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Searched
refs:glm
(Results
26 - 50
of
132
) sorted by null
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/external/vulkan-validation-layers/libs/glm/
mat4x2.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/mat4x2.hpp
34
namespace
glm
namespace
57
}//namespace
glm
mat4x3.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/mat4x4.hpp
34
namespace
glm
namespace
57
}//namespace
glm
mat2x2.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/mat2x2.hpp
34
namespace
glm
namespace
78
}//namespace
glm
mat3x3.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/mat3x3.hpp
34
namespace
glm
namespace
78
}//namespace
glm
mat4x4.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/mat4x4.hpp
34
namespace
glm
namespace
78
}//namespace
glm
/external/vulkan-validation-layers/libs/glm/detail/
type_int.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/core/type_int.hpp
38
namespace
glm
{
namespace
153
# error "
GLM
error: multiple default precision requested for signed interger types"
165
# error "
GLM
error: multiple default precision requested for unsigned interger types"
178
GLM_STATIC_ASSERT(sizeof(
glm
::int8) == 1, "int8 size isn't 1 byte on this platform");
179
GLM_STATIC_ASSERT(sizeof(
glm
::int16) == 2, "int16 size isn't 2 bytes on this platform");
180
GLM_STATIC_ASSERT(sizeof(
glm
::int32) == 4, "int32 size isn't 4 bytes on this platform");
181
GLM_STATIC_ASSERT(sizeof(
glm
::int64) == 8, "int64 size isn't 8 bytes on this platform");
183
GLM_STATIC_ASSERT(sizeof(
glm
::uint8) == 1, "uint8 size isn't 1 byte on this platform")
[
all
...]
func_noise.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/core/func_noise.hpp
46
namespace
glm
namespace
88
}//namespace
glm
/external/vulkan-validation-layers/libs/glm/gtc/
matrix_inverse.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtc/matrix_inverse.hpp
34
/// <
glm
/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
44
# pragma message("
GLM
: GLM_GTC_matrix_inverse extension included")
47
namespace
glm
namespace
70
}//namespace
glm
matrix_access.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtc/matrix_access.hpp
34
/// <
glm
/gtc/matrix_access.hpp> need to be included to use these functionalities.
44
# pragma message("
GLM
: GLM_GTC_matrix_access extension included")
47
namespace
glm
namespace
83
}//namespace
glm
noise.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtc/noise.hpp
38
/// <
glm
/gtc/noise.hpp> need to be included to use these functionalities.
49
# pragma message("
GLM
: GLM_GTC_noise extension included")
52
namespace
glm
namespace
77
}//namespace
glm
/external/vulkan-validation-layers/libs/glm/gtx/
closest_point.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/bit.hpp
35
/// <
glm
/gtx/closest_point.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
45
# pragma message("
GLM
: GLM_GTX_closest_point extension included")
48
namespace
glm
namespace
62
}// namespace
glm
mixed_product.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/mixed_product.hpp
35
/// <
glm
/gtx/mixed_product.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
45
# pragma message("
GLM
: GLM_GTX_mixed_product extension included")
48
namespace
glm
namespace
61
}// namespace
glm
multiple.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/multiple.hpp
36
/// <
glm
/gtx/multiple.hpp> need to be included to use these functionalities.
43
#include "../
glm
.hpp"
46
# pragma message("
GLM
: GLM_GTX_multiple extension included")
49
namespace
glm
namespace
79
}//namespace
glm
normal.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/normal.hpp
36
/// <
glm
/gtx/normal.hpp> need to be included to use these functionalities.
43
#include "../
glm
.hpp"
46
# pragma message("
GLM
: GLM_GTX_normal extension included")
49
namespace
glm
namespace
63
}//namespace
glm
normalize_dot.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/normalize_dot.hpp
36
/// <
glm
/gtx/normalized_dot.hpp> need to be included to use these functionalities.
43
#include "../
glm
.hpp"
47
# pragma message("
GLM
: GLM_GTX_normalize_dot extension included")
50
namespace
glm
namespace
72
}//namespace
glm
number_precision.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/number_precision.hpp
37
/// <
glm
/gtx/number_precision.hpp> need to be included to use these functionalities.
44
#include "../
glm
.hpp"
48
# pragma message("
GLM
: GLM_GTX_number_precision extension included")
51
namespace
glm
{
namespace
81
}//namespace
glm
wrap.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/wrap.hpp
35
/// <
glm
/gtx/wrap.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
45
# pragma message("
GLM
: GLM_GTX_wrap extension included")
48
namespace
glm
namespace
69
}// namespace
glm
matrix_cross_product.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/matrix_cross_product.hpp
36
/// <
glm
/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
43
#include "../
glm
.hpp"
46
# pragma message("
GLM
: GLM_GTX_matrix_cross_product extension included")
49
namespace
glm
namespace
67
}//namespace
glm
orthonormalize.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/orthonormalize.hpp
36
/// <
glm
/gtx/orthonormalize.hpp> need to be included to use these functionalities.
43
#include "../
glm
.hpp"
46
# pragma message("
GLM
: GLM_GTX_orthonormalize extension included")
49
namespace
glm
namespace
68
}//namespace
glm
polar_coordinates.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/polar_coordinates.hpp
35
/// <
glm
/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
45
# pragma message("
GLM
: GLM_GTX_polar_coordinates extension included")
48
namespace
glm
namespace
68
}//namespace
glm
component_wise.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/component_wise.hpp
35
/// <
glm
/gtx/component_wise.hpp> need to be included to use these functionalities.
45
# pragma message("
GLM
: GLM_GTX_component_wise extension included")
48
namespace
glm
namespace
78
}//namespace
glm
gradient_paint.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/gradient_paint.hpp
35
/// <
glm
/gtx/gradient_paint.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
46
# pragma message("
GLM
: GLM_GTX_gradient_paint extension included")
49
namespace
glm
namespace
72
}// namespace
glm
handed_coordinate_space.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/handed_coordinate_space.hpp
35
/// <
glm
/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
42
#include "../
glm
.hpp"
45
# pragma message("
GLM
: GLM_GTX_handed_coordinate_space extension included")
48
namespace
glm
namespace
70
}// namespace
glm
rotate_normalized_axis.hpp
2
/// OpenGL Mathematics (
glm
.g-truc.net)
24
/// @file
glm
/gtx/rotate_normalized_axis.hpp
37
/// <
glm
/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
44
#include "../
glm
.hpp"
49
# pragma message("
GLM
: GLM_GTX_rotate_normalized_axis extension included")
52
namespace
glm
namespace
88
}//namespace
glm
/external/vulkan-validation-layers/demos/smoke/
Smoke.h
28
#include <
glm
/
glm
.hpp>
91
glm
::vec3 eye_pos;
92
glm
::mat4 view_projection;
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