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  /external/mesa3d/src/mesa/main/
histogram.h 63 _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
66 _mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink);
convolve.c 41 _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
49 _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
94 _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
103 _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
169 _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
  /external/swiftshader/src/OpenGL/libGL/
Renderbuffer.cpp 288 internalFormat = sw::FORMAT_A8R8G8B8;
320 return internalFormat;
336 internalFormat = renderTarget->getInternalFormat();
337 format = sw2es::ConvertBackBufferFormat(internalFormat);
363 internalFormat = requestedFormat;
395 internalFormat = depthStencil->getInternalFormat();
396 format = sw2es::ConvertDepthStencilFormat(internalFormat);
421 internalFormat = sw::FORMAT_D24S8;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Renderbuffer.cpp 256 internalFormat = sw::FORMAT_A8B8G8R8;
281 return internalFormat;
297 internalFormat = renderTarget->getInternalFormat();
298 format = sw2es::ConvertBackBufferFormat(internalFormat);
324 internalFormat = requestedFormat;
374 internalFormat = depthStencil->getInternalFormat();
375 format = sw2es::ConvertDepthStencilFormat(internalFormat);
400 internalFormat = sw::FORMAT_D24S8;
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 119 void ContextWrapper::glTexImage1D (deUint32 target, int level, int internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data)
121 m_curCtx->texImage1D(target, level, (deUint32)internalFormat, width, border, format, type, data);
124 void ContextWrapper::glTexImage2D (deUint32 target, int level, int internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data)
126 m_curCtx->texImage2D(target, level, (deUint32)internalFormat, width, height, border, format, type, data);
129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data)
131 m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format, type, data);
149 void ContextWrapper::glCopyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border)
151 m_curCtx->copyTexImage1D(target, level, internalFormat, x, y, width, border);
154 void ContextWrapper::glCopyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border)
156 m_curCtx->copyTexImage2D(target, level, internalFormat, x, y, width, height, border)
    [all...]
sglrContext.hpp 65 virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
66 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
67 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
71 virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) = DE_NULL;
72 virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) = DE_NULL;
77 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) = DE_NULL;
78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL;
89 virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) = DE_NULL;
90 virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height) = DE_NULL;
205 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, const tcu::Surface& src)
    [all...]
sglrGLContext.hpp 77 virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data);
78 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data);
79 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
83 virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border);
84 virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border);
89 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height);
90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
101 virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height);
102 virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height);
  /external/swiftshader/src/OpenGL/libGLESv2/
Renderbuffer.cpp 426 internalFormat = sw::FORMAT_A8B8G8R8;
451 return internalFormat;
467 internalFormat = renderTarget->getInternalFormat();
468 format = sw2es::ConvertBackBufferFormat(internalFormat);
494 internalFormat = requestedFormat;
544 internalFormat = depthStencil->getInternalFormat();
545 format = sw2es::ConvertDepthStencilFormat(internalFormat);
558 internalFormat = sw::FORMAT_D24S8;
561 internalFormat = sw::FORMAT_D32FS8_TEXTURE;
564 internalFormat = sw::FORMAT_D16
    [all...]
  /external/deqp/framework/opengl/
gluTexture.hpp 47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
114 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
183 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
212 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
245 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
274 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
275 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
297 void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data)
    [all...]
