/external/mesa3d/src/mesa/main/ |
histogram.h | 63 _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, 66 _mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink);
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convolve.c | 41 _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) 49 _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) 94 _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) 103 _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) 169 _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
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/external/swiftshader/src/OpenGL/libGL/ |
Renderbuffer.cpp | 288 internalFormat = sw::FORMAT_A8R8G8B8; 320 return internalFormat; 336 internalFormat = renderTarget->getInternalFormat(); 337 format = sw2es::ConvertBackBufferFormat(internalFormat); 363 internalFormat = requestedFormat; 395 internalFormat = depthStencil->getInternalFormat(); 396 format = sw2es::ConvertDepthStencilFormat(internalFormat); 421 internalFormat = sw::FORMAT_D24S8;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Renderbuffer.cpp | 256 internalFormat = sw::FORMAT_A8B8G8R8; 281 return internalFormat; 297 internalFormat = renderTarget->getInternalFormat(); 298 format = sw2es::ConvertBackBufferFormat(internalFormat); 324 internalFormat = requestedFormat; 374 internalFormat = depthStencil->getInternalFormat(); 375 format = sw2es::ConvertDepthStencilFormat(internalFormat); 400 internalFormat = sw::FORMAT_D24S8;
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 119 void ContextWrapper::glTexImage1D (deUint32 target, int level, int internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) 121 m_curCtx->texImage1D(target, level, (deUint32)internalFormat, width, border, format, type, data); 124 void ContextWrapper::glTexImage2D (deUint32 target, int level, int internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) 126 m_curCtx->texImage2D(target, level, (deUint32)internalFormat, width, height, border, format, type, data); 129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) 131 m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format, type, data); 149 void ContextWrapper::glCopyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) 151 m_curCtx->copyTexImage1D(target, level, internalFormat, x, y, width, border); 154 void ContextWrapper::glCopyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) 156 m_curCtx->copyTexImage2D(target, level, internalFormat, x, y, width, height, border) [all...] |
sglrContext.hpp | 65 virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; 66 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; 67 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; 71 virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) = DE_NULL; 72 virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) = DE_NULL; 77 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) = DE_NULL; 78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL; 89 virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) = DE_NULL; 90 virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height) = DE_NULL; 205 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, const tcu::Surface& src) [all...] |
sglrGLContext.hpp | 77 virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data); 78 virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data); 79 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data); 83 virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border); 84 virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border); 89 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height); 90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth); 101 virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height); 102 virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Renderbuffer.cpp | 426 internalFormat = sw::FORMAT_A8B8G8R8; 451 return internalFormat; 467 internalFormat = renderTarget->getInternalFormat(); 468 format = sw2es::ConvertBackBufferFormat(internalFormat); 494 internalFormat = requestedFormat; 544 internalFormat = depthStencil->getInternalFormat(); 545 format = sw2es::ConvertDepthStencilFormat(internalFormat); 558 internalFormat = sw::FORMAT_D24S8; 561 internalFormat = sw::FORMAT_D32FS8_TEXTURE; 564 internalFormat = sw::FORMAT_D16 [all...] |
/external/deqp/framework/opengl/ |
gluTexture.hpp | 47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width); 74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height); 114 TextureCube (const RenderContext& context, deUint32 internalFormat, int size); 149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers); 183 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers); 212 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth); 245 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 274 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize); 275 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL); 297 void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data) [all...] |
gluTextureUtil.hpp | 61 tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat); 63 bool isGLInternalColorFormatFilterable (deUint32 internalFormat); 89 bool isCompressedFormat (deUint32 internalFormat);
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gluPixelTransfer.cpp | 68 void texImage2D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src) 80 gl.texImage2D(target, level, internalFormat, width, height, 0, format.format, format.dataType, src.getDataPtr()); 87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src) 100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
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/external/swiftshader/src/OpenGL/common/ |
Image.hpp | 56 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1), 67 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(depth), 78 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1), 86 Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable) 87 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true), 88 width(width), height(height), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), 106 static Image *create(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable); 137 return internalFormat; 199 const sw::Format internalFormat; [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 37 set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) 41 rb->InternalFormat = internalFormat; 43 switch (internalFormat) { 85 GLenum internalFormat, 90 if (!set_renderbuffer_format(rb, internalFormat)) 173 GLenum internalFormat, 176 if (!set_renderbuffer_format(rb, internalFormat))
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/external/deqp/modules/gles31/functional/ |
es31fTextureSpecificationTests.cpp | 319 BasicTexImageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) 320 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(size)) 321 , m_internalFormat (internalFormat) 357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) 358 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels) 359 , m_internalFormat (internalFormat) 402 deUint32 internalFormat, 412 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1) 413 , m_internalFormat (internalFormat) 483 deUint32 internalFormat, [all...] |
/external/icu/icu4c/source/test/intltest/ |
tmsgfmt.h | 75 void internalFormat(MessageFormat* msgFmt ,
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/frameworks/base/libs/hwui/ |
GlLayer.h | 47 texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
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OpenGLReadback.cpp | 145 GLenum internalFormat; 151 internalFormat = GL_ALPHA; 156 internalFormat = GL_RGB; 161 internalFormat = GL_RGBA; 166 internalFormat = GL_RGBA16F; 172 internalFormat = GL_RGBA; 191 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight,
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/external/deqp/modules/gles3/performance/ |
es3pTextureFilteringTests.cpp | 53 deUint32 internalFormat; 85 deUint32 format = texFormats[formatNdx].internalFormat;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tex_copy.c | 55 const GLenum internalFormat = intelImage->base.Base.InternalFormat; 62 __func__, intelImage->mt, irb, internalFormat);
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intel_tex_image.c | 221 GLenum internalFormat, 238 0, internalFormat, format); 288 int level = 0, internalFormat = 0; 310 internalFormat = GL_RGB; 314 internalFormat = GL_RGBA; 318 internalFormat = GL_RGB; 325 internalFormat, texFormat, 0,
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intel_fbo.c | 156 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat) 160 switch (internalFormat) { 168 internalFormat, 191 GLenum internalFormat, 201 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); 206 _mesa_enum_to_string(internalFormat), 226 GLenum internalFormat, 229 rb->Format = intel_renderbuffer_format(ctx, internalFormat); 230 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height); 273 rb->InternalFormat = image->internal_format [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
CompressedTextureLoader.java | 38 public Texture(int width, int height, int internalformat, ByteBuffer data, 42 mInternalFormat = internalformat; 229 int internalFormat = 0; 231 internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; 233 internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; 235 internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; 237 internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; 244 internalFormat, dataBuffer, 400 int internalFormat = 0; 404 internalFormat = COMPRESSED_RGB_S3TC_DXT1_EXT [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktSampleVerifierUtil.cpp | 249 const FloatFormat& internalFormat, 258 coordInterval = internalFormat.roundOut(coordInterval, false); 261 unnormalizedCoordInterval = internalFormat.roundOut(unnormalizedCoordInterval, false); 619 FloatFormat internalFormat, 624 const Interval fpInterval = internalFormat.roundOut(Interval(fp16.asDouble()), false); 633 FloatFormat internalFormat, 648 resultInterval = internalFormat.roundOut(resultInterval, false); 774 FloatFormat internalFormat, 881 convertNormalizedInt(chanVal, chanBits, isSigned, internalFormat, resultMin[compNdx], resultMax[compNdx]); 888 FloatFormat internalFormat, [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 66 tcu::TextureFormat mapGLUnsizedInternalFormat (deUint32 internalFormat) 69 switch (internalFormat) 77 throw tcu::InternalError(string("Can't map GL unsized internal format (") + tcu::toHex(internalFormat).toString() + ") to texture format"); 646 BasicTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) 647 : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height)) 648 , m_internalFormat (internalFormat) 701 BasicTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) 702 : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) 703 , m_internalFormat (internalFormat) 750 BasicTexImage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.cpp | 331 const TransferFormat format = transferImageFormat(cfg.internalFormat); 336 gl.texImage2D(target, level, cfg.internalFormat.format, w, h, 0, 346 const TransferFormat format = transferImageFormat(cfg.internalFormat); 352 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, 397 gl.renderbufferStorage(GL_RENDERBUFFER, rbo->internalFormat.format, 401 GL_RENDERBUFFER, rbo->numSamples, rbo->internalFormat.format, 501 if (db.isKnownFormat(image->internalFormat)) 503 const FormatFlags flags = db.getFormatInfo(image->internalFormat); 583 if (m_formats.isKnownFormat(it->second->internalFormat)) 585 const FormatFlags flags = m_formats.getFormatInfo(it->second->internalFormat); [all...] |