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  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 110 static const char* getVertSrc (glu::GLSLVersion glslVersion)
112 if (glslVersion == glu::GLSL_VERSION_100_ES)
114 else if (glslVersion == glu::GLSL_VERSION_300_ES)
116 else if (glslVersion == glu::GLSL_VERSION_330)
123 static const char* getFragSrc (glu::GLSLVersion glslVersion)
125 if (glslVersion == glu::GLSL_VERSION_100_ES)
127 else if (glslVersion == glu::GLSL_VERSION_300_ES)
129 else if (glslVersion == glu::GLSL_VERSION_330)
136 QuadRenderer::QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion
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glsMemoryStressCase.cpp 98 TextureRenderer (tcu::TestLog& log, glu::RenderContext& renderContext);
103 glu::ShaderProgram* m_program;
104 glu::RenderContext& m_renderCtx;
177 TextureRenderer::TextureRenderer (tcu::TestLog& log, glu::RenderContext& renderContext)
184 const glu::ContextType ctxType = renderContext.getType();
186 if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_300_ES))
187 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3));
188 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)
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glsUniformBlockCase.cpp 56 static bool isSupportedGLSLVersion (glu::GLSLVersion version)
58 return version >= (glslVersionIsES(version) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330);
128 VarType::VarType (glu::DataType basicType, deUint32 flags)
236 : type (glu::TYPE_LAST)
247 glu::DataType type;
258 stream << entry.name << " { type = " << glu::getDataTypeName(entry.type)
362 int getDataTypeByteSize (glu::DataType type)
364 return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32);
367 int getDataTypeByteAlignment (glu::DataType type
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  /external/deqp/external/vulkancts/framework/vulkan/
vkPrograms.cpp 102 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo)
211 glu::ShaderType getGluShaderType (VkShaderStageFlagBits shaderStage)
215 case VK_SHADER_STAGE_VERTEX_BIT: return glu::SHADERTYPE_VERTEX;
216 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return glu::SHADERTYPE_TESSELLATION_CONTROL;
217 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return glu::SHADERTYPE_TESSELLATION_EVALUATION;
218 case VK_SHADER_STAGE_GEOMETRY_BIT: return glu::SHADERTYPE_GEOMETRY;
219 case VK_SHADER_STAGE_FRAGMENT_BIT: return glu::SHADERTYPE_FRAGMENT;
220 case VK_SHADER_STAGE_COMPUTE_BIT: return glu::SHADERTYPE_COMPUTE;
223 return glu::SHADERTYPE_LAST;
227 VkShaderStageFlagBits getVkShaderStage (glu::ShaderType shaderType
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vkGlslToSpirV.hpp 48 bool compileGlslToSpirV (const GlslSource& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo);
  /external/deqp/modules/gles3/functional/
es3fShaderPrecisionTests.cpp 64 static glu::ShaderProgram* createFloatPrecisionEvalProgram (const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase)
66 glu::DataType type = glu::TYPE_FLOAT;
67 glu::DataType outType = glu::TYPE_UINT;
68 const char* typeName = glu::getDataTypeName(type);
69 const char* outTypeName = glu::getDataTypeName(outType);
70 const char* precName = glu::getPrecisionName(precision)
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es3fFragmentOutputTests.cpp 42 // For getFormatName() \todo [pyry] Move to glu?
96 : type (glu::TYPE_LAST)
97 , precision (glu::PRECISION_LAST)
103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0)
111 glu::DataType type;
112 glu::Precision precision;
150 glu::ShaderProgram* m_program;
169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs
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es3fFboTestUtil.cpp 55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type)
59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT;
60 case glu::TYPE_INT_VEC4: return rr::GENERICVECTYPE_INT32;
61 case glu::TYPE_UINT_VEC4: return rr::GENERICVECTYPE_UINT32;
77 FlatColorShader::FlatColorShader (glu::DataType outputType)
82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
94 "layout(location = 0) out highp ") + glu::getDataTypeName(outputType) + " o_color;\n"
97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n"
129 if (m_outputType == glu::TYPE_FLOAT_VEC4)
135 else if (m_outputType == glu::TYPE_INT_VEC4
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  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 35 namespace glu namespace
66 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat));
72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat);
78 deUint32 chooseColorFormat (const glu::RenderConfig& config)
95 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
97 if (config.redBits != glu::RenderConfig::DONT_CARE &&
101 if (config.greenBits != glu::RenderConfig::DONT_CARE &&
105 if (config.blueBits != glu::RenderConfig::DONT_CARE &&
109 if (config.alphaBits != glu::RenderConfig::DONT_CARE &&
119 deUint32 chooseDepthStencilFormat (const glu::RenderConfig& config
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gluCallLogWrapper.hpp 35 namespace glu namespace
57 } // glu
gluContextFactory.hpp 36 namespace glu namespace
42 * In order to support OpenGL (ES) tests, glu::Platform implementation
73 } // glu
gluDummyRenderContext.hpp 34 namespace glu namespace
40 * Some patterns (e.g. a test class inheriting from glu::CallLogWrapper)
62 } // glu
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
184 glu::ShaderSource getSource (void);
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
217 glu::ShaderSource LongShaderGenerator::getSource (void
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  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 101 InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective);
107 glu::Precision m_precision;
113 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective)
126 static bool isValidFloat (glu::Precision precision, float val)
128 if (precision == glu::PRECISION_MEDIUMP)
141 static bool isValidFloatVec (glu::Precision precision, const tcu::Vector<float, Size>& vec)
186 templateParams["PRECISION"] = glu::getPrecisionName(m_precision);
188 glu::ShaderProgram program(m_context.getRenderContext(),
189 glu::makeVtxFragSources(tcu::StringTemplate(s_vertShaderTemplate).specialize(templateParams),
194 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()
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  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 103 InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective);
109 glu::Precision m_precision;
115 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective)
128 static bool isValidFloat (glu::Precision precision, float val)
130 if (precision == glu::PRECISION_MEDIUMP)
143 static bool isValidFloatVec (glu::Precision precision, const tcu::Vector<float, Size>& vec)
192 templateParams["PRECISION"] = glu::getPrecisionName(m_precision);
194 glu::ShaderProgram program(m_context.getRenderContext(),
195 glu::makeVtxFragSources(tcu::StringTemplate(s_vertShaderTemplate).specialize(templateParams),
200 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()
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  /external/deqp/framework/common/
tcuPlatform.cpp 42 const glu::Platform& Platform::getGLPlatform (void) const
  /external/deqp/framework/egl/
egluPlatform.hpp 58 * glu::Platform implementation.
