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  /external/mesa3d/src/mapi/glapi/gen/
OES_single_precision.xml 18 <function name="DepthRangefOES" alias="DepthRangef" es1="1.0">
ARB_ES2_compatibility.xml 52 <function name="DepthRangef" es1="1.0" es2="2.0">
static_data.py 657 "DepthRangef",
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  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 42 gl->depthRangef = &glDepthRangef;
glwInitES20.inl 42 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
glwFunctions.inl 130 glDepthRangefFunc depthRangef;
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glwInitES30Direct.inl 64 gl->depthRangef = &glDepthRangef;
glwInitES30.inl 64 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
glwInitES31Direct.inl 70 gl->depthRangef = &glDepthRangef;
glwInitES32Direct.inl 80 gl->depthRangef = &glDepthRangef;
glwInitES31.inl 70 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
glwInitES32.inl 80 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 70 dst->depthRangef = src.depthRangef;
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 131 virtual void depthRangef (float n, float f);
sglrContext.hpp 119 virtual void depthRangef (float n, float f) = DE_NULL;
  /external/swiftshader/src/OpenGL/libGLES_CM/
main.cpp 196 void DepthRangef(GLclampf zNear, GLclampf zFar);
750 return es1::DepthRangef(zNear, zFar);
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  /frameworks/native/opengl/libagl/
matrix.cpp 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
1097 depthRangef(zNear, zFar, c);
1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 366 depthRangef,
es2pStateChangeTests.cpp 547 gl.depthRangef(0.0f, 1.0f);
549 gl.depthRangef(0.25f, 0.75f);
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  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 401 depthRangef,
es3pStateChangeTests.cpp 631 gl.depthRangef(0.0f, 1.0f);
633 gl.depthRangef(0.25f, 0.75f);
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  /external/swiftshader/src/OpenGL/libGLESv2/
main.cpp 194 void DepthRangef(GLclampf zNear, GLclampf zFar);
582 return es2::DepthRangef(zNear, zFar);
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 130 gl->depthRangef = glDepthRangef;
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  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
  /external/libmojo/mojo/gpu/
mojo_gles2_impl_autogen.h 173 void DepthRangef(GLclampf zNear, GLclampf zFar) override;
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