/external/mesa3d/src/mapi/glapi/gen/ |
OES_single_precision.xml | 18 <function name="DepthRangefOES" alias="DepthRangef" es1="1.0">
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ARB_ES2_compatibility.xml | 52 <function name="DepthRangef" es1="1.0" es2="2.0">
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static_data.py | 657 "DepthRangef", [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 42 gl->depthRangef = &glDepthRangef;
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glwInitES20.inl | 42 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwFunctions.inl | 130 glDepthRangefFunc depthRangef; [all...] |
glwInitES30Direct.inl | 64 gl->depthRangef = &glDepthRangef;
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glwInitES30.inl | 64 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwInitES31Direct.inl | 70 gl->depthRangef = &glDepthRangef;
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glwInitES32Direct.inl | 80 gl->depthRangef = &glDepthRangef;
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glwInitES31.inl | 70 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwInitES32.inl | 80 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 70 dst->depthRangef = src.depthRangef;
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 131 virtual void depthRangef (float n, float f);
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sglrContext.hpp | 119 virtual void depthRangef (float n, float f) = DE_NULL;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
main.cpp | 196 void DepthRangef(GLclampf zNear, GLclampf zFar); 750 return es1::DepthRangef(zNear, zFar); [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) 1097 depthRangef(zNear, zFar, c); 1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 366 depthRangef,
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es2pStateChangeTests.cpp | 547 gl.depthRangef(0.0f, 1.0f); 549 gl.depthRangef(0.25f, 0.75f); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 401 depthRangef,
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es3pStateChangeTests.cpp | 631 gl.depthRangef(0.0f, 1.0f); 633 gl.depthRangef(0.25f, 0.75f); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
main.cpp | 194 void DepthRangef(GLclampf zNear, GLclampf zFar); 582 return es2::DepthRangef(zNear, zFar); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 130 gl->depthRangef = glDepthRangef; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderBuiltinVarTests.cpp | 250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/libmojo/mojo/gpu/ |
mojo_gles2_impl_autogen.h | 173 void DepthRangef(GLclampf zNear, GLclampf zFar) override; [all...] |