/external/lisa/tests/lisa/ |
test_wlgen_rtapp.py | 120 light = Periodic(duty_cycle_pct=10, duration_s=1.0, period_ms=10) 131 lrh_task = light + ramp + heavy 147 # Light phase:
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
LightBarController.java | 39 * Controls how light status bar flag applies to the icons. 60 * Whether the navigation bar should be light factoring in already how much alpha the scrim has 65 * Whether the flags indicate that a light status bar is requested. This doesn't factor in the 179 boolean light = (vis & flag) != 0; 180 return allowLight && light; 195 // If both are light or fullscreen is light and there is no docked stack, all icons get 203 // If no one is light or the fullscreen is not light and there is no docked stack,
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 51 void glLightf ( GLenum light, GLenum pname, GLfloat param ) 52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 53 void glLightx ( GLenum light, GLenum pname, GLfixed param ) 54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
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/external/mesa3d/src/mesa/main/ |
attrib.c | 41 #include "light.h" 79 GLboolean Light[MAX_LIGHTS]; 327 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 334 attr->Light[i] = ctx->Light.Light[i].Enabled; 336 attr->Lighting = ctx->Light.Enabled; 423 (void*)&ctx->Light)) 602 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1144 const struct gl_light_attrib *light; local [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
main.cpp | 229 void GetLightfv(GLenum light, GLenum pname, GLfloat *params); 230 void GetLightxv(GLenum light, GLenum pname, GLfixed *params); 251 void Lightf(GLenum light, GLenum pname, GLfloat param); 252 void Lightfv(GLenum light, GLenum pname, const GLfloat *params); 253 void Lightx(GLenum light, GLenum pname, GLfixed param); 254 void Lightxv(GLenum light, GLenum pname, const GLfixed *params); 913 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) 915 return es1::GetLightfv(light, pname, params); 918 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) 920 return es1::GetLightxv(light, pname, params) [all...] |
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_entry.cpp | 19 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); 25 void glLightf(GLenum light, GLenum pname, GLfloat param); 26 void glLightfv(GLenum light, GLenum pname, const GLfloat* params); 92 void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); 106 void glLightx(GLenum light, GLenum pname, GLfixed param); 107 void glLightxv(GLenum light, GLenum pname, const GLfixed* params); 196 void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); 202 void glLightxOES(GLenum light, GLenum pname, GLfixed param); 203 void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); 373 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params [all...] |
/external/smali/smalidea/src/main/java/org/jf/smalidea/psi/impl/ |
LightSmaliClassTypeElement.java | 36 import com.intellij.psi.impl.light.LightElement; 108 throw new RuntimeException("Variants are not available for light references");
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SmaliMethodReference.java | 40 import com.intellij.psi.impl.light.LightMethodBuilder;
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/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 46 struct light
159 light const & Light,
165 Light.position - Intersection.position +
166 glm::vecRand3(0.0f, Light.inaccuracy));
168 if(!shadow(Intersection.position, Light.position, LightVertor))
174 Color += Light.color() * Material.diffuse * Diffuse;
45 struct light struct
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/frameworks/base/core/java/com/android/internal/colorextraction/types/ |
Tonal.java | 197 // light fallback or darker than our dark fallback. 264 * Sets the gradient to the light or dark fallbacks based on the current wallpaper colors. 271 boolean light = inWallpaperColors != null 274 int innerColor = light ? MAIN_COLOR_LIGHT : MAIN_COLOR_DARK; 275 int outerColor = light ? SECONDARY_COLOR_LIGHT : SECONDARY_COLOR_DARK; 279 outGradientColors.setSupportsDarkText(light);
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/frameworks/base/libs/hwui/tests/unit/ |
TypefaceTests.cpp | 88 std::unique_ptr<Typeface> light(Typeface::createWithDifferentBaseWeight(nullptr, 300)); 89 EXPECT_EQ(3, light->fStyle.getWeight()); 90 EXPECT_FALSE(light->fStyle.getItalic()); 91 EXPECT_EQ(SkTypeface::kNormal, light->fSkiaStyle); 153 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.NORMAL); 159 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.BOLD); 165 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.ITLIC); 171 // In Java, Typeface.create(Typeface.create("sans-serif-light"), Typeface.BOLD_ITALIC);
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/frameworks/native/include/android/ |
sensor.h | 105 * The light sensor value is returned in SI lux units. 277 float light; member in union:ASensorEvent::__anon41161::__anon41162
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/system/chre/chre_api/include/chre_api/chre/ |
sensor.h | 137 * Ambient light sensor. 264 * The data can be interpreted using the 'light' field within 'readings'. 618 * reference readings[N].pressure, and an ambient light sensor 619 * to reference readings[N].light, while both use the same 721 float light; //!< Unit: lux member in union:chreSensorFloatData::chreSensorFloatSampleData::__anon114078 [all...] |
/frameworks/base/services/core/ |
Android.mk | 22 android.hardware.light-V2.0-java \
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/frameworks/base/services/core/jni/ |
Android.mk | 99 android.hardware.light@2.0 \
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/development/ndk/platforms/android-9/include/GLES/ |
gl.h | 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); [all...] |
/device/generic/goldfish-opengl/system/include/GLES/ |
gl.h | 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); [all...] |
/external/mesa3d/include/GLES/ |
gl.h | 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); [all...] |
/external/skia/fuzz/ |
FilterFuzz.cpp | 498 SkEmbossMaskFilter::Light light; local 499 fuzz->nextN(light.fDirection, 3); 500 fuzz->nextRange(&light.fPad, 0, 65535); 501 fuzz->nextRange(&light.fAmbient, 0, 255); 502 fuzz->nextRange(&light.fSpecular, 0, 255); 503 maskFilter = SkEmbossMaskFilter::Make(a, light);
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/external/skia/samplecode/ |
SampleFilterFuzz.cpp | 470 SkEmbossMaskFilter::Light light; local 472 light.fDirection[i] = make_scalar(); 474 light.fPad = R(65536); 475 light.fAmbient = R(256); 476 light.fSpecular = R(256); 477 maskFilter = SkEmbossMaskFilter::Make(make_scalar(), light);
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/external/swiftshader/include/GLES/ |
gl.h | 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9Ex.cpp | 390 long Direct3DDevice9Ex::GetLight(unsigned long index, D3DLIGHT9 *light) 392 TRACE("unsigned long index = %d, D3DLIGHT9 *light = 0x%0.8p", index, light); 394 return Direct3DDevice9::GetLight(index, light); 698 long Direct3DDevice9Ex::SetLight(unsigned long index, const D3DLIGHT9 *light) 700 TRACE("unsigned long index = %d, const D3DLIGHT9 *light = 0x%0.8p", index, light); 702 return Direct3DDevice9::SetLight(index, light); [all...] |
Direct3DStateBlock9.cpp | 227 device->SetLight(index, &light[index]); 475 device->GetLight(index, &light[index]); 657 void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light) 662 this->light[index] = *light; 1196 long result = device->GetLight(index, &light[index]); [all...] |
/external/swiftshader/src/Renderer/ |
Context.cpp | 324 const Point &Context::getLightPosition(int light) 326 return worldLightPosition[light]; 344 void Context::setLightEnable(int light, bool lightEnable) 346 Context::lightEnable[light] = lightEnable; 349 void Context::setLightPosition(int light, Point worldLightPosition) 351 Context::worldLightPosition[light] = worldLightPosition;
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