90 virtual tcu::FunctionLibrary* createDefaultGLFunctionLibrary (glu::ApiType apiType, const tcu::CommandLine& cmdLine) const;
  /external/deqp/modules/egl/
teglTestCase.cpp 62 void EglTestContext::initGLFunctions (glw::Functions* dst, glu::ApiType apiType) const
67 void EglTestContext::initGLFunctions (glw::Functions* dst, glu::ApiType apiType, int numExtensions, const char* const* extensions) const
72 glu::initCoreFunctions(dst, &loader, apiType);
73 glu::initExtensionFunctions(dst, &loader, apiType, numExtensions, extensions);
  /external/deqp/modules/gles31/functional/
es31fFramebufferDefaultStateQueryTests.cpp 61 virtual void checkInitial (tcu::ResultCollector& result, glu::CallLogWrapper& gl) = 0;
62 virtual void checkSet (tcu::ResultCollector& result, glu::CallLogWrapper& gl) = 0;
75 glu::Framebuffer fbo (m_context.getRenderContext());
76 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
110 void checkInitial (tcu::ResultCollector& result, glu::CallLogWrapper& gl);
111 void checkSet (tcu::ResultCollector& result, glu::CallLogWrapper& gl);
124 void FramebufferDimensionTest::checkInitial (tcu::ResultCollector& result, glu::CallLogWrapper& gl)
130 void FramebufferDimensionTest::checkSet (tcu::ResultCollector& result, glu::CallLogWrapper& gl)
144 void checkInitial (tcu::ResultCollector& result, glu::CallLogWrapper& gl);
145 void checkSet (tcu::ResultCollector& result, glu::CallLogWrapper& gl)
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es31fNegativeSampleVariablesTests.cpp 45 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
53 glu::Shader shader (ctx.getRenderContext(), shaderType);
81 const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
82 const glu::GLSLVersion version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
84 std::string versionAndExtension = glu::getGLSLVersionDeclaration(version);
95 const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
131 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL);
172 verifyShader(ctx, glu::SHADERTYPE_VERTEX, shader.str(), EXPECT_RESULT_FAIL)
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  /external/webrtc/webrtc/modules/video_render/mac/
cocoa_render_view.h 20 #import <OpenGL/glu.h>
  /prebuilts/gdb/darwin-x86/lib/python2.7/ctypes/test/
test_find.py 16 lib_glu = find_library("GLU")
24 ("GLU", lib_glu),
32 self.gl = self.glu = self.gle = None
36 self.glu = CDLL(lib_glu, RTLD_GLOBAL)
50 if self.glu:
51 self.glu.gluBeginCurve
  /prebuilts/gdb/linux-x86/lib/python2.7/ctypes/test/
test_find.py 16 lib_glu = find_library("GLU")
24 ("GLU", lib_glu),
32 self.gl = self.glu = self.gle = None
36 self.glu = CDLL(lib_glu, RTLD_GLOBAL)
50 if self.glu:
51 self.glu.gluBeginCurve
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ctypes/test/
test_find.py 16 lib_glu = find_library("GLU")
24 ("GLU", lib_glu),
32 self.gl = self.glu = self.gle = None
36 self.glu = CDLL(lib_glu, RTLD_GLOBAL)
50 if self.glu:
51 self.glu.gluBeginCurve
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/ctypes/test/
test_find.py 16 lib_glu = find_library("GLU")
24 ("GLU", lib_glu),
32 self.gl = self.glu = self.gle = None
36 self.glu = CDLL(lib_glu, RTLD_GLOBAL)
50 if self.glu:
51 self.glu.gluBeginCurve

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