gluTextureUtil.hpp 61 tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat);
63 bool isGLInternalColorFormatFilterable (deUint32 internalFormat);
89 bool isCompressedFormat (deUint32 internalFormat);
gluPixelTransfer.cpp 68 void texImage2D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src)
80 gl.texImage2D(target, level, internalFormat, width, height, 0, format.format, format.dataType, src.getDataPtr());
87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src)
100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
  /external/swiftshader/src/OpenGL/common/
Image.hpp 56 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1),
67 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(depth),
78 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1),
86 Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable)
87 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true),
88 width(width), height(height), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth),
106 static Image *create(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable);
137 return internalFormat;
199 const sw::Format internalFormat;
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 37 set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
41 rb->InternalFormat = internalFormat;
43 switch (internalFormat) {
85 GLenum internalFormat,
90 if (!set_renderbuffer_format(rb, internalFormat))
173 GLenum internalFormat,
176 if (!set_renderbuffer_format(rb, internalFormat))
  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 319 BasicTexImageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers)
320 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(size))
321 , m_internalFormat (internalFormat)
357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels)
358 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels)
359 , m_internalFormat (internalFormat)
402 deUint32 internalFormat,
412 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
413 , m_internalFormat (internalFormat)
483 deUint32 internalFormat,
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  /external/icu/icu4c/source/test/intltest/
tmsgfmt.h 75 void internalFormat(MessageFormat* msgFmt ,
  /frameworks/base/libs/hwui/
GlLayer.h 47 texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
OpenGLReadback.cpp 145 GLenum internalFormat;
151 internalFormat = GL_ALPHA;
156 internalFormat = GL_RGB;
161 internalFormat = GL_RGBA;
166 internalFormat = GL_RGBA16F;
172 internalFormat = GL_RGBA;
191 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight,
  /external/deqp/modules/gles3/performance/
es3pTextureFilteringTests.cpp 53 deUint32 internalFormat;
85 deUint32 format = texFormats[formatNdx].internalFormat;
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_copy.c 55 const GLenum internalFormat = intelImage->base.Base.InternalFormat;
62 __func__, intelImage->mt, irb, internalFormat);
intel_tex_image.c 221 GLenum internalFormat,
238 0, internalFormat, format);
288 int level = 0, internalFormat = 0;
310 internalFormat = GL_RGB;
314 internalFormat = GL_RGBA;
318 internalFormat = GL_RGB;
325 internalFormat, texFormat, 0,
intel_fbo.c 156 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
160 switch (internalFormat) {
168 internalFormat,
191 GLenum internalFormat,
201 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
206 _mesa_enum_to_string(internalFormat),
226 GLenum internalFormat,
229 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
230 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
273 rb->InternalFormat = image->internal_format
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  /cts/tests/tests/opengl/src/android/opengl/cts/
CompressedTextureLoader.java 38 public Texture(int width, int height, int internalformat, ByteBuffer data,
42 mInternalFormat = internalformat;
229 int internalFormat = 0;
231 internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
233 internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
235 internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
237 internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
244 internalFormat, dataBuffer,
400 int internalFormat = 0;
404 internalFormat = COMPRESSED_RGB_S3TC_DXT1_EXT
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifierUtil.cpp 249 const FloatFormat& internalFormat,
258 coordInterval = internalFormat.roundOut(coordInterval, false);
261 unnormalizedCoordInterval = internalFormat.roundOut(unnormalizedCoordInterval, false);
619 FloatFormat internalFormat,
624 const Interval fpInterval = internalFormat.roundOut(Interval(fp16.asDouble()), false);
633 FloatFormat internalFormat,
648 resultInterval = internalFormat.roundOut(resultInterval, false);
774 FloatFormat internalFormat,
881 convertNormalizedInt(chanVal, chanBits, isSigned, internalFormat, resultMin[compNdx], resultMax[compNdx]);
888 FloatFormat internalFormat,
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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 66 tcu::TextureFormat mapGLUnsizedInternalFormat (deUint32 internalFormat)
69 switch (internalFormat)
77 throw tcu::InternalError(string("Can't map GL unsized internal format (") + tcu::toHex(internalFormat).toString() + ") to texture format");
646 BasicTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height)
647 : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height))
648 , m_internalFormat (internalFormat)
701 BasicTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size)
702 : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1)
703 , m_internalFormat (internalFormat)
750 BasicTexImage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers
    [all...]
  /external/deqp/modules/glshared/
glsFboUtil.cpp 331 const TransferFormat format = transferImageFormat(cfg.internalFormat);
336 gl.texImage2D(target, level, cfg.internalFormat.format, w, h, 0,
346 const TransferFormat format = transferImageFormat(cfg.internalFormat);
352 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0,
397 gl.renderbufferStorage(GL_RENDERBUFFER, rbo->internalFormat.format,
401 GL_RENDERBUFFER, rbo->numSamples, rbo->internalFormat.format,
501 if (db.isKnownFormat(image->internalFormat))
503 const FormatFlags flags = db.getFormatInfo(image->internalFormat);
583 if (m_formats.isKnownFormat(it->second->internalFormat))
585 const FormatFlags flags = m_formats.getFormatInfo(it->second->internalFormat);
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