HomeSort by relevance Sort by last modified time
    Searched refs:light (Results 176 - 200 of 490) sorted by null

1 2 3 4 5 6 78 91011>>

  /external/lisa/tests/lisa/
test_wlgen_rtapp.py 120 light = Periodic(duty_cycle_pct=10, duration_s=1.0, period_ms=10)
131 lrh_task = light + ramp + heavy
147 # Light phase:
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
LightBarController.java 39 * Controls how light status bar flag applies to the icons.
60 * Whether the navigation bar should be light factoring in already how much alpha the scrim has
65 * Whether the flags indicate that a light status bar is requested. This doesn't factor in the
179 boolean light = (vis & flag) != 0;
180 return allowLight && light;
195 // If both are light or fullscreen is light and there is no docked stack, all icons get
203 // If no one is light or the fullscreen is not light and there is no docked stack,
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 51 void glLightf ( GLenum light, GLenum pname, GLfloat param )
52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
53 void glLightx ( GLenum light, GLenum pname, GLfixed param )
54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
  /external/mesa3d/src/mesa/main/
attrib.c 41 #include "light.h"
79 GLboolean Light[MAX_LIGHTS];
327 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
334 attr->Light[i] = ctx->Light.Light[i].Enabled;
336 attr->Lighting = ctx->Light.Enabled;
423 (void*)&ctx->Light))
602 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1144 const struct gl_light_attrib *light; local
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
main.cpp 229 void GetLightfv(GLenum light, GLenum pname, GLfloat *params);
230 void GetLightxv(GLenum light, GLenum pname, GLfixed *params);
251 void Lightf(GLenum light, GLenum pname, GLfloat param);
252 void Lightfv(GLenum light, GLenum pname, const GLfloat *params);
253 void Lightx(GLenum light, GLenum pname, GLfixed param);
254 void Lightxv(GLenum light, GLenum pname, const GLfixed *params);
913 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
915 return es1::GetLightfv(light, pname, params);
918 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
920 return es1::GetLightxv(light, pname, params)
    [all...]
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_entry.cpp 19 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
25 void glLightf(GLenum light, GLenum pname, GLfloat param);
26 void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
92 void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
106 void glLightx(GLenum light, GLenum pname, GLfixed param);
107 void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
196 void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
202 void glLightxOES(GLenum light, GLenum pname, GLfixed param);
203 void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
373 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params
    [all...]
  /external/smali/smalidea/src/main/java/org/jf/smalidea/psi/impl/
LightSmaliClassTypeElement.java 36 import com.intellij.psi.impl.light.LightElement;
108 throw new RuntimeException("Variants are not available for light references");
SmaliMethodReference.java 40 import com.intellij.psi.impl.light.LightMethodBuilder;
  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
    [all...]
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 46 struct light
159 light const & Light,
165 Light.position - Intersection.position +
166 glm::vecRand3(0.0f, Light.inaccuracy));
168 if(!shadow(Intersection.position, Light.position, LightVertor))
174 Color += Light.color() * Material.diffuse * Diffuse;
45 struct light struct
  /frameworks/base/core/java/com/android/internal/colorextraction/types/
Tonal.java 197 // light fallback or darker than our dark fallback.
264 * Sets the gradient to the light or dark fallbacks based on the current wallpaper colors.
271 boolean light = inWallpaperColors != null
274 int innerColor = light ? MAIN_COLOR_LIGHT : MAIN_COLOR_DARK;
275 int outerColor = light ? SECONDARY_COLOR_LIGHT : SECONDARY_COLOR_DARK;
279 outGradientColors.setSupportsDarkText(light);
  /frameworks/base/libs/hwui/tests/unit/
TypefaceTests.cpp 88 std::unique_ptr<Typeface> light(Typeface::createWithDifferentBaseWeight(nullptr, 300));
89 EXPECT_EQ(3, light->fStyle.getWeight());
90 EXPECT_FALSE(light->fStyle.getItalic());
91 EXPECT_EQ(SkTypeface::kNormal, light->fSkiaStyle);
153 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.NORMAL);
159 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.BOLD);
165 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.ITLIC);
171 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.BOLD_ITALIC);
  /frameworks/native/include/android/
sensor.h 105 * The light sensor value is returned in SI lux units.
277 float light; member in union:ASensorEvent::__anon41161::__anon41162
  /system/chre/chre_api/include/chre_api/chre/
sensor.h 137 * Ambient light sensor.
264 * The data can be interpreted using the 'light' field within 'readings'.
618 * reference readings[N].pressure, and an ambient light sensor
619 * to reference readings[N].light, while both use the same
721 float light; //!< Unit: lux member in union:chreSensorFloatData::chreSensorFloatSampleData::__anon114078
    [all...]
  /frameworks/base/services/core/
Android.mk 22 android.hardware.light-V2.0-java \
  /frameworks/base/services/core/jni/
Android.mk 99 android.hardware.light@2.0 \
  /development/ndk/platforms/android-9/include/GLES/
gl.h 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    [all...]
  /device/generic/goldfish-opengl/system/include/GLES/
gl.h 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    [all...]
  /external/mesa3d/include/GLES/
gl.h 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    [all...]
  /external/skia/fuzz/
FilterFuzz.cpp 498 SkEmbossMaskFilter::Light light; local
499 fuzz->nextN(light.fDirection, 3);
500 fuzz->nextRange(&light.fPad, 0, 65535);
501 fuzz->nextRange(&light.fAmbient, 0, 255);
502 fuzz->nextRange(&light.fSpecular, 0, 255);
503 maskFilter = SkEmbossMaskFilter::Make(a, light);
  /external/skia/samplecode/
SampleFilterFuzz.cpp 470 SkEmbossMaskFilter::Light light; local
472 light.fDirection[i] = make_scalar();
474 light.fPad = R(65536);
475 light.fAmbient = R(256);
476 light.fSpecular = R(256);
477 maskFilter = SkEmbossMaskFilter::Make(make_scalar(), light);
  /external/swiftshader/include/GLES/
gl.h 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9Ex.cpp 390 long Direct3DDevice9Ex::GetLight(unsigned long index, D3DLIGHT9 *light)
392 TRACE("unsigned long index = %d, D3DLIGHT9 *light = 0x%0.8p", index, light);
394 return Direct3DDevice9::GetLight(index, light);
698 long Direct3DDevice9Ex::SetLight(unsigned long index, const D3DLIGHT9 *light)
700 TRACE("unsigned long index = %d, const D3DLIGHT9 *light = 0x%0.8p", index, light);
702 return Direct3DDevice9::SetLight(index, light);
    [all...]
Direct3DStateBlock9.cpp 227 device->SetLight(index, &light[index]);
475 device->GetLight(index, &light[index]);
657 void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light)
662 this->light[index] = *light;
1196 long result = device->GetLight(index, &light[index]);
    [all...]
  /external/swiftshader/src/Renderer/
Context.cpp 324 const Point &Context::getLightPosition(int light)
326 return worldLightPosition[light];
344 void Context::setLightEnable(int light, bool lightEnable)
346 Context::lightEnable[light] = lightEnable;
349 void Context::setLightPosition(int light, Point worldLightPosition)
351 Context::worldLightPosition[light] = worldLightPosition;

Completed in 1030 milliseconds

1 2 3 4 5 6 78 91011>>