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    Searched full:attribndx (Results 1 - 21 of 21) sorted by null

  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 201 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++)
204 << "attribute : " << attribNdx << "\n"
205 << "\tGL_VERTEX_ATTRIB_ARRAY_ENABLED : " << (state.attributes[attribNdx].enabled ? "GL_TRUE" : "GL_FALSE") << "\n"
206 << "\tGL_VERTEX_ATTRIB_ARRAY_SIZE : " << state.attributes[attribNdx].size << "\n"
207 << "\tGL_VERTEX_ATTRIB_ARRAY_STRIDE : " << state.attributes[attribNdx].stride << "\n"
208 << "\tGL_VERTEX_ATTRIB_ARRAY_TYPE : " << state.attributes[attribNdx].type << "\n"
209 << "\tGL_VERTEX_ATTRIB_ARRAY_NORMALIZED : " << (state.attributes[attribNdx].normalized ? "GL_TRUE" : "GL_FALSE") << "\n"
210 << "\tGL_VERTEX_ATTRIB_ARRAY_INTEGER : " << (state.attributes[attribNdx].integer ? "GL_TRUE" : "GL_FALSE") << "\n
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es3fShaderMatrixTests.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++)
590 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str());
596 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedStaticBuffers[attribNdx]);
601 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0]));
605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++)
607 GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_dyn" + de::toString(attribNdx)).c_str())
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es2pShaderOperatorTests.cpp 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
651 generateVertices(vertices, m_gridSizeX, m_gridSizeY, attributes[attribNdx]);
653 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
661 int location = gl.getAttribLocation(program.getProgram(), attributes[attribNdx].name.c_str());
666 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
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es2pShaderCompilationCases.cpp     [all...]
  /external/deqp/framework/egl/
egluGLUtil.cpp 209 for (int attribNdx = 0; attribNdx < DE_LENGTH_OF_ARRAY(s_attribs); attribNdx++)
211 if (renderConfig.*s_attribs[attribNdx].field != glu::RenderConfig::DONT_CARE)
214 EGLU_CHECK_CALL(egl, getConfigAttrib(display, eglConfig, s_attribs[attribNdx].attrib, &value));
215 if (value != renderConfig.*s_attribs[attribNdx].field)
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 197 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++)
200 generateVertices(vertices, m_gridSizeX, m_gridSizeY, m_attributes[attribNdx]);
202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
209 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++)
211 int location = gl.getAttribLocation(program, m_attributes[attribNdx].name.c_str());
216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
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glsAttributeLocationTests.cpp 77 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
79 const deInt32 location = getBoundLocation(bindings, attributes[attribNdx].getName());
80 const deUint32 size = attributes[attribNdx].getType().getLocationSize();
485 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
487 const Attribute& attrib = attributes[attribNdx];
531 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++
    [all...]
glsShaderRenderCase.cpp 151 const Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; }
158 Vec4 getUserAttrib (int attribNdx, float sx, float sy) const;
213 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++)
214 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy);
255 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const
258 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f)
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glsFragOpInteractionCase.cpp 313 for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx)
315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx);
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
536 if (attribNdx == positionNdx)
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx];
543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx);
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glsRandomShaderProgram.cpp 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable();
194 const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx);
glsVertexArrayTests.cpp 532 void ContextArray::bind (int attribNdx, int offset, int size, InputType inputType, OutputType outType, bool normalized, int stride)
534 m_attribNdx = attribNdx;
838 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++)
840 const int numComponents = m_componentCount[attribNdx];
842 switch (m_attrType[attribNdx])
844 case rr::GENERICVECTYPE_FLOAT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break;
845 case rr::GENERICVECTYPE_INT32: calcShaderColorCoord(coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break
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glsVertexArrayTests.hpp 154 virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride) = 0;
166 virtual void setAttribNdx (int attribNdx) = 0;
176 virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride);
189 virtual void setAttribNdx (int attribNdx) { m_attribNdx = attribNdx; }
glsDrawTest.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp     [all...]
vktShaderRender.cpp 162 const tcu::Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; }
169 tcu::Vec4 getUserAttrib (int attribNdx, float sx, float sy) const;
231 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++)
232 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy);
273 inline tcu::Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const
276 return m_userAttribTransforms[attribNdx] * tcu::Vec4(sx, sy, 0.0f, 1.0f)
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  /external/deqp/scripts/egl/
call_log_wrapper.py 44 def configAttrib (attribNdx):
45 return lambda name: "getConfigAttribValueStr(param%d, %s)" % (attribNdx, name)
  /external/deqp/modules/egl/
teglChooseConfigTests.cpp 460 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++)
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
651 generateVertices(vertices, m_gridSizeX, m_gridSizeY, attributes[attribNdx]);
653 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++)
661 int location = gl.getAttribLocation(program.getProgram(), attributes[attribNdx].name.c_str());
666 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
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es3pShaderCompilationCases.cpp     [all...]

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