/external/deqp/modules/egl/ |
teglGetFrameTimestampsTests.cpp | 365 const char* const vertexShaderSource = 397 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 457 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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teglNativeColorMappingTests.cpp | 90 const char* const vertexShaderSource = 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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teglNativeCoordMappingTests.cpp | 91 const char* const vertexShaderSource = 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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teglGLES2SharedRenderingPerfTests.cpp | 307 const char* vertexShaderSource = 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 331 const char* vertexShaderSource = 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); [all...] |
teglBufferAgeTests.cpp | 223 const char* const vertexShaderSource = 240 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
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teglPartialUpdateTests.cpp | 211 const char* const vertexShaderSource = 228 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
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teglSwapBuffersWithDamageTests.cpp | 153 const char* const vertexShaderSource = 170 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
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teglGLES2SharingThreadedTests.cpp | [all...] |
teglWideColorTests.cpp | 168 const char* const vertexShaderSource = 185 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource); [all...] |
teglRobustnessTests.cpp | 1104 std::ostringstream vertexShaderSource; 1105 vertexShaderSource << "#version 310 es\n" 1117 return vertexShaderSource.str(); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeComputeTests.cpp | 49 static const char* const vertexShaderSource = "${GLSL_VERSION_STRING}\n" 389 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args)); 474 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args)); [all...] |
es31fLayoutBindingTests.cpp | 102 std::ostringstream vertexShaderSource; 103 vertexShaderSource << "#version 310 es\n" 116 return vertexShaderSource.str(); [all...] |
/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 375 const string& vertexShaderSource, 386 log << TestLog::KernelSource(vertexShaderSource); 415 const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAliasing); 426 const char* const vertexShaderString = vertexShaderSource.c_str(); 450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk); [all...] |
glsTextureBufferCase.cpp | 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); 392 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | [all...] |