/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_soa.c | 3568 LLVMValueRef layers = dynamic_state->depth(dynamic_state, gallivm, local [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_dump_state.c | 649 util_dump_member(stream, uint, state, layers);
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/external/mesa3d/src/gallium/drivers/trace/ |
tr_dump_state.c | 485 trace_dump_member(uint, state, layers);
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/external/opencv/cvaux/include/ |
cvaux.h | [all...] |
/external/vulkan-validation-layers/demos/smoke/ |
Smoke.cpp | 642 fb_info.layers = 1;
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/external/vulkan-validation-layers/tests/ |
vktestbinding.h | 128 std::vector<VkLayerProperties> layers() const;
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vkrenderframework.cpp | 369 fb_info.layers = 1; [all...] |
/frameworks/native/libs/vr/libdvr/tests/ |
dvr_display_manager-test.cpp | 860 ASSERT_EQ(kLayerCount, desc.layers);
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/frameworks/native/services/surfaceflinger/ |
SurfaceFlinger_hwc1.cpp | 582 // make the GLContext current so that we can create textures when creating Layers [all...] |
/frameworks/native/services/vr/hardware_composer/impl/ |
vr_hwc.cpp | 537 Error status = display_ptr->GetFrame(&frame.layers);
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/hardware/qcom/display/msm8998/sdm/libs/core/fb/ |
hw_hdmi.cpp | 1004 hdr_layer = *(hw_layers->info.stack->layers.at(UINT32(hdr_layer_info.layer_index))); [all...] |
/hardware/qcom/display/sdm845/sdm/libs/core/fb/ |
hw_hdmi.cpp | 1004 hdr_layer = *(hw_layers->info.stack->layers.at(UINT32(hdr_layer_info.layer_index))); [all...] |
/external/vulkan-validation-layers/demos/ |
cube.cpp | 273 uint32_t layer_count, vk::LayerProperties *layers) { 277 if (!strcmp(check_names[i], layers[j].layerName)) { 752 // Look for validation layers 777 // use alternative set of validation layers [all...] |
cube.c | 493 * That's what would happen without validation layers, so we'll [all...] |
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawCreateInfoUtil.cpp | 274 layers = _layers; [all...] |
/external/mesa3d/src/amd/vulkan/ |
radv_meta_blit.c | 345 .layers = 1, [all...] |
radv_meta_blit2d.c | 224 .layers = 1 [all...] |
/external/mesa3d/src/intel/vulkan/ |
anv_private.h | 1752 uint32_t layers; member in struct:anv_framebuffer [all...] |
/external/opencv/ml/include/ |
ml.h | [all...] |
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/include/ |
vk_safe_struct.h | 803 uint32_t layers; member in struct:safe_VkFramebufferCreateInfo [all...] |
/external/vulkan-validation-layers/loader/ |
loader.c | 88 // default functions if no instance layers are activated. This contains [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 4480 int layers; member in struct:deqp::gles3::Functional::__anon17349 4520 int layers = tex2DArraySizes[ndx].layers; local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
vktSynchronizationSmokeTests.cpp | [all...] |
/external/curl/packages/vms/ |
config_h.com | [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkStructTypes.inl | 935 deUint32 layers; [all...] |