp
34 namespace glm namespace
78 }//namespace glm
mat3x3.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat3x3.hpp
34 namespace glm namespace
78 }//namespace glm
mat4x4.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat4x4.hpp
34 namespace glm namespace
78 }//namespace glm
  /external/vulkan-validation-layers/libs/glm/detail/
type_int.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/type_int.hpp
38 namespace glm{ namespace
153 # error "GLM error: multiple default precision requested for signed interger types"
165 # error "GLM error: multiple default precision requested for unsigned interger types"
178 GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
179 GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
180 GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
181 GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
183 GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform")
    [all...]
func_noise.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/func_noise.hpp
46 namespace glm namespace
88 }//namespace glm
  /external/vulkan-validation-layers/libs/glm/gtc/
matrix_inverse.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtc/matrix_inverse.hpp
34 /// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
44 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
47 namespace glm namespace
70 }//namespace glm
matrix_access.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtc/matrix_access.hpp
34 /// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
44 # pragma message("GLM: GLM_GTC_matrix_access extension included")
47 namespace glm namespace
83 }//namespace glm
noise.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtc/noise.hpp
38 /// <glm/gtc/noise.hpp> need to be included to use these functionalities.
49 # pragma message("GLM: GLM_GTC_noise extension included")
52 namespace glm namespace
77 }//namespace glm
  /external/vulkan-validation-layers/libs/glm/gtx/
closest_point.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/bit.hpp
35 /// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
45 # pragma message("GLM: GLM_GTX_closest_point extension included")
48 namespace glm namespace
62 }// namespace glm
mixed_product.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/mixed_product.hpp
35 /// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
45 # pragma message("GLM: GLM_GTX_mixed_product extension included")
48 namespace glm namespace
61 }// namespace glm
multiple.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/multiple.hpp
36 /// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
46 # pragma message("GLM: GLM_GTX_multiple extension included")
49 namespace glm namespace
79 }//namespace glm
normal.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/normal.hpp
36 /// <glm/gtx/normal.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
46 # pragma message("GLM: GLM_GTX_normal extension included")
49 namespace glm namespace
63 }//namespace glm
normalize_dot.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/normalize_dot.hpp
36 /// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
47 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
50 namespace glm namespace
72 }//namespace glm
number_precision.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/number_precision.hpp
37 /// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
44 #include "../glm.hpp"
48 # pragma message("GLM: GLM_GTX_number_precision extension included")
51 namespace glm{ namespace
81 }//namespace glm
wrap.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/wrap.hpp
35 /// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
45 # pragma message("GLM: GLM_GTX_wrap extension included")
48 namespace glm namespace
69 }// namespace glm
matrix_cross_product.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/matrix_cross_product.hpp
36 /// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
46 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
49 namespace glm namespace
67 }//namespace glm
orthonormalize.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/orthonormalize.hpp
36 /// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
46 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
49 namespace glm namespace
68 }//namespace glm
polar_coordinates.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/polar_coordinates.hpp
35 /// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
45 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
48 namespace glm namespace
68 }//namespace glm
component_wise.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/component_wise.hpp
35 /// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
45 # pragma message("GLM: GLM_GTX_component_wise extension included")
48 namespace glm namespace
78 }//namespace glm
gradient_paint.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/gradient_paint.hpp
35 /// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
46 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
49 namespace glm namespace
72 }// namespace glm
handed_coordinate_space.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/handed_coordinate_space.hpp
35 /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
45 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
48 namespace glm namespace
70 }// namespace glm
rotate_normalized_axis.hpp 2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/rotate_normalized_axis.hpp
37 /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
44 #include "../glm.hpp"
49 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
52 namespace glm namespace
88 }//namespace glm
  /external/vulkan-validation-layers/demos/smoke/
Smoke.h 28 #include <glm/glm.hpp>
91 glm::vec3 eye_pos;
92 glm::mat4 view_projection;

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