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  /external/lisa/libs/utils/android/
surfaceflinger.py 103 self.layers = { }
127 self.layers[layer_name] = current_layer
  /external/drm_hwcomposer/
drmcomposition.h 38 std::vector<DrmHwcLayer> layers; member in struct:android::DrmCompositionDisplayLayersMap
glworker.h 45 int Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions,
drmcomposition.cpp 85 map.layers.data(), map.layers.size(), map.geometry_changed);
drmdisplaycomposition.h 112 int SetLayers(DrmHwcLayer *layers, size_t num_layers, bool geometry_changed);
134 std::vector<DrmHwcLayer> &layers() { function in class:android::DrmDisplayComposition
drmhwcomposer.h 167 std::vector<DrmHwcLayer> layers; member in struct:android::DrmHwcDisplayContents
  /external/libopus/src/
mlp_train.h 78 int layers; member in struct:__anon24173
  /external/skia/src/gpu/vk/
GrVkFramebuffer.cpp 40 createInfo.layers = 1;
  /compatibility/cdd/9_security-model/
9_14_automotive-system-isolation.md 8 Android framework layers to prevent malicious or unintentional interaction with
  /frameworks/base/packages/SettingsLib/src/com/android/settingslib/graph/
BluetoothDeviceLayerDrawable.java 45 private BluetoothDeviceLayerDrawable(@NonNull Drawable[] layers) {
46 super(layers);
  /external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_texture.c 227 unsigned lvl, layers; local
267 layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
285 A4XX_TEX_CONST_3_DEPTH(layers) |
291 A4XX_TEX_CONST_3_DEPTH(layers / 6) |
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_texture.c 225 unsigned lvl, layers; local
264 layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
293 A5XX_TEX_CONST_5_DEPTH(layers);
300 A5XX_TEX_CONST_5_DEPTH(layers / 6);
  /frameworks/native/libs/nativewindow/include/android/
hardware_buffer.h 142 uint32_t layers; // number of images member in struct:AHardwareBuffer_Desc
  /hardware/qcom/display/msm8998/sdm/libs/core/
strategy.cpp 138 // Mark all application layers for GPU composition. Find GPU target buffer and store its index for
142 layer_stack->layers.at(i)->composition = kCompositionGPU;
143 layer_stack->layers.at(i)->request.flags.request_flags = 0; // Reset layer request
150 Layer *gpu_target_layer = layer_stack->layers.at(hw_layers_info_->gpu_target_index);
  /hardware/qcom/display/sdm845/sdm/libs/core/
strategy.cpp 138 // Mark all application layers for GPU composition. Find GPU target buffer and store its index for
142 layer_stack->layers.at(i)->composition = kCompositionGPU;
143 layer_stack->layers.at(i)->request.flags.request_flags = 0; // Reset layer request
150 Layer *gpu_target_layer = layer_stack->layers.at(hw_layers_info_->gpu_target_index);
  /hardware/qcom/display/msm8996/sdm/libs/core/
display_base.cpp 150 std::vector<Layer *>layers = layer_stack->layers; local
156 uint32_t layer_count = UINT32(layers.size());
157 while ((i < layer_count) && (layers.at(i)->composition != kCompositionGPUTarget)) {
169 Layer *gpu_target_layer = layers.at(gpu_target_index);
231 // Clean hw layers for reuse.
542 DumpImpl::AppendString(buffer, length, "\nNo hardware layers programmed");
580 Layer *layer = hw_layers_.info.stack->layers.at(layer_index);
944 uint32_t layer_count = UINT32(layer_stack->layers.size());
956 std::vector<Layer *> layers = layer_stack->layers local
    [all...]
  /frameworks/base/graphics/java/android/graphics/drawable/
LayerDrawable.java 113 * Creates a new layer drawable with the list of specified layers.
115 * @param layers a list of drawables to use as layers in this new drawable,
118 public LayerDrawable(@NonNull Drawable[] layers) {
119 this(layers, null);
123 * Creates a new layer drawable with the specified list of layers and the
126 * @param layers The list of layers to add to this drawable.
129 LayerDrawable(@NonNull Drawable[] layers, @Nullable LayerState state) {
132 if (layers == null)
414 final ChildDrawable[] layers = mLayerState.mChildren; local
512 final ChildDrawable[] layers = mLayerState.mChildren; local
591 final ChildDrawable[] layers = mLayerState.mChildren; local
618 final ChildDrawable[] layers = mLayerState.mChildren; local
    [all...]
  /external/deqp/external/vulkancts/framework/vulkan/
vkQueryUtil.cpp 316 bool isLayerSupported (const std::vector<VkLayerProperties>& layers, const RequiredLayer& required)
318 return isLayerSupported(layers.begin(), layers.end(), required);
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 63 GLuint layers,
75 assert(layers == 6);
91 pt.array_size = layers;
107 * In OpenGL the number of 1D array texture layers is the "height" and
108 * the number of 2D array texture layers is the "depth". In Gallium the
109 * number of layers in an array texture is a separate 'array_size' field.
  /frameworks/native/libs/vr/libdvr/tests/
dvr_named_buffer-test.cpp 44 ASSERT_EQ(desc1.layers, 1u);
49 ASSERT_EQ(desc2.layers, 1u);
70 ASSERT_EQ(desc3.layers, 1u);
  /hardware/interfaces/graphics/composer/2.1/vts/functional/
VtsHalGraphicsComposerTestUtils.cpp 85 for (auto layer : resource.layers) {
150 ASSERT_TRUE(resourceIt->second.layers.insert(layer).second)
163 resourceIt->second.layers.erase(layer);
  /hardware/qcom/display/sdm845/sdm/libs/hwc/
hwc_tonemapper.cpp 128 for (uint32_t i = 0; i < layer_stack->layers.size(); i++) {
130 Layer *layer = layer_stack->layers.at(i);
139 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
207 Layer *layer = layer_stack->layers.at(UINT32(session->layer_index_));
  /hardware/qcom/display/sdm845/sdm/libs/hwc2/
hwc_tonemapper.cpp 137 for (uint32_t i = 0; i < layer_stack->layers.size(); i++) {
139 Layer *layer = layer_stack->layers.at(i);
148 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
220 Layer *layer = layer_stack->layers.at(UINT32(session->layer_index_));
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.h 96 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state
180 * reset all currently set layers
259 * render the layers to the frontbuffer
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_batch_cache.c 78 uint32_t width, height, layers; member in struct:key
328 DBG("%p: hash=0x%08x, %ux%u, %u layers, %u samples", batch, hash,
329 key->width, key->height, key->layers, key->samples);
375 key->layers = pfb->layers;

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