/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmw_screen_pools.c | 36 * vmw_pools_cleanup - Destroy the buffer pools. 43 if (vws->pools.mob_shader_slab_fenced) 44 vws->pools.mob_shader_slab_fenced->destroy 45 (vws->pools.mob_shader_slab_fenced); 46 if (vws->pools.mob_shader_slab) 47 vws->pools.mob_shader_slab->destroy(vws->pools.mob_shader_slab); 48 if (vws->pools.mob_fenced) 49 vws->pools.mob_fenced->destroy(vws->pools.mob_fenced) [all...] |
/external/valgrind/coregrind/ |
m_poolalloc.c | 42 /* XArray of void* (pointers to pools). The pools themselves. 45 XArray* pools; member in struct:_PoolAlloc 47 pools pointed to by .pools */ 69 pa->pools = NULL; 73 pa->pools = VG_(newXA)( alloc_fn, cc, free_fn, sizeof(void*) ); 83 for (i = 0; i < VG_(sizeXA) (pa->pools); i++) 84 pa->free_fn (*(UWord **)VG_(indexXA) ( pa->pools, i )); 85 VG_(deleteXA) (pa->pools); [all...] |
/frameworks/ml/nn/runtime/test/generated/vts_models/ |
add.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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add_broadcast_quant8.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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add_quant8.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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avg_pool_float_1.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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avg_pool_quant8_1.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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avg_pool_quant8_4.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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concat_float_1.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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concat_float_2.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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concat_float_3.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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concat_quant8_1.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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concat_quant8_2.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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concat_quant8_3.model.cpp | 56 const std::vector<hidl_memory> pools = {}; local 64 .pools = pools,
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depth_to_space_float_1.model.cpp | 47 const std::vector<hidl_memory> pools = {}; local 55 .pools = pools,
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depth_to_space_float_2.model.cpp | 47 const std::vector<hidl_memory> pools = {}; local 55 .pools = pools,
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depth_to_space_float_3.model.cpp | 47 const std::vector<hidl_memory> pools = {}; local 55 .pools = pools,
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depth_to_space_quant8_1.model.cpp | 47 const std::vector<hidl_memory> pools = {}; local 55 .pools = pools,
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depth_to_space_quant8_2.model.cpp | 47 const std::vector<hidl_memory> pools = {}; local 55 .pools = pools,
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dequantize.model.cpp | 36 const std::vector<hidl_memory> pools = {}; local 44 .pools = pools,
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embedding_lookup.model.cpp | 45 const std::vector<hidl_memory> pools = {}; local 53 .pools = pools,
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floor.model.cpp | 36 const std::vector<hidl_memory> pools = {}; local 44 .pools = pools,
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fully_connected_float.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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fully_connected_float_large.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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fully_connected_float_large_weights_as_inputs.model.cpp | 65 const std::vector<hidl_memory> pools = {}; local 73 .pools = pools,
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