/external/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 22 // CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes.
|
GrGLConfig.h | 71 * environments CheckFrameBufferStatus is very expensive. If this is set we will
|
/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 504 static void checkFramebufferStatus (const glw::Functions& gl) 506 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); 551 checkFramebufferStatus(gl); 613 checkFramebufferStatus(gl); 704 checkFramebufferStatus(gl); 776 checkFramebufferStatus(gl); 781 checkFramebufferStatus(gl); 834 checkFramebufferStatus(gl); 857 checkFramebufferStatus(gl); 916 checkFramebufferStatus(gl) [all...] |
es31fFboTestCase.hpp | 61 void checkFramebufferStatus (deUint32 target);
|
es31fFboNoAttachmentTests.cpp | 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set"); 306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
|
es31fMultisampleShaderRenderCase.cpp | 195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
es31fShaderHelperInvocationTests.cpp | 237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
/external/skia/src/gpu/gl/ |
GrGLRenderTarget.cpp | 106 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 136 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
GrGLAssembleInterface.cpp | 287 GET_PROC(CheckFramebufferStatus); 303 GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); 758 GET_PROC(CheckFramebufferStatus); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboColorbufferTests.cpp | 136 checkFramebufferStatus(GL_FRAMEBUFFER); 271 checkFramebufferStatus(GL_FRAMEBUFFER); 405 checkFramebufferStatus(GL_FRAMEBUFFER); 532 checkFramebufferStatus(GL_FRAMEBUFFER); 656 checkFramebufferStatus(GL_FRAMEBUFFER); 768 checkFramebufferStatus(GL_FRAMEBUFFER); 860 checkFramebufferStatus(GL_FRAMEBUFFER); 929 checkFramebufferStatus(GL_FRAMEBUFFER); [all...] |
es3fFboDepthbufferTests.cpp | 98 checkFramebufferStatus(GL_FRAMEBUFFER); 190 checkFramebufferStatus(GL_FRAMEBUFFER); 276 checkFramebufferStatus(GL_FRAMEBUFFER);
|
es3fFboTestCase.hpp | 61 void checkFramebufferStatus (deUint32 target);
|
es3fFboStencilbufferTests.cpp | 97 checkFramebufferStatus(GL_FRAMEBUFFER); 194 checkFramebufferStatus(GL_FRAMEBUFFER);
|
es3fFboInvalidateTests.cpp | 237 checkFramebufferStatus (GL_FRAMEBUFFER); 395 checkFramebufferStatus (GL_FRAMEBUFFER); 498 checkFramebufferStatus (GL_FRAMEBUFFER); 618 checkFramebufferStatus (GL_FRAMEBUFFER); 746 checkFramebufferStatus (GL_FRAMEBUFFER); 869 checkFramebufferStatus (GL_FRAMEBUFFER); [all...] |
es3fFramebufferBlitTests.cpp | 103 checkFramebufferStatus(GL_FRAMEBUFFER); 392 checkFramebufferStatus(GL_FRAMEBUFFER); 529 checkFramebufferStatus(GL_FRAMEBUFFER); 659 checkFramebufferStatus(GL_FRAMEBUFFER); 788 checkFramebufferStatus(GL_FRAMEBUFFER); [all...] |
es3fShaderPrecisionTests.cpp | 262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 709 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
|
glwInitES20.inl | 20 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
|
/external/skia/bench/ |
GLBench.cpp | 160 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 32 dst->checkFramebufferStatus = src.checkFramebufferStatus;
|
gluFboRenderContext.cpp | 281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
/external/mesa3d/src/mapi/glapi/gen/ |
EXT_framebuffer_object.xml | 128 <function name="CheckFramebufferStatusEXT" alias="CheckFramebufferStatus">
|
/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 122 'checkFramebufferStatus': {1: { 0:true }}, 745 wrappedContext_.checkFramebufferStatus = function(f) { 753 }(wrappedContext_.checkFramebufferStatus);
|
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 206 return m_curCtx->checkFramebufferStatus(target);
|