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    Searched refs:vertexShaderSource (Results 26 - 40 of 40) sorted by null

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  /external/deqp/modules/egl/
teglGetFrameTimestampsTests.cpp 365 const char* const vertexShaderSource =
397 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
457 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
teglNativeColorMappingTests.cpp 90 const char* const vertexShaderSource =
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
teglNativeCoordMappingTests.cpp 91 const char* const vertexShaderSource =
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
teglGLES2SharedRenderingPerfTests.cpp 307 const char* vertexShaderSource =
324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
331 const char* vertexShaderSource =
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
    [all...]
teglBufferAgeTests.cpp 223 const char* const vertexShaderSource =
240 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglPartialUpdateTests.cpp 211 const char* const vertexShaderSource =
228 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglSwapBuffersWithDamageTests.cpp 153 const char* const vertexShaderSource =
170 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglGLES2SharingThreadedTests.cpp     [all...]
teglWideColorTests.cpp 168 const char* const vertexShaderSource =
185 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
    [all...]
teglRobustnessTests.cpp 1104 std::ostringstream vertexShaderSource;
1105 vertexShaderSource << "#version 310 es\n"
1117 return vertexShaderSource.str();
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeComputeTests.cpp 49 static const char* const vertexShaderSource = "${GLSL_VERSION_STRING}\n"
389 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
474 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
    [all...]
es31fLayoutBindingTests.cpp 102 std::ostringstream vertexShaderSource;
103 vertexShaderSource << "#version 310 es\n"
116 return vertexShaderSource.str();
    [all...]
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 375 const string& vertexShaderSource,
386 log << TestLog::KernelSource(vertexShaderSource);
415 const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAliasing);
426 const char* const vertexShaderString = vertexShaderSource.c_str();
450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk);
    [all...]
glsTextureBufferCase.cpp 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
392 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp     [all...]